Secret Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Ambush Secret: After your opponent plays a minion, summon a 2/3 Ambusher with Poisonous. |
Rogue | Rare | Spell | 2 | |||
Ancient Mysteries Draw a Secret from your deck. It costs (0). |
Mage | Common | Spell | 2 | |||
Autodefense Matrix Secret: When one of your minions is attacked, give it Divine Shield. |
Paladin | Common | Spell | 1 | |||
Avenge Secret: When one of your minions dies, give a friendly minion +3/+2. |
Paladin | Common | Spell | 1 | |||
Azerite Vein Secret: When the enemy plays a card on the turn that it entered their hand, get a copy that costs (0). |
Mage | Epic | Spell | 3 | |||
Bait and Switch Secret: When a friendly minion is attacked, give it +3/+3. |
Hunter | Common | Spell | 2 | |||
Bamboozle Secret: When one of your minions is attacked, transform it into a random one that costs (3) more. |
Rogue | Epic | Spell | 2 | |||
Bear Trap Secret: After your hero is attacked, summon a 3/3 Bear with Taunt. |
Hunter | Common | Spell | 2 | |||
Cat Trick Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth. |
Hunter | Rare | Spell | 2 | |||
Cheat Death Secret: When a friendly minion dies, return it to your hand. It costs (2) less. |
Rogue | Common | Spell | 2 | |||
Competitive Spirit Secret: When your turn starts, give your minions +1/+1. |
Paladin | Rare | Spell | 1 | |||
Counterspell Secret: When your opponent casts a spell, Counter it. |
Mage | Rare | Spell | 3 | |||
Dart Trap Secret: When your opponent uses their Hero Power, deal 5 damage to a random enemy. |
Hunter | Common | Spell | 2 | |||
Desperate Measures Twinspell Cast a random Paladin Secret |
Paladin | Rare | Spell | 1 | |||
Dirty Tricks Secret: After your opponent casts a spell, draw 2 cards. |
Rogue | Common | Spell | 2 | |||
Disco at the End of Time Cast 5 random Secrets from the past. Att he start of your turn, destroy them. |
Mage | Epic | Spell | 6 | |||
Double Cross Secret: When your opponent spends all their Mana, draw two cards. |
Rogue | Common | Spell | 2 | |||
Dun Baldar Bunker At the end of your turn, draw a Secret and set its Cost to (1). Lasts 3 turns. |
Hunter | Rare | Spell | 2 | |||
Duplicate Secret: When a friendly minion dies, put 2 copies of it into your hand. |
Mage | Common | Spell | 3 | |||
Effigy Secret: When a friendly minion dies, summon a random minion with the same Cost. |
Mage | Rare | Spell | 3 | |||
Emergency Maneuvers Secret: When a friendly minion dies, summon a copy of it. It's Dormant for 1 turn. |
Hunter | Epic | Spell | 2 | |||
Evasion Secret: After your hero takes damage, become Immune this turn. |
Rogue | Epic | Spell | 2 | |||
Explosive Runes Secret: After your opponent plays a minion, deal 6 damage to it and any excess to their hero. |
Mage | Rare | Spell | 3 | |||
Explosive Trap Secret: When your hero is attacked, deal 2 damage to all enemies. |
Hunter | Common | Spell | 2 | |||
Eye for an Eye Secret: When your hero takes damage, deal that much damage to the enemy hero. |
Paladin | Common | Spell | 1 | |||
Flame Ward Secret: After a minion attacks your hero, deal 3 damage to all enemy minions. |
Mage | Common | Spell | 3 | |||
Freezing Trap Secret: When an enemy minion attacks, return it to its owner's hand and it costs (2) more. |
Hunter | Common | Spell | 2 | |||
Frozen Clone Secret: After your opponent plays a minion, put 2 copies of it into your hand. |
Mage | Common | Spell | 3 | |||
Galloping Savior Secret: After your opponent plays three cards in a turn, summon a 3/4 Steed with Taunt. |
Paladin | Common | Spell | 1 | |||
Getaway Kodo Secret: When a friendly minion dies, return it to your hand. |
Paladin | Rare | Spell | 1 | |||
Glacial Mysteries Put one of each Secret from your deck into the battlefield. |
Mage | Epic | Spell | 8 | |||
Hidden Cache Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. |
Hunter | Rare | Spell | 2 | |||
Hidden Meaning Secret: When your opponent ends their turn with no Mana, summon a random 3-Cost minion. |
Hunter | Rare | Spell | 2 | |||
Hidden Wisdom Secret: After your opponent plays three cards in a turn, draw 2 cards. |
Paladin | Epic | Spell | 1 | |||
Ice Barrier Secret: When your hero is attacked, gain 8 Armor. |
Mage | Common | Spell | 3 | |||
Ice Block Secret: When your hero takes fatal damage, prevent it and become Immune this turn. |
Mage | Epic | Spell | 3 | |||
Ice Trap Secret: When your opponent casts a spell, return it to their hand instead. It costs (1) more. |
Hunter | Epic | Spell | 2 | |||
Judgment of Justice Secret: When enemy minion attacks, set its Attack and Health to 1. |
Paladin | Common | Spell | 1 | |||
Kidnap Secret: After your opponent plays a minion, stuff it into a 0/4 Sack. |
Rogue | Epic | Spell | 2 | |||
Lesser Emerald Spellstone Summon two 3/3 Wolves. (Play a Secret to upgrade.) |
Hunter | Rare | Spell | 5 | |||
Mana Bind Secret: When your opponent casts a spell, add a copy to your hand that costs (0). |
Mage | Rare | Spell | 3 | |||
Mirror Entity Secret: After your opponent plays a minion, summon a copy of it. |
Mage | Common | Spell | 3 | |||
Misdirection Secret: When a character attacks your hero, instead he attacks another random character. |
Hunter | Rare | Spell | 2 | |||
Motion Denied Secret: After your opponent plays three cards in a turn, deal 6 damage to the enemy hero. |
Hunter | Common | Spell | 2 | |||
Netherwind Portal Secret. After your opponent casts a spell, summon a random 4-Cost minion. |
Mage | Common | Spell | 3 | |||
Never Surrender! Secret: When your opponent casts a spell, give your minions +2 Health. |
Paladin | Common | Spell | 1 | |||
Noble Sacrifice Secret: When an enemy attacks, summon a 2/1 Defender as the new target. |
Paladin | Common | Spell | 1 | |||
Oasis Ally Secret: When a friendly minion is attacked, summon a 3/6 Water Elemental. |
Mage | Common | Spell | 3 |