Gain Armor Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Alley Armorsmith Taunt Whenever this minions deals damage, gain that much Armor. |
Warrior | Rare | Minion | 5 | 3 | 7 | |
Ancient Shieldbearer Battlecry: If your C'Thun has at least 10 Attack, gain 10 Armor. |
Warrior | Rare | Minion | 6 | 6 | 6 | |
Anub'Rekhan Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana. |
Druid | Legendary | Minion | 8 | 7 | 7 | |
Armor Vendor Battlecry: Give 4 Armor to each hero. |
Neutral | Rare | Minion | 1 | 1 | 3 | |
Armored Goon Whenever your hero attacks, gain 5 Armor. |
Warrior | Common | Minion | 6 | 6 | 7 | |
Armorsmith Whenever a friendly minion takes damage, gain 1 Armor. |
Warrior | Rare | Minion | 2 | 1 | 4 | |
Cargo Guard At the end of your turn, gain 3 Armor. |
Warrior | Rare | Minion | 3 | 2 | 4 | |
Crystallizer Battlecry: Deal 5 damage to your hero. Gain 5 Armor. |
Neutral | Epic | Minion | 1 | 1 | 3 | |
Deepwater Evoker Battlecry: Draw a spell. Gain Armor equal to its Cost. |
Mage | Rare | Minion | 4 | 3 | 4 | |
Drywhisker Armorer Battlecry: For each enemy minion, gain 2 Armor. |
Warrior | Common | Minion | 2 | 2 | 2 | |
Emberscale Drake Battlecry: If you're holding a Dragon, gain 5 Armor. |
Warrior | Rare | Minion | 5 | 5 | 5 | |
Eternium Rover Whenever this minion takes damage, gain 2 Armor. |
Warrior | Common | Minion | 1 | 1 | 3 | |
EVIL Quartermaster Battlecry: Add a Lackey to your hand. Gain 3 Armor. |
Warrior | Common | Minion | 3 | 2 | 3 | |
General Vezax Rush Battlecry: Gain 4 Armor. Deathrattle: Lose 4 Armor to resummon this. |
Warrior | Legendary | Minion | 7 | 7 | 6 | |
Gold Road Grunt Taunt Frenzy: Gain Armor equal to the damage taken. |
Neutral | Common | Minion | 5 | 3 | 7 | |
Gurubashi Offering At the start of your turn, destroy this and gain 8 Armor. |
Neutral | Epic | Minion | 1 | 0 | 2 | |
Hookfist-3000 After your hero attacks, gain 4 Armor and draw a card. |
Warrior | Common | Minion | 3 | 4 | 3 | |
Ice Cream Peddler Battlecry: If you control a Frozen minion, gain 8 Armor. |
Neutral | Epic | Minion | 4 | 3 | 5 | |
Igneous Lavagorger Taunt Battlecry: Dredge. Gain Armor equal to its cost. |
Warrior | Common | Minion | 4 | 3 | 5 | |
Ivory Rook Battlecry: Discover a Taunt minion. Gain Armor equal to its Cost. |
Warrior | Rare | Minion | 4 | 4 | 3 | |
Khaz'goroth Titan After this uses an ability, gain Immune this turn and attack a random enemy minon. |
Warrior | Legendary | Minion | 6 | 4 | 5 | |
Kresh, Lord of Turtling Frenzy: Gain 8 Armor. Deathrattle: Equip a 2/5 Turtle Spike. |
Warrior | Legendary | Minion | 6 | 3 | 9 | |
Lady Naz'jar While in your hand, this transforms after you cast a Fire, Frost, or Arcane spell. |
Mage | Legendary | Minion | 5 | 5 | 5 | |
Minotauren Rush Whenever this minion deals damage, gain that much Armor. |
Warrior | Rare | Minion | 6 | 5 | 5 | |
Mo'arg Forgefiend Taunt Deathrattle: Gain 8 Armor. |
Neutral | Common | Minion | 8 | 8 | 8 | |
Mountainfire Armor Deathrattle: If it's your opponent's turn, gain 6 Armor. |
Warrior | Rare | Minion | 3 | 4 | 3 | |
Needlerock Totem At the end of your turn, gain 2 Armor and draw a card. |
Shaman, Warrior | Common | Minion | 2 | 0 | 2 | |
Plated Beetle Deathrattle: Gain 3 Armor. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Radiance of Azshara Fire Spell Damage +2 Your Nature spells cost (1) less. After you cast a Frost spell, gain 3 Armor. |
Shaman | Legendary | Minion | 3 | 3 | 4 | |
Razorfen Rockstar After you gain Armor, gain 2 more. |
Warrior | Common | Minion | 1 | 1 | 3 | |
Safety Goggles Gain 6 Armor. Costs (0) if you don't have any Armor. |
Warrior | Common | Minion | 2 | 0 | 0 | |
Scrap Golem Taunt. Deathrattle: Gain Armor equal to this minion's Attack. |
Warrior | Rare | Minion | 5 | 4 | 5 | |
Shieldmaiden Battlecry: Gain 5 Armor. |
Warrior | Rare | Minion | 5 | 5 | 5 | |
Sleet Skater Miniaturize Battlecry: Freeze an enemy minion. Gain Armor equal to its Attack. |
Mage | Rare | Minion | 5 | 3 | 4 | |
Snowblind Harpy Battlecry: If you're holding a Forst spell, gain 5 Armor. |
Neutral | Rare | Minion | 3 | 3 | 4 | |
Steel Beetle Battlecry: If you're holding a spell that costs (5) or more, gain 5 Armor. |
Druid | Rare | Minion | 2 | 2 | 3 | |
Thickhide Kodo Taunt Deathrattle: Gain 5 Armor. |
Druid | Common | Minion | 4 | 3 | 5 | |
Tidal Revenant Battlecry: Deal 5 damage. Gain 8 Armor. |
Warrior | Common | Minion | 8 | 5 | 8 | |
Underking Rush Battlecry and Deathrattle: Gain 6 Armor. |
Druid | Epic | Minion | 7 | 6 | 6 | |
Vicious Scraphound Whenever this minion deals damage, gain that much Armor. |
Warrior | Common | Minion | 2 | 2 | 2 |