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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Ambush
Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous.
Rogue Rare Spell 2
Ancient Mysteries
Draw a Secret from your deck. It costs (0).
Mage Common Spell 2
Autodefense Matrix
Secret: When one of your minions is attacked, give it Divine Shield.
Paladin Common Spell 1
Avenge
Secret: When one of your minions dies, give a friendly minion +3/+2.
Paladin Common Spell 1
Azerite Vein
Secret: When the enemy plays a card on the turn that it entered their hand, get a copy that costs (0).
Mage Epic Spell 3
Bait and Switch
Secret: When a friendly minion is attacked, give it +3/+3.
Hunter Common Spell 2
Bamboozle
Secret: When one of your minions is attacked, transform it into a random one that costs (3) more.
Rogue Epic Spell 2
Bear Trap
Secret: After your hero is attacked, summon a 3/3 Bear with Taunt.
Hunter Common Spell 2
Cat Trick
Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth.
Hunter Rare Spell 2
Cheat Death
Secret: When a friendly minion dies, return it to your hand. It costs (2) less.
Rogue Common Spell 2
Competitive Spirit
Secret: When your turn starts, give your minions +1/+1.
Paladin Rare Spell 1
Counterspell
Secret: When your opponent casts a spell, Counter it.
Mage Rare Spell 3
Dart Trap
Secret: When your opponent uses their Hero Power, deal 5 damage to a random enemy.
Hunter Common Spell 2
Desperate Measures
Twinspell Cast a random Paladin Secret
Paladin Rare Spell 1
Dirty Tricks
Secret: After your opponent casts a spell, draw 2 cards.
Rogue Common Spell 2
Disco at the End of Time
Cast 5 random Secrets from the past. Att he start of your turn, destroy them.
Mage Epic Spell 6
Double Cross
Secret: When your opponent spends all their Mana, draw two cards.
Rogue Common Spell 2
Dun Baldar Bunker
At the end of your turn, draw a Secret and set its Cost to (1). Lasts 3 turns.
Hunter Rare Spell 2
Duplicate
Secret: When a friendly minion dies, put 2 copies of it into your hand.
Mage Common Spell 3
Effigy
Secret: When a friendly minion dies, summon a random minion with the same Cost.
Mage Rare Spell 3
Emergency Maneuvers
Secret: When a friendly minion dies, summon a copy of it. It's Dormant for 1 turn.
Hunter Epic Spell 2
Evasion
Secret: After your hero takes damage, become Immune this turn.
Rogue Epic Spell 2
Explosive Runes
Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero.
Mage Rare Spell 3
Explosive Trap
Secret: When your hero is attacked, deal 2 damage to all enemies.
Hunter Common Spell 2
Eye for an Eye
Secret: When your hero takes damage, deal that much damage to the enemy hero.
Paladin Common Spell 1
Flame Ward
Secret: After a minion attacks your hero, deal 3 damage to all enemy minions.
Mage Common Spell 3
Freezing Trap
Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more.
Hunter Common Spell 2
Frozen Clone
Secret: After your opponent plays a minion, put 2 copies of it into your hand.
Mage Common Spell 3
Galloping Savior
Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt.
Paladin Common Spell 1
Getaway Kodo
Secret: When a friendly minion dies, return it to your hand.
Paladin Rare Spell 1
Glacial Mysteries
Put one of each Secret from your deck into the battlefield.
Mage Epic Spell 8
Hidden Cache
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2.
Hunter Rare Spell 2
Hidden Meaning
Secret: When your opponent ends their turn with no Mana, summon a random 3-Cost minion.
Hunter Rare Spell 2
Hidden Wisdom
Secret: After your opponent plays three cards in a turn, draw 2 cards.
Paladin Epic Spell 1
Ice Barrier
Secret: When your hero is attacked, gain 8 Armor.
Mage Common Spell 3
Ice Block
Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Mage Epic Spell 3
Ice Trap
Secret: When your opponent casts a spell, return it to their hand instead. It costs (1) more.
Hunter Epic Spell 2
Judgment of Justice
Secret: When enemy minion attacks, set its Attack and Health to 1.
Paladin Common Spell 1
Kidnap
Secret: After your opponent plays a minion, stuff it into a 0/4 Sack.
Rogue Epic Spell 2
Lesser Emerald Spellstone
Summon two 3/3 Wolves. (Play a Secret to upgrade.)
Hunter Rare Spell 5
Mana Bind
Secret: When your opponent casts a spell, add a copy to your hand that costs (0).
Mage Rare Spell 3
Mirror Entity
Secret: After your opponent plays a minion, summon a copy of it.
Mage Common Spell 3
Misdirection
Secret: When a character attacks your hero, instead he attacks another random character.
Hunter Rare Spell 2
Motion Denied
Secret: After your opponent plays three cards in a turn, deal 6 damage to the enemy hero.
Hunter Common Spell 2
Netherwind Portal
Secret. After your opponent casts a spell, summon a random 4-Cost minion.
Mage Common Spell 3
Never Surrender!
Secret: When your opponent casts a spell, give your minions +2 Health.
Paladin Common Spell 1
Noble Sacrifice
Secret: When an enemy attacks, summon a 2/1 Defender as the new target.
Paladin Common Spell 1
Oasis Ally
Secret: When a friendly minion is attacked, summon a 3/6 Water Elemental.
Mage Common Spell 3