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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Amphibious Elixir
Restore 5 Health. Discover a spell.
Shaman Rare Spell 2
Ancestral Healing
Restore a minion to full Health and give it Taunt.
Shaman Free Spell 0
Aspect's Embrace
Restore 4 Health. Imbue your Hero Power. Draw a card.
Shaman Common Spell 2
Binding Heal
Restore 5 Health to a minion and your hero.
Priest Common Spell 1
Bracing Cold
Restore 5 Health to your hero. Reduce the Cost of a random spell in your hand by (2).
Shaman Rare Spell 2
Cannibalize
Destroy a minion. Restore its Health to all friendly characters.
Priest Rare Spell 4
Chill Vibes
Restore 8 Health. Finale: Summon a 3/3 Elemental with Taunt.
Shaman Common Spell 3
Circle of Healing
Restore 4 Health to ALL minions.
Priest Common Spell 0
Consume
Remove 1 Durability from a friendly location to restore 8 Health to your hero.
Warlock Rare Spell 1
Crystal Power
Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Druid Common Spell 1
Dark Pact
Destroy a friendly minion. Restore 8 Health to your hero.
Warlock Common Spell 1
Desperate Prayer
Restore 5 Health to each hero.
Priest Common Spell 0
Divine Hymn
Restore 6 Health to all friendly characters.
Priest Common Spell 2
Drain Life
Deal 2 damage. Restore 2 Health to your hero.
Warlock Free Spell 3
Flash Heal
Restore 5 Health.
Priest Common Spell 1
Flash of Light
Restore 4 Health. Draw a card.
Paladin Common Spell 2
Funnel Cake
Restore 3 Health to a minion and its neighbors. For each one Overhealed, refresh a Mana Crystal.
Druid, Priest Rare Spell 2
Grace of the Highfather
Restore 8 Health. Discover a card that costs the amount Overhealed.
Priest Common Spell 3
Greater Healing Potion
Restore 12 Health to a friendly character. Draw a card.
Priest Rare Spell 4
Healing Rain
Restore 12 Health divided randomly among all friendly characters.
Shaman Common Spell 3
Healing Touch
Restore 8 Health.
Druid Free Spell 3
Healing Wave
Restore 8 Health. Reveal a minion in each deck. If yours costs more, Restore 16 instead.
Shaman Rare Spell 3
Healthstone
Tradeable Restore all damage your hero has taken this turn.
Warlock Epic Spell 0
Hidden Oasis
Choose One - Summon a 6/6 Ancient with Taunt; or Restore 12 Health.
Druid Rare Spell 6
Holy Fire
Deal 5 damage. Restore 5 Health to your hero.
Priest Rare Spell 6
Holy Light
Restore 8 Health to your hero.
Paladin Rare Spell 2
Holy Maki Roll
Restore 2 Health. Repeatable this turn.
Paladin Rare Spell 1
Holy Nova
Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Priest Common Spell 3
Holy Ripple
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters.
Priest Rare Spell 2
Holy Springwater
Restore 8 Health to a damaged character. Save any excess in a 1-Cost Bottle.
Priest Common Spell 2
Lay on Hands
Restore 8 Health. Draw 3 cards.
Paladin Epic Spell 6
Libram of Hope
Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield.
Paladin Epic Spell 9
Light of the Naaru
Restore 3 health. If the target is still damaged, summon a Lightwarden.
Priest Rare Spell 1
Mend the Timeline
Rewind Get 2 random Holy spells. Restore Health to your hero equal to their Costs.
Paladin Epic Spell 3
Moonglade Portal
Restore 6 Health. Summon a random 6-Cost minion.
Druid Rare Spell 6
Moonwell
Deal 4 damage to all enemy characters. Restore 4 Health to all friendly characters.
Priest Epic Spell 7
Mortal Eradication
Deal 5 damage randomly split between all enemy minions. Restore 2 Health to your hero for each killed.
Warlock Rare Spell 3
Overflow
Restore 5 Health to all characters. Draw 5 cards.
Druid Rare Spell 7
Pendant of Earth
Discover a minion from your deck. Restore Health to your hero equal to its Cost.
Druid, Priest Common Spell 3
Photosynthesis
Restore 6 Health. Get 3 random Druid spells.
Druid Rare Spell 3
Power Word: Feast
Give a minion +2/+2. Restore it to full Health at the end of this turn.
Priest Rare Spell 2
Power Word: Glory
Choose a minion. Whenever it attacks, restore 4 Health to your hero.
Priest Common Spell 1
Purifying Breath
Deal 5 damage to a minion. If it dies, restore 5 Health to the enemy hero.
Priest Common Spell 2
Radiance
Restore 5 Health to your hero.
Priest Free Spell 1
Regenerate
Restore 3 Health.
Priest Common Spell 0
Rehydrate
Restore 7 Health. Quickdraw: Refresh 2 Mana Crystals.
Druid Common Spell 2
Renew
Restore 3 Health. Discover a spell.
Priest Common Spell 1
Rotten Apple
Restore 12 Health to your hero. For the next 2 turns, deal 3 damage to your hero.
Warlock Common Spell 2