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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Alley Armorsmith
Taunt Whenever this minions deals damage, gain that much Armor.
Warrior Rare Minion 5 3 7
Ancient Shieldbearer
Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor.
Warrior Rare Minion 6 6 6
Anub'Rekhan
Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana.
Druid Legendary Minion 8 7 7
Armor Vendor
Battlecry: Give 4 Armor to each hero.
Neutral Rare Minion 1 1 3
Armored Goon
Whenever your hero attacks, gain 5 Armor.
Warrior Common Minion 6 6 7
Armorsmith
Whenever a friendly minion takes damage, gain 1 Armor.
Warrior Rare Minion 2 1 4
Cargo Guard
At the end of your turn, gain 3 Armor.
Warrior Rare Minion 3 2 4
Crystallizer
Battlecry: Deal 5 damage to your hero. Gain 5 Armor.
Neutral Epic Minion 1 1 3
Deepwater Evoker
Battlecry: Draw a spell. Gain Armor equal to its Cost.
Mage Rare Minion 4 3 4
Drywhisker Armorer
Battlecry: For each enemy minion, gain 2 Armor.
Warrior Common Minion 2 2 2
Emberscale Drake
Battlecry: If you're holding a Dragon, gain 5 Armor.
Warrior Rare Minion 5 5 5
Eternium Rover
Whenever this minion takes damage, gain 2 Armor.
Warrior Common Minion 1 1 3
EVIL Quartermaster
Battlecry: Add a Lackey to your hand. Gain 3 Armor.
Warrior Common Minion 3 2 3
General Vezax
Rush Battlecry: Gain 4 Armor. Deathrattle: Lose 4 Armor to resummon this.
Warrior Legendary Minion 7 7 6
Gold Road Grunt
Taunt Frenzy: Gain Armor equal to the damage taken.
Neutral Common Minion 5 3 7
Gurubashi Offering
At the start of your turn, destroy this and gain 8 Armor.
Neutral Epic Minion 1 0 2
Hookfist-3000
After your hero attacks, gain 4 Armor and draw a card.
Warrior Common Minion 3 4 3
Ice Cream Peddler
Battlecry: If you control a Frozen minion, gain 8 Armor.
Neutral Epic Minion 4 3 5
Igneous Lavagorger
Taunt Battlecry: Dredge. Gain Armor equal to its cost.
Warrior Common Minion 4 3 5
Ivory Rook
Battlecry: Discover Taunt minion. Gain Armor equal to its Cost.
Warrior Rare Minion 4 4 3
Khaz'goroth
Titan After this uses an ability, gain Immune this turn and attack a random enemy minon.
Warrior Legendary Minion 6 4 5
Kresh, Lord of Turtling
Frenzy: Gain 8 Armor. Deathrattle: Equip a 2/5 Turtle Spike.
Warrior Legendary Minion 6 3 9
Lady Naz'jar
While in your hand, this transforms after you cast a Fire, Frost, or Arcane spell.
Mage Legendary Minion 5 5 5
Minotauren
Rush Whenever this minion deals damage, gain that much Armor.
Warrior Rare Minion 6 5 5
Mo'arg Forgefiend
Taunt Deathrattle: Gain 8 Armor.
Neutral Common Minion 8 8 8
Mountainfire Armor
Deathrattle: If it's your opponent's turn, gain 6 Armor.
Warrior Rare Minion 3 4 3
Needlerock Totem
At the end of your turn, gain 2 Armor and draw a card.
Shaman, Warrior Common Minion 2 0 2
Plated Beetle
Deathrattle: Gain 3 Armor.
Neutral Common Minion 2 2 3
Radiance of Azshara
Fire Spell Damage +2 Your Nature spells cost (1) less. After you cast a Frost spell, gain 3 Armor.
Shaman Legendary Minion 3 3 4
Razorfen Rockstar
After you gain Armor, gain 2 more.
Warrior Common Minion 1 1 3
Safety Goggles
Gain 6 Armor. Costs (0) if you don't have any Armor.
Warrior Common Minion 2 0 0
Scrap Golem
Taunt. Deathrattle: Gain Armor equal to this minion's Attack.
Warrior Rare Minion 5 4 5
Shieldmaiden
Battlecry: Gain 5 Armor.
Warrior Rare Minion 5 5 5
Sleet Skater
Miniaturize Battlecry: Freeze an enemy minion. Gain Armor equal to its Attack.
Mage Rare Minion 5 3 4
Snowblind Harpy
Battlecry: If you're holding a Forst spell, gain 5 Armor.
Neutral Rare Minion 3 3 4
Steel Beetle
Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor.
Druid Rare Minion 2 2 3
Thickhide Kodo
Taunt Deathrattle: Gain 5 Armor.
Druid Common Minion 4 3 5
Tidal Revenant
Battlecry: Deal 5 damage. Gain 8 Armor.
Warrior Common Minion 8 5 8
Underking
Rush Battlecry and Deathrattle: Gain 6 Armor.
Druid Epic Minion 7 6 6
Vicious Scraphound
Whenever this minion deals damage, gain that much Armor.
Warrior Common Minion 2 2 2