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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
A Light in the Darkness
Discover a Paladin minion. Give it +2/+2.
Paladin Common Spell 2
Azsharan Gardens
Give all minions in your hand +1/+1. Put a 'Sunken Gardens' on the bottom of your deck.
Druid Common Spell 1
Bestial Madness
Give +1 Attack to all minions in your hand, deck, and battlefield.
Hunter Rare Spell 2
Blood Tap
Give all minions in your hand +1/+1. Spend 2 Corpses to give them +1/+1 more.
Death Knight Rare Spell 2
Bulk Up
Give a random Taunt minion in your hand +1/+1 and copy it.
Warrior Common Spell 2
Chorus Riff
Draw a minion. Give it +3/+3. Finale: Play your last Riff.
Warrior Rare Spell 3
Chum Bucket
Give all Murlocs in your hand +1/+1. Repeat for each Murloc you control.
Warlock Epic Spell 2
Conditioning (Rank 1)
Give all minions in your hand +1/+1. (Upgrades at 5 mana.)
Warrior Rare Spell 2
Demonic Dynamics
Discover 2 Demons. Finale: Give them +1/+2.
Warlock Rare Spell 3
Don't Feed the Animals
Give all Beasts in your hand +1/+1. Corrupt: Give them +2/+2 instead.
Hunter Epic Spell 2
Feat of Strength
Give a random Taunt minion in your hand +5/+5.
Warrior Rare Spell 3
Felosophy
Copy the lowest Cost Demon in your hand. Outcast: Give both +1/+1.
Demon Hunter, Warlock Epic Spell 1
Harmonic Metal
Give 4 random minions in your hand +2/+2. (Swaps each turn.)
Death Knight Common Spell 3
Hidden Cache
Secret: After your opponent plays a minion, give a random minion in your hand +2/+2.
Hunter Rare Spell 2
I Know a Guy
Discover a Taunt minion. Give it +1/+2.
Warrior Common Spell 1
Into the Fray
Give all Taunt minions in your hand +2/+2.
Warrior Rare Spell 1
Lesser Spinel Spellstone
Give Undead in your hand +1/+1. (Gain 5 Corpses to upgrade.)
Death Knight Rare Spell 1
Pit Stop
Discover a Mech from your deck. Give it +2/+1.
Rogue Rare Spell 2
Rats of Extraordinary Size
Summon seven 1/1 Rats. Any that can't fit on the battlefield go to your hand with +4/+4.
Hunter Epic Spell 6
Righteous Defense
Set a minion's Attack and Health to 1. Give the stats it lost to a minion in your hand.
Paladin Rare Spell 3
Scrap Shot
Deal 3 damage. Give a random Beast in your hand +3/+3.
Hunter Rare Spell 4
Smelt
Give a random minion in your hand +3/+3. Lose 3 Armor to do it again.
Warrior Rare Spell 2
Smuggler's Crate
Give a random Beast in your hand +2/+2.
Hunter Common Spell 0
Smuggler's Run
Give all minions in your hand +1/+1.
Paladin Common Spell 1
Soul Infusion
Give the left-most minion in your hand +2/+2.
Warlock Rare Spell 1
Stage Dive
Draw a Rush minion. Corrupt: Give it +2/+1.
Warrior Rare Spell 1
Stolen Goods
Draw a Taunt minion. Give it +2/+2.
Warrior Rare Spell 2
Sunfire Smithing
Equip a 4/2 Sword. Give a random minion in your hand +4/+2.
Warrior Rare Spell 4
Take to the Skies
Draw two Dragons. Give them +1/+1.
Druid Common Spell 3
Timeless Blessing
Give four random minions in your hand +4/+4, +3/+3, +2/+2, and +1/+1.
Paladin Rare Spell 4
Twisted Tether
Destroy a minion. Give its stats to a random Undead in your hand.
Warlock Rare Spell 4
Wish Upon a Star
Give +2/+3 to all minions in your hand, deck, and battlefield.
Shaman Rare Spell 7