Handbuff Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
A Light in the Darkness Discover a Paladin minion. Give it +2/+2. |
Paladin | Common | Spell | 2 | |||
Azsharan Gardens Give all minions in your hand +1/+1. Put a 'Sunken Gardens' on the bottom of your deck. |
Druid | Common | Spell | 1 | |||
Bestial Madness Give +1 Attack to all minions in your hand, deck, and battlefield. |
Hunter | Rare | Spell | 2 | |||
Blood Tap Give all minions in your hand +1/+1. Spend 2 Corpses to give them +1/+1 more. |
Death Knight | Rare | Spell | 2 | |||
Bulk Up Give a random Taunt minion in your hand +1/+1 and copy it. |
Warrior | Common | Spell | 2 | |||
Chorus Riff Draw a minion. Give it +3/+3. Finale: Play your last Riff. |
Warrior | Rare | Spell | 3 | |||
Chum Bucket Give all Murlocs in your hand +1/+1. Repeat for each Murloc you control. |
Warlock | Epic | Spell | 2 | |||
Conditioning (Rank 1) Give all minions in your hand +1/+1. (Upgrades at 5 mana.) |
Warrior | Rare | Spell | 2 | |||
Demonic Dynamics Discover 2 Demons. Finale: Give them +1/+2. |
Warlock | Rare | Spell | 3 | |||
Don't Feed the Animals Give all Beasts in your hand +1/+1. Corrupt: Give them +2/+2 instead. |
Hunter | Epic | Spell | 2 | |||
Feat of Strength Give a random Taunt minion in your hand +5/+5. |
Warrior | Rare | Spell | 3 | |||
Felosophy Copy the lowest Cost Demon in your hand. Outcast: Give both +1/+1. |
Demon Hunter, Warlock | Epic | Spell | 1 | |||
Harmonic Metal Give 4 random minions in your hand +2/+2. (Swaps each turn.) |
Death Knight | Common | Spell | 3 | |||
Hidden Cache Secret: After your opponent plays a minion, give a random minion in your hand +2/+2. |
Hunter | Rare | Spell | 2 | |||
I Know a Guy Discover a Taunt minion. Give it +1/+2. |
Warrior | Common | Spell | 1 | |||
Into the Fray Give all Taunt minions in your hand +2/+2. |
Warrior | Rare | Spell | 1 | |||
Lesser Spinel Spellstone Give Undead in your hand +1/+1. (Gain 5 Corpses to upgrade.) |
Death Knight | Rare | Spell | 1 | |||
Pit Stop Discover a Mech from your deck. Give it +2/+1. |
Rogue | Rare | Spell | 2 | |||
Rats of Extraordinary Size Summon seven 1/1 Rats. Any that can't fit on the battlefield go to your hand with +4/+4. |
Hunter | Epic | Spell | 6 | |||
Righteous Defense Set a minion's Attack and Health to 1. Give the stats it lost to a minion in your hand. |
Paladin | Rare | Spell | 3 | |||
Scrap Shot Deal 3 damage. Give a random Beast in your hand +3/+3. |
Hunter | Rare | Spell | 4 | |||
Smelt Give a random minion in your hand +3/+3. Lose 3 Armor to do it again. |
Warrior | Rare | Spell | 2 | |||
Smuggler's Crate Give a random Beast in your hand +2/+2. |
Hunter | Common | Spell | 0 | |||
Smuggler's Run Give all minions in your hand +1/+1. |
Paladin | Common | Spell | 1 | |||
Soul Infusion Give the left-most minion in your hand +2/+2. |
Warlock | Rare | Spell | 1 | |||
Stage Dive Draw a Rush minion. Corrupt: Give it +2/+1. |
Warrior | Rare | Spell | 1 | |||
Stolen Goods Draw a Taunt minion. Give it +2/+2. |
Warrior | Rare | Spell | 2 | |||
Sunfire Smithing Equip a 4/2 Sword. Give a random minion in your hand +4/+2. |
Warrior | Rare | Spell | 4 | |||
Take to the Skies Draw two Dragons. Give them +1/+1. |
Druid | Common | Spell | 3 | |||
Timeless Blessing Give four random minions in your hand +4/+4, +3/+3, +2/+2, and +1/+1. |
Paladin | Rare | Spell | 4 | |||
Twisted Tether Destroy a minion. Give its stats to a random Undead in your hand. |
Warlock | Rare | Spell | 4 | |||
Wish Upon a Star Give +2/+3 to all minions in your hand, deck, and battlefield. |
Shaman | Rare | Spell | 7 |