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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Adorable Infestation
Give a minion +1/+1. Summon a 1/1 Cub. Add a Cub to your hand.
Druid, Hunter Common Spell 1
Always a Bigger Jormungar
Give a minion +2 Attack and "Excess damage dealt by attacks hits the enemy hero."
Hunter Rare Spell 2
Bait and Switch
Secret: When a friendly minion is attacked, give it +3/+3.
Hunter Common Spell 2
Banjosaur
Rush Whenever this attacks, draw a Beast and gain its stats.
Hunter Rare Minion 10 5 6
Bestial Madness
Give +1 Attack to all minions in your hand, deck, and battlefield.
Hunter Rare Spell 2
Bestial Wrath
Give a Beast +2 Attack and Immune this turn.
Hunter Epic Spell 1
Bunch of Bananas
Give a minion +1/+1. (3 Bananas left!)
Hunter Common Spell 1
Camouflage Mount
Give a minion +3/+3 and a random bonus effect. When it dies, summon a Chameleon.
Hunter Rare Spell 4
Castle Kennels
Give a friendly minion +2 Attack. If it's a Beast, give it Rush.
Hunter Rare Location 2
Dinomancy
Your Hero Power becomes 'Give a Beast +2/+2.'
Hunter Epic Spell 2
Dire Frenzy
Give a Beast +3/+3. Shuffle 3 copies into your deck with +3/+3.
Hunter Common Spell 4
Doggie Biscuit
Tradeable Give a minion +2/+3. After you Trade this, give a friendly minion Rush.
Hunter Rare Spell 2
Explorer's Hat
Give a minion +1/+1 and "Deathrattle: Get an Explorer's Hat."
Hunter Rare Spell 1
Fable Stablehand
Rush Battlecry: If you control a minion with 4 or more Attack, gain +2/+2.
Hunter Common Minion 3 3 3
Fireworks Tech
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Hunter Rare Minion 2 2 1
Frenzied Fangs
Summon two 2/1 Bats. Infuse (3): Give them +1/+2.
Hunter Common Spell 2
Fresh Scent
Twinspell Give a Beast +2/+2.
Hunter Common Spell 2
Goblin Prank
Give a friendly minion +3/+3 and Rush. It dies at end of turn.
Hunter Epic Spell 2
Hope of Quel'Thalas
After your hero attacks, give your minions +1/+1 (wherever they are).
Hunter Legendary Weapon 6 4 2
King of Beasts
Taunt Has +1 Attack for each other Beast you control.
Hunter Rare Minion 3 1 5
Naga's Pride
Summon two 2/2 Lionfish. If you played a Naga while holding this, give them +1/+1.
Hunter Rare Spell 3
Observer of Myths
After you summon a minion with more Attack than this, give all friendly minions +1 Attack.
Hunter Rare Minion 2 1 4
Painted Canvasaur
Battlecry: Give each other friendly Beast a random bonus effect.
Hunter Rare Minion 2 3 2
R.C. Rampage
Summon six 1/1 Hounds. Any that can't fit give the others +1/+1.
Hunter Epic Spell 4
Ram Tamer
Battlecry: If you control a Secret, gain +1/+1 and Stealth.
Hunter Common Minion 3 4 3
Ramming Mount
Give a minion +2/+2 and Immune while attacking. When it dies, summon a Ram.
Hunter Rare Spell 3
Scavenger's Ingenuity
Draw a Beast. Give it +3/+3.
Hunter Common Spell 2
Shadehound
Whenever this attacks, give your other Beasts +2/+2. Infuse (3 Beasts): Gain Rush.
Hunter Rare Minion 5 6 5
Shan'do Wildclaw
Choose One - Give Beasts in your deck +1/+1; or Transform into a copy of a friendly Beast.
Druid, Hunter Legendary Minion 3 3 3
Spirit of the Lynx
Stealth for 1 turn. Whenever you summon a Beast, give it +1/+1.
Hunter Rare Minion 3 0 3
Stormwind Piper
After this minion attacks, give your Beasts +1/+1.
Hunter Common Minion 3 1 6
Ten Gallon Hat
Draw a minion. Give it +1/+1 and "Deathrattle: Get a Ten Gallon Hat."
Hunter Rare Spell 2
The Beast Within
Give a friendly Beast +1/+1, then it attacks a random enemy minion.
Hunter Epic Spell 1
Thornmantle Musician
Finale: The next Beast you summon gets +1/+1.
Hunter Common Minion 1 1 3
Warsong Wrangler
Battlecry: Discover a Beast in your deck. Give all copies of it +2/+1 (wherever they are).
Hunter Epic Minion 4 3 4