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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Sword and Board
Deal 2 damage to a minion. Gain 2 Armor.
Warrior Common Spell 1
Taste of Chaos
Deal 2 damage to a minion. Finale: Discover a Fel spell.
Demon Hunter Common Spell 1
The Light! It Burns!
Deal damage to a minion equal to its Attack.
Priest Common Spell 1
Throw Glaive
Deal 2 damage to a minion. If it dies, add a temporary copy of this card to your hand.
Demon Hunter Rare Spell 1
Tidal Surge
Lifesteal Deal 5 damage to a minion.
Shaman Common Spell 3
Torrent
Deal 8 damage to a minion. If you played a spell last turn, this costs (3) less.
Shaman Rare Spell 4
Touch of the Nathrezim
Deal 2 damage to a minion. If it dies, restore 3 Health to your hero.
Warlock Rare Spell 1
Triple Sevens
Deal 7 damage to a minion. Draw 7 cards.
Rogue Common Spell 7
Unstable Felbolt
Deal 3 damage to an enemy minion and a random friendly one.
Warlock Common Spell 1
Unstable Shadow Blast
Deal 6 damage to a minion. Excess damage hits your hero.
Warlock Common Spell 2
Vendetta
Deal 4 damage to a minion. Costs (0) if you're holding a card from another class.
Rogue Rare Spell 4
WANTED!
Deal 3 damage to a minion. If that kills it, add a Coin to your hand.
Rogue Epic Spell 4
Wing Blast
Deal 4 damage to a minion. If a minion died this turn, this costs (1).
Hunter Rare Spell 4
Wound Prey
Deal 1 damage. Summon a 1/1 Hyena with Rush.
Hunter Common Spell 1
Wrath
Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.
Druid Common Spell 2
Zap!
Deal 2 damage to a minion. Overload: (1)
Shaman Common Spell 0