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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Abyssal Bassist
Taunt, Lifesteal Costs (2) less for each weapon you've equipped this game.
Demon Hunter, Warrior Common Minion 7 4 7
Alarmed Securitybot
Deathrattle: Draw another minion. Set its Attack, Health and Cost to 5.
Paladin Rare Minion 4 4 3
Aldor Attendant
Battlecry: Reduce the Cost of your Librams by (1) this game.
Paladin Common Minion 1 1 3
Aldor Truthseeker
Taunt. Battlecry: Reduce the Cost of your Librams by (2) this game.
Paladin Rare Minion 5 4 6
Amitus, the Peacekeeper
Titan Taunt. Your minions can't take more than 2 damage at a time.
Paladin Legendary Minion 7 1 8
Amplified Snowflurry
Battlecry: Your next Hero Power costs (0) and Freezes the target.
Mage Common Minion 2 2 3
Anetheron
Costs (1) if your hand is full.
Warlock Legendary Minion 6 8 6
Anonymous Informant
Battlecry: The next Secret you play costs (0).
Neutral Common Minion 2 2 3
Anub'Rekhan
Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana.
Druid Legendary Minion 8 7 7
Aqua Archivist
Battlecry: The next Elemental you play costs (2) less.
Mage Common Minion 2 2 2
Arcane Giant
Costs (1) less for each spell you've cast this game.
Neutral Epic Minion 12 8 8
Arcane Luminary
Cards that didn't start in your deck cost (2) less, but not less than (1).
Mage Epic Minion 3 4 3
Argus, the Emerald Star
Titan Minions to the left of this have Rush, and ones to the right have Lifesteal.
Demon Hunter Legendary Minion 7 5 9
Aviana
Your minions cost (1).
Druid Legendary Minion 9 5 5
Azerite Giant
Costs (1) less for each turn in a row you've played an Elemental.
Neutral Epic Minion 8 8 8
Balinda Stonehearth
Battlecry: Draw 2 spells. Swap their Costs with this minion's stats.
Mage Legendary Minion 6 5 5
Barbaric Sorceress
Taunt. Battlecry: Swap the Cost of a random spell in each player's hand.
Neutral Common Minion 6 3 7
Barrens Scavenger
Taunt Costs (1) while your deck has 10 or fewer cards.
Warlock Epic Minion 6 6 6
Barrens Trapper
Your Deathrattle cards cost (1) less.
Neutral Common Minion 3 2 4
Bladed Lady
Rush Costs (1) if your hero has 6 or more attack.
Demon Hunter Rare Minion 6 6 6
Blood Crusader
Battlecry: Your next Paladin minion this turn costs Health instead of Mana.
Paladin Epic Minion 6 5 5
Blood Treant
Costs Health instead of Mana.
Druid, Warlock Common Minion 5 2 2
Bloodboil Brute
Rush Costs (1) less for each damaged minion.
Warrior Rare Minion 7 6 8
Bloodsail Deckhand
Battlecry: The next weapon you play costs (1) less.
Warrior Common Minion 1 2 1
Bloodscent Vilefin
Battlecry: Dredge. If it's a Murloc, change its Cost to Health instead of Mana.
Warlock Rare Minion 3 3 4
Blowtorch Saboteur
Battlecry: Your opponent's next Hero Power costs (3).
Neutral Epic Minion 3 3 4
Bonelord Frostwhisper
Deathrattle: For the rest of the game, your first card each turn costs (0). You die in 3 turns.
Neutral Legendary Minion 6 6 6
Boompistol Bully
Battlecry: Enemy Battlecry cards cost (5) more next turn.
Neutral Epic Minion 5 5 5
Bounty Board
Your ExcavateQuickdrawTradeable, and Legendary cards cost (1) less.
Neutral Rare Minion 3 0 5
Cariel Roame
Rush, Divine Shield Whenever this attacks, reduce the Cost of Holy spells in your hand by (1).
Paladin Legendary Minion 4 4 3
Cera'thine Fleetrunner
Rogue Legendary Minion 5 5 5
Chained Guardian
Rush, Reborn Costs (1) less for each Plague shuffled into the enemy deck this game.
Death Knight Epic Minion 11 8 5
Clearance Promoter
Deathrattle: Reduce the Cost of two spells in your hand by (1).
Neutral Common Minion 3 3 2
Clockwork Giant
Costs (1) less for each card in your opponent's hand.
Neutral Epic Minion 12 8 8
Clownfish
Battlecry: Your next two Murlocs cost (2) less.
Shaman Common Minion 3 3 2
Commander Ulthok
Battlecry: Your opponent's cards cost Health instead of Mana next turn.
Warlock Legendary Minion 5 7 7
Contract Conjurer
Costs (3) less for each Secret you control.
Mage Common Minion 6 6 6
Crypt Keeper
Taunt. Costs (1) less for each Armor you have.
Druid Common Minion 8 4 6
Cult Neophyte
Battlecry: Your opponent's spells cost (1) more next turn.
Neutral Rare Minion 2 3 2
Dark Inquisitor Xanesh
Battlecry: Reduce the Cost of all Corrupt and Corrupted cards in your hand and deck by (2).
Priest Legendary Minion 5 3 5
Death Metal Knight
Taunt Costs Health instead of Mana if your hero was healed this turn.
Death Knight Rare Minion 3 3 4
Deathbringer Saurfang
Taunt Deathrattle: Return this to your hand. It costs Health instead of Mana.
Death Knight Legendary Minion 5 3 6
Deeprun Engineer
Battlecry: Discover a Mech. It costs (1) less.
Neutral Common Minion 2 1 2
Devout Dungeoneer
Battlecry: Draw a spell. If it's a Holy spell, reduce its Cost by (2).
Priest Rare Minion 3 2 3
Devout Pupil
Divine Shield, Taunt Costs (1) less for each spell you've cast on friendly characters this game.
Paladin, Priest Epic Minion 6 4 5
Disarming Elemental
Battlecry: Dredge for your opponent. Set its Cost to (6).
Priest Rare Minion 4 4 4
Disciple of Golganneth
At the end of your turn, reduce the cost of an Overload card in your hand by (1).
Shaman Common Minion 2 2 3
DJ Manastorm
Battlecry: Set the Cost of spells in your hand to (0). After you cast one, the others cost (1) more.
Mage Legendary Minion 10 8 8