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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Addled Grizzly
After you summon a Beast, give it +1/+1.
Druid Rare Minion 2 2 3
Anchored Totem
After you summon a 1-Cost minion, give it +2/+1.
Shaman Common Minion 2 0 3
Argent Braggart
Battlecry: Gain Attack and Health to match the highest in the battlefield.
Paladin Epic Minion 2 1 1
Ashtongue Slayer
Battlecry: Give a Stealthed minion +3 Attack and Immune this turn.
Rogue Rare Minion 2 3 2
Baritone Imp
Battlecry: Take Fatigue damage. Gain that much Attack and Health.
Warlock Common Minion 2 2 2
Blood Matriarch Liadrin
After you summon a minion with less Attack than this, give it Divine Shield and Rush.
Paladin Legendary Minion 2 3 2
Bonedigger Geist
Battlecry: Spend a Corpse to gain +1/+2.
Death Knight Rare Minion 2 2 2
Cactus Cutter
Battlecry: Draw a spell. If you cast it this turn, gain +1/+2 and Taunt.
Shaman Common Minion 2 2 2
Clawfury Adept
Battlecry: Give all other friendly characters +1 Attack this turn.
Druid Common Minion 2 2 3
Crazed Wretch
Has +2 Attack and Charge while damaged.
Warrior Common Minion 2 1 4
Dreamboat
Battlecry: Restore 3 Health to all other friendly minions. Gain +1/+1 for each one Overhealed.
Priest Rare Minion 2 1 2
Fallen Sun Cleric
Battlecry: Give a friendly minion +1/+1.
Neutral Common Minion 2 2 1
Fanboy
Choosee One - Give a friendly minion +2 Attack and Rush; or +2 Health and Lifesteal.
Druid, Priest Common Minion 2 2 2
Fireworks Tech
Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it.
Hunter Rare Minion 2 2 1
Flame Revenant
After you summon an Elemental, give it +1/+1.
Neutral Common Minion 2 2 3
Flametongue Totem
Adjacent minions have +2 Attack.
Shaman Minion 2 0 3
Grandmummy
Reborn Deathrattle: Give a random friendly minion +1/+1.
Priest Rare Minion 2 1 2
Holy Champion
Overheal: Gain +2 Attack.
Priest Common Minion 2 1 4
Invent-o-matic
Whenever you Magnetize a minion, give it +1/+1.
Neutral Common Minion 2 2 3
Kul Tiran Chaplain
Battlecry: Give a friendly minion +2 Health.
Priest Rare Minion 2 2 3
Luminous Geode
After a friendly minion is healed, give it +2 Attack.
Priest Common Minion 2 1 4
Lushwater Murcenary
Battlecry: If you control a Murloc, gain +1/+1.
Neutral Common Minion 2 3 2
Lushwater Scout
After you summon a Murloc, give it +1 Attack and Rush.
Neutral Common Minion 2 1 3
Man-at-Arms
Battlecry: If you have a weapon equipped, gain +1/+1.
Warrior Common Minion 2 2 3
Micro Mummy
Reborn At the end of your turn, give another random friendly minion +1 Attack.
Paladin Epic Minion 2 1 2
Observer of Myths
After you summon a minion with more Attack than this, give all friendly minions +1 Attack.
Hunter Rare Minion 2 1 4
Obsidiansmith
Battlecry: Dredge. If it's a minion or a weapon, give it +1/+1.
Warrior Rare Minion 2 3 2
Painted Canvasaur
Battlecry: Give each other friendly Beast a random bonus effect.
Hunter Rare Minion 2 3 2
Parade Leader
After you summon a Rush minion, give it +2 Attack.
Neutral Common Minion 2 2 3
Party Animal
Battlecry: Give +1/+1 to a minion of each type in your hand.
Neutral Common Minion 2 2 3
Queensguard
Battlecry: Gain +1/+1 for each spell you've cast this turn.
Priest Common Minion 2 2 3
Redeemed Pariah
After you play an Outcast card, gain +1/+1.
Demon Hunter Common Minion 2 2 3
Rolling Stone
Rush Battlecry: If the last card you played costs (1), gain +1/+1.
Neutral Common Minion 2 2 2
Roosting Gargoyle
Battlecry: Give a friendly Beast +2 Attack.
Neutral Common Minion 2 2 3
Security Automaton
After you summon a Mech, gain +1/+1.
Neutral Common Minion 2 1 3
Shadow Ascendant
At the end of your turn, give another random friendly minion +1/+1.
Priest Common Minion 2 2 3
Shark Puncher
Deathrattle: Give a random friendly Pirate +2/+2.
Neutral Common Minion 2 2 2
Snakebite
Rush Battlecry: Gain +1/+1 for each minion that died this turn.
Demon Hunter Rare Minion 2 1 1
Spirit of the Tides
If you have any unspent Mana at the end of your turn, gain +1/+2.
Druid Rare Minion 2 2 2
Tiny Knight of Evil
Whenever you discard a card, gain +2/+1.
Warlock Rare Minion 2 3 2
Toad of the Wilds
Taunt Battlecry: If you're ho lding a Nature spell, gain +2 Health.
Neutral Common Minion 2 2 2
Wickerclaw
After your hero gains Attack, this minion gains +2 Attack.
Druid Common Minion 2 1 4
Wriggling Horror
Battlecry: Give adjacent minions +1/+1.
Neutral Common Minion 2 2 1
Wyrmrest Agent
Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt.
Priest Rare Minion 2 1 4