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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Lightsteed
your healing effects also give affected minions +2 Health.
Priest Rare Minion 4 3 6
Lightwarden
Whenever a character is healed, gain +2 Attack.
Neutral Rare Minion 1 1 2
Lilypad Lurker
Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
Shaman Epic Minion 5 5 6
Lingering Zombie
Deathrattle: Summon a 1/1 Disarmed Zombie with "Deathrattle: Summon a 1/1 Zombie."
Druid Common Minion 1 1 1
Living Dragonbreath
Your minions can't be Frozen.
Neutral Common Minion 3 3 4
Living Flame
Deathrattle: Draw a Fire spell.
Neutral Common Minion 2 3 2
Living Garden
Battlecry: Imbue your Hero Power. Reduce the Cost of a minion in your hand by (1).
Shaman Rare Minion 3 2 4
Living Horizon
Taunt, Divine Shield Costs (1) less for each other card in your hand.
Paladin Epic Minion 10 4 6
Living Prairie
Battlecry: If you played an Elemental last turn, summon two 3/3 Cows with Rush.
Shaman Common Minion 5 5 4
Loan Shark
Battlecry: Give your opponent a Coin. Deathrattle: You get two.
Rogue Common Minion 3 3 4
Lokholar the Ice Lord
Rush, Windfury Costs (5) less if you have 15 Health or less.
Neutral Legendary Minion 10 8 8
Loose Specimen
Battlecry: Deal 6 damage randomly split among other friendly minions.
Neutral Epic Minion 5 6 6
Lord Marrowgar
Battlecry: Raise ALL of your Corpses as 1/1 Risen Golems with Rush. For each that can't fit, give one +2/+2.
Death Knight Legendary Minion 8 9 7
Lost Exarch
Deathrattle: Spend all your Mana. Summon that many 2/2 Zombies with Rush.
Neutral Rare Minion 4 5 4
Lost Tallstrider
Neutral Common Minion 4 5 4
Lothraxion the Redeemed
Battlecry: For the rest of the game, after you summon a Silver Hand Recruit, give it Divine Shield.
Paladin Legendary Minion 5 5 5
Luckydo Buccaneer
Battlecry: If your weapon has at least 3 Attack, gain +4/+4.
Rogue Epic Minion 6 5 5
Luminous Geode
After a friendly minion is healed, give it +2 Attack.
Priest Common Minion 2 1 4
Lunar Trailblazer
Battlecry: Set the cost of a random spell in your hand to this minion's Cost.
Neutral Common Minion 5 6 4
Lunarwing Messenger
Lifesteal Battlecry: Imbue your Hero Power.
Priest Common Minion 2 3 2
Lushwater Murcenary
Battlecry: If you control a Murloc, gain +1/+1.
Neutral Common Minion 2 3 2
Lushwater Scout
After you summon a Murloc, give it +1 Attack and Rush.
Neutral Common Minion 2 1 3
Lyra the Sunshard
Whenever you cast a spell, add a random Priest spell to your hand.
Priest Legendary Minion 4 3 5
Mad Summoner
Battlecry: Fill each player's board with 1/1 Imps.
Neutral Rare Minion 6 4 4
Maexxna
Poisonous
Neutral Legendary Minion 6 2 8
Magic Dart Frog
After you cast a spell, deal 1 damage to a random enemy minion.
Mage Common Minion 2 1 3
Magicfin
After a friendly Murloc dies, add a random Legendary card to your hand.
Shaman Epic Minion 3 3 4
Magma Hound
Rush. After this attack a minion and survives, deal this minion's Attack damage split among all enemies.
Hunter Rare Minion 8 5 8
Magma Rager
Neutral Free Minion 3 5 1
Magmaw
Colossal +99 Summon any leftover appendages when there is room.
Hunter Legendary Minion 7 2 12
Magtheridon
Dormant. Battlecry: Summon three 1/3 enemy Warders. When they die, destroy all minions and awaken.
Neutral Legendary Minion 4 12 12
Magtheridon, Unreleased
Dormant for 2 turns. While Dormant, deal 3 damage to all enemies at the end of your turn.
Demon Hunter Legendary Minion 8 12 12
Malchezaar's Imp
Whenever you discard a card, draw a card.
Warlock Common Minion 2 1 3
Malefic Rook
Battlecry: Attack YOUR Hero.
Warlock Epic Minion 3 5 6
Malevolent Mutant
Battlecry: Choose a Fel spell in your hand. Get a copy of it.
Demon Hunter Epic Minion 3 3 4
Mal'Ganis
Your other Demons have +2/+2. Your hero is Immune.
Warlock Legendary Minion 9 9 7
Malignant Horror
Reborn At the end of your turn, spend 4 Corpses to summon a copy of this minion.
Death Knight Common Minion 4 2 4
Maloriak
After you discard a minion, summon a copy of it.
Warlock Legendary Minion 7 7 7
Malorne
Deathrattle: Go Dormant. Revive after 2 friendly Beasts die.
Druid Legendary Minion 7 9 7
Malorne the Waywatcher
Battlecry: Discover Legendary Wild God. If you've Imbued your Hero Power 4 times, set its Cost to (1).
Neutral Legendary Minion 8 8 6
Malygos
Spell Damage +5
Neutral Legendary Minion 9 4 12
Malygos, Aspect of Magic
Battlecry: If you're holding a Dragon, Discover an upgraded Mage spell.
Mage Legendary Minion 5 2 8
Malygos the Spellweaver
Battlecry: Draw spells until your hand is full.
Neutral Legendary Minion 9 4 12
Mana Cyclone
Battlecry: For each spell you've cast this turn, add a random Mage spell to your hand.
Mage Epic Minion 2 2 2
Mana Geode
Overheal: Summon a 2/2 Crystal.
Priest Epic Minion 2 2 3
Mana Giant
Costs (1) less for each card you've played this game that didn't start in your deck.
Mage Epic Minion 8 8 8
Mana Reservoir
Spell Damage +1
Neutral Common Minion 2 0 6
Mana Tide Totem
At the end of your turn, draw a card.
Shaman Rare Minion 3 0 3