Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Aeroponics
Draw 2 cards. Costs (2) less for each Treant you control.
Druid Rare Spell 5
Aftershocks
Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn.
Shaman, Warrior Rare Spell 4
Altered Chord
Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded.
Shaman Rare Spell 5
Ancient Mysteries
Draw a Secret from your deck. It costs (0).
Mage Common Spell 2
Athletic Studies
DiscoverRush minion. Your next one costs (1) less.
Warrior Common Spell 1
Azerite Vein
Secret: When the enemy plays a card on the turn that it entered their hand, get a copy that costs (0).
Mage Epic Spell 3
Bogbeam
Deal 3 damage to a minion. Costs (0) if you have at least 7 Mana Crystals.
Druid Common Spell 3
Bounce Around (ft. Garona)
Return all friendly minions to your hand. They cost (1) this turn.
Rogue Legendary Spell 3
Bracing Cold
Restore 5 Health to your hero. Reduce the Cost of a random spell in your hand by (2).
Shaman Rare Spell 2
Candle Breath
Draw 3 cards. Costs (3) less while you're holding a Dragon.
Rogue Common Spell 6
Carrion Studies
DiscoverDeathrattle minion. Your next one costs (1) less.
Hunter Common Spell 1
Celestial Alignment
Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1).
Druid Epic Spell 8
Clash of the Colossals
Add a random Colossal minion to both players' hands. Yours costs (2) less.
Warrior Rare Spell 3
Cold Feet
Enemy minions cost (5) more next turn.
Death Knight, Paladin Rare Spell 2
Convert
Put a copy of an enemy minion into your hand. It costs (1).
Priest Rare Spell 3
Crash of Thunder
Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn.
Shaman Common Spell 6
Cultivation
Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game.
Druid Common Spell 8
Curse of Flesh
Enemy minions cost Health instead of Mana next turn.
Warlock Rare Spell 1
Cutting Class
Draw 2 cards. Costs (1) less per Attack of your weapon.
Rogue, Warrior Common Spell 5
Deck of Chaos
Swap the Cost and Attack of all minions in your deck.
Warlock Legendary Spell 5
Demonic Studies
Discover a Demon. Your next one costs (1) less.
Warlock Common Spell 1
Draconic Studies
Discover a Dragon. Your next one costs (1) less.
Priest Common Spell 1
Dun Baldar Bunker
At the end of your turn, draw a Secret and set its Cost to (1). Lasts 3 turns.
Hunter Rare Spell 2
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Ensmallen
Reduce the Cost and Attack of minions in your deck by (1).
Druid Epic Spell 3
Everything Must Go!
Summon two random 4-Cost minions. Costs (1) less for each card you've drawn this turn.
Rogue Epic Spell 8
Eye Beam
Lifesteal. Deal 3 damage to a minion. Outcast: This costs (1).
Demon Hunter Epic Spell 3
Fel Guardians
Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies.
Demon Hunter Common Spell 7
Final Showdown
Questline: Draw 4 cards in one turn. Reward: Reduce the Cost of the cards drawn by (1).
Demon Hunter Legendary Spell 1
Flash of Lightning
Draw a card. Next turn, your Nature spells cost (1) less.
Shaman Epic Spell 3
Free Admission
Draw 2 minions. If they're both Demons, reduce their Costs by (2).
Warlock Rare Spell 3
From the Depths
Reduce the Cost of the bottom five cards in your deck by (3), then Dredge.
Warrior Rare Spell 3
Frostbite
Deal 3 damage. Honorable Kill: Your opponent's next spell costs (2) more.
Shaman Common Spell 2
Glacial Advance
Deal 4 damage. Your next spell this turn costs (2) less.
Death Knight Common Spell 3
Hidden Objects
Discover Secret. Set its Cost to (1).
Mage Common Spell 2
Hot Streak
Your next Fire spell this turn costs (2) less.
Mage Common Spell 0
Ice Trap
Secret: When your opponent casts a spell, return it to their hand instead. It costs (1) more.
Hunter Epic Spell 2
Illidari Studies
Discover an Outcast card. your next one costs (1) less.
Demon Hunter Common Spell 1
Illuminate
Dredge. If it's a spell, reduce its cost by (3).
Priest Common Spell 0
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Infinitize the Maxitude
Discover a spell. Reduce its Cost by (1). Finale: Return this to your hand at end of turn.
Mage Legendary Spell 2
Insight
Draw a minion. Corrupt: Reduce its Cost by (2).
Priest Common Spell 2
Inventor's Aura
Your Mechs cost (1) less. Lasts 2 turns.
Paladin Common Spell 2
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Life From Death
Draw 3 cards. Infuse (6): This costs (1).
Druid Rare Spell 6
Lifebinder's Gift
Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1).
Druid Common Spell 2
Light of the Phoenix
Draw 2 cards. Costs (1) less for each damaged friendly character.
Warrior Common Spell 4
Living Seed (Rank 1)
Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.)
Druid Rare Spell 2