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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Aeroponics
Draw 2 cards. Costs (2) less for each Treant you control.
Druid Rare Spell 5
Aquatic Form
Dredge. If you have Mana to play the card this turn, draw it.
Druid Rare Spell 0
Branching Paths
Choose Twice - Draw a card; Give your minions +1 Attack; Gain 6 Armor.
Druid Epic Spell 4
Breath of Dreams
Draw a card. If you're holding a Dragon, gain an empty Mana Crystal.
Druid Rare Spell 2
Capture Coldtooth Mine
Choose One - Draw your lowest Cost card; or Draw your highest Cost card.
Druid Epic Spell 2
Composting
Give your minions "Deathrattle: Draw a card."
Druid Epic Spell 2
Dew Process
For the rest of the game, players draw an extra card at the start of their turn.
Druid Rare Spell 4
Embrace of Nature
Draw a Choose One card. Forge: It has both effects combined.
Druid Rare Spell 2
Ferocious Howl
Draw a card. Gain 1 Armor for each card in your hand.
Druid Common Spell 3
Frost Lotus Seedling
Draw 1 card. Gain 5 Armor. (Blossoms in 3 turns.)
Druid Rare Spell 3
Fungal Fortunes
Draw 3 cards. Discard any minions drawn.
Druid Rare Spell 3
Guess the Weight
Draw a card. Guess if your next card costs more or less to draw it.
Druid Epic Spell 2
Invigorate
Choose One - Gain an empty Mana Crystal; or Draw a card.
Druid Rare Spell 2
Juicy Psychmelon
Draw a 7, 8, 9, and 10-Cost minion from your deck.
Druid Epic Spell 4
Life From Death
Draw 3 cards. Infuse (6): This costs (1).
Druid Rare Spell 6
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2
Lunar Visions
Draw 2 cards. Minions drawn cost (2) less.
Druid Epic Spell 5
Mark of Y'Shaarj
Give a minion +2/+2. If it's a Beast, draw a card.
Druid Common Spell 2
Miracle Growth
Draw 3 cards. Summon a Plant with Taunt and stats equal to your hand size.
Druid Common Spell 7
Moonlit Guidance
Discover a copy of a card in your deck. If you play it this turn, draw the original.
Druid Rare Spell 2
Naturalize
Destroy a minion. Your opponent draws 2 cards.
Druid Common Spell 1
Nourish
Choose One - Gain 2 Mana Crystals; or Draw 3 cards.
Druid Rare Spell 5
Overflow
Restore 5 Health to all characters. Draw 5 cards.
Druid Rare Spell 7
Overgrown Beanstalk
Summon a 2/2 Treant. Draw a card for each Treant you control.
Druid Rare Spell 3
Predatory Instincts
Draw a Beast from your deck and double its Health.
Druid Rare Spell 4
Rising Winds
Twinspell Choose One - Draw a card; or Summon a 3/2 Eagle.
Druid Common Spell 2
Spread the Word
Draw 2 cards. Costs (1) less for each Attack your hero has.
Druid Common Spell 4
Starfire
Deal 5 damage. Draw a card.
Druid Free Spell 6
Take to the Skies
Draw two Dragons. Give them +1/+1.
Druid Common Spell 3
Ultimate Infestation
Deal 5 damage. Draw 5 cards. Gain 5 Armor. Summon a 5/5 Ghoul.
Druid Epic Spell 10
Wrath
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Druid Common Spell 2