Change Cost Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Aeroponics Draw 2 cards. Costs (2) less for each Treant you control. |
Druid | Rare | Spell | 5 | |||
Aftershocks Deal 1 damage to all minions, three times. Costs (1) less if you cast a spell last turn. |
Shaman, Warrior | Rare | Spell | 4 | |||
Altered Chord Lifesteal Deal 6 damage to a minion. Costs (3) less if you're Overloaded. |
Shaman | Rare | Spell | 5 | |||
Ancient Mysteries Draw a Secret from your deck. It costs (0). |
Mage | Common | Spell | 2 | |||
Athletic Studies Discover a Rush minion. Your next one costs (1) less. |
Warrior | Common | Spell | 1 | |||
Azerite Vein Secret: When the enemy plays a card on the turn that it entered their hand, get a copy that costs (0). |
Mage | Epic | Spell | 3 | |||
Bogbeam Deal 3 damage to a minion. Costs (0) if you have at least 7 Mana Crystals. |
Druid | Common | Spell | 3 | |||
Bounce Around (ft. Garona) Return all friendly minions to your hand. They cost (1) this turn. |
Rogue | Legendary | Spell | 3 | |||
Bracing Cold Restore 5 Health to your hero. Reduce the Cost of a random spell in your hand by (2). |
Shaman | Rare | Spell | 2 | |||
Candle Breath Draw 3 cards. Costs (3) less while you're holding a Dragon. |
Rogue | Common | Spell | 6 | |||
Carrion Studies Discover a Deathrattle minion. Your next one costs (1) less. |
Hunter | Common | Spell | 1 | |||
Celestial Alignment Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1). |
Druid | Epic | Spell | 8 | |||
Clash of the Colossals Add a random Colossal minion to both players' hands. Yours costs (2) less. |
Warrior | Rare | Spell | 3 | |||
Cold Feet Enemy minions cost (5) more next turn. |
Death Knight, Paladin | Rare | Spell | 2 | |||
Convert Put a copy of an enemy minion into your hand. It costs (1). |
Priest | Rare | Spell | 3 | |||
Crash of Thunder Deal 3 damage to all enemies. Costs (1) less for each Nature spell you've cast this turn. |
Shaman | Common | Spell | 6 | |||
Cultivation Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game. |
Druid | Common | Spell | 8 | |||
Curse of Flesh Enemy minions cost Health instead of Mana next turn. |
Warlock | Rare | Spell | 1 | |||
Cutting Class Draw 2 cards. Costs (1) less per Attack of your weapon. |
Rogue, Warrior | Common | Spell | 5 | |||
Deck of Chaos Swap the Cost and Attack of all minions in your deck. |
Warlock | Legendary | Spell | 5 | |||
Demonic Studies Discover a Demon. Your next one costs (1) less. |
Warlock | Common | Spell | 1 | |||
Draconic Studies Discover a Dragon. Your next one costs (1) less. |
Priest | Common | Spell | 1 | |||
Dun Baldar Bunker At the end of your turn, draw a Secret and set its Cost to (1). Lasts 3 turns. |
Hunter | Rare | Spell | 2 | |||
Embiggen Give all minions in your deck +2/+2. They cost (1) more (up to 10). |
Druid | Epic | Spell | 0 | |||
Ensmallen Reduce the Cost and Attack of minions in your deck by (1). |
Druid | Epic | Spell | 3 | |||
Everything Must Go! Summon two random 4-Cost minions. Costs (1) less for each card you've drawn this turn. |
Rogue | Epic | Spell | 8 | |||
Eye Beam Lifesteal. Deal 3 damage to a minion. Outcast: This costs (1). |
Demon Hunter | Epic | Spell | 3 | |||
Fel Guardians Summon three 1/2 Demons with Taunt. Costs (1) less whenever a friendly minion dies. |
Demon Hunter | Common | Spell | 7 | |||
Final Showdown Questline: Draw 4 cards in one turn. Reward: Reduce the Cost of the cards drawn by (1). |
Demon Hunter | Legendary | Spell | 1 | |||
Flash of Lightning Draw a card. Next turn, your Nature spells cost (1) less. |
Shaman | Epic | Spell | 3 | |||
Free Admission Draw 2 minions. If they're both Demons, reduce their Costs by (2). |
Warlock | Rare | Spell | 3 | |||
From the Depths Reduce the Cost of the bottom five cards in your deck by (3), then Dredge. |
Warrior | Rare | Spell | 3 | |||
Frostbite Deal 3 damage. Honorable Kill: Your opponent's next spell costs (2) more. |
Shaman | Common | Spell | 2 | |||
Glacial Advance Deal 4 damage. Your next spell this turn costs (2) less. |
Death Knight | Common | Spell | 3 | |||
Hidden Objects Discover a Secret. Set its Cost to (1). |
Mage | Common | Spell | 2 | |||
Hot Streak Your next Fire spell this turn costs (2) less. |
Mage | Common | Spell | 0 | |||
Ice Trap Secret: When your opponent casts a spell, return it to their hand instead. It costs (1) more. |
Hunter | Epic | Spell | 2 | |||
Illidari Studies Discover an Outcast card. your next one costs (1) less. |
Demon Hunter | Common | Spell | 1 | |||
Illuminate Dredge. If it's a spell, reduce its cost by (3). |
Priest | Common | Spell | 0 | |||
Incanter's Flow Reduce the Cost of spells in your deck by (1). |
Mage | Common | Spell | 4 | |||
Infinitize the Maxitude Discover a spell. Reduce its Cost by (1). Finale: Return this to your hand at end of turn. |
Mage | Legendary | Spell | 2 | |||
Insight Draw a minion. Corrupt: Reduce its Cost by (2). |
Priest | Common | Spell | 2 | |||
Inventor's Aura Your Mechs cost (1) less. Lasts 2 turns. |
Paladin | Common | Spell | 2 | |||
Ironbark Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. |
Druid | Rare | Spell | 2 | |||
Life From Death Draw 3 cards. Infuse (6): This costs (1). |
Druid | Rare | Spell | 6 | |||
Lifebinder's Gift Choose One - Get 2 random Nature spells; or Reduce the Cost of spells in your hand by (1). |
Druid | Common | Spell | 2 | |||
Light of the Phoenix Draw 2 cards. Costs (1) less for each damaged friendly character. |
Warrior | Common | Spell | 4 | |||
Living Seed (Rank 1) Draw a Beast. Reduce its Cost by (1). (Upgrades when you have 5 Mana.) |
Druid | Rare | Spell | 2 |