Buff Minion Card List
Name | Class | Rarity | Type | ||||
---|---|---|---|---|---|---|---|
Addled Grizzly After you summon a Beast, give it +1/+1. |
Druid | Rare | Minion | 2 | 2 | 3 | |
Anchored Totem After you summon a 1-Cost minion, give it +2/+1. |
Shaman | Common | Minion | 2 | 0 | 3 | |
Argent Braggart Battlecry: Gain Attack and Health to match the highest in the battlefield. |
Paladin | Epic | Minion | 2 | 1 | 1 | |
Ashtongue Slayer Battlecry: Give a Stealthed minion +3 Attack and Immune this turn. |
Rogue | Rare | Minion | 2 | 3 | 2 | |
Baritone Imp Battlecry: Take Fatigue damage. Gain that much Attack and Health. |
Warlock | Common | Minion | 2 | 2 | 2 | |
Blood Matriarch Liadrin After you summon a minion with less Attack than this, give it Divine Shield and Rush. |
Paladin | Legendary | Minion | 2 | 3 | 2 | |
Bonedigger Geist Battlecry: Spend a Corpse to gain +1/+2. |
Death Knight | Rare | Minion | 2 | 2 | 2 | |
Cactus Cutter Battlecry: Draw a spell. If you cast it this turn, gain +1/+2 and Taunt. |
Shaman | Common | Minion | 2 | 2 | 2 | |
Clawfury Adept Battlecry: Give all other friendly characters +1 Attack this turn. |
Druid | Common | Minion | 2 | 2 | 3 | |
Crazed Wretch Has +2 Attack and Charge while damaged. |
Warrior | Common | Minion | 2 | 1 | 4 | |
Dreamboat Battlecry: Restore 3 Health to all other friendly minions. Gain +1/+1 for each one Overhealed. |
Priest | Rare | Minion | 2 | 1 | 2 | |
Fallen Sun Cleric Battlecry: Give a friendly minion +1/+1. |
Neutral | Common | Minion | 2 | 2 | 1 | |
Fanboy Choosee One - Give a friendly minion +2 Attack and Rush; or +2 Health and Lifesteal. |
Druid, Priest | Common | Minion | 2 | 2 | 2 | |
Fireworks Tech Battlecry: Give a friendly Mech +1/+1. If it has Deathrattle, trigger it. |
Hunter | Rare | Minion | 2 | 2 | 1 | |
Flame Revenant After you summon an Elemental, give it +1/+1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Flametongue Totem Adjacent minions have +2 Attack. |
Shaman | Minion | 2 | 0 | 3 | ||
Grandmummy Reborn Deathrattle: Give a random friendly minion +1/+1. |
Priest | Rare | Minion | 2 | 1 | 2 | |
Holy Champion Overheal: Gain +2 Attack. |
Priest | Common | Minion | 2 | 1 | 4 | |
Invent-o-matic Whenever you Magnetize a minion, give it +1/+1. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Kul Tiran Chaplain Battlecry: Give a friendly minion +2 Health. |
Priest | Rare | Minion | 2 | 2 | 3 | |
Luminous Geode After a friendly minion is healed, give it +2 Attack. |
Priest | Common | Minion | 2 | 1 | 4 | |
Lushwater Murcenary Battlecry: If you control a Murloc, gain +1/+1. |
Neutral | Common | Minion | 2 | 3 | 2 | |
Lushwater Scout After you summon a Murloc, give it +1 Attack and Rush. |
Neutral | Common | Minion | 2 | 1 | 3 | |
Man-at-Arms Battlecry: If you have a weapon equipped, gain +1/+1. |
Warrior | Common | Minion | 2 | 2 | 3 | |
Micro Mummy Reborn At the end of your turn, give another random friendly minion +1 Attack. |
Paladin | Epic | Minion | 2 | 1 | 2 | |
Observer of Myths After you summon a minion with more Attack than this, give all friendly minions +1 Attack. |
Hunter | Rare | Minion | 2 | 1 | 4 | |
Obsidiansmith Battlecry: Dredge. If it's a minion or a weapon, give it +1/+1. |
Warrior | Rare | Minion | 2 | 3 | 2 | |
Painted Canvasaur Battlecry: Give each other friendly Beast a random bonus effect. |
Hunter | Rare | Minion | 2 | 3 | 2 | |
Parade Leader After you summon a Rush minion, give it +2 Attack. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Party Animal Battlecry: Give +1/+1 to a minion of each type in your hand. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Queensguard Battlecry: Gain +1/+1 for each spell you've cast this turn. |
Priest | Common | Minion | 2 | 2 | 3 | |
Redeemed Pariah After you play an Outcast card, gain +1/+1. |
Demon Hunter | Common | Minion | 2 | 2 | 3 | |
Rolling Stone Rush Battlecry: If the last card you played costs (1), gain +1/+1. |
Neutral | Common | Minion | 2 | 2 | 2 | |
Roosting Gargoyle Battlecry: Give a friendly Beast +2 Attack. |
Neutral | Common | Minion | 2 | 2 | 3 | |
Security Automaton After you summon a Mech, gain +1/+1. |
Neutral | Common | Minion | 2 | 1 | 3 | |
Shadow Ascendant At the end of your turn, give another random friendly minion +1/+1. |
Priest | Common | Minion | 2 | 2 | 3 | |
Shark Puncher Deathrattle: Give a random friendly Pirate +2/+2. |
Neutral | Common | Minion | 2 | 2 | 2 | |
Snakebite Rush Battlecry: Gain +1/+1 for each minion that died this turn. |
Demon Hunter | Rare | Minion | 2 | 1 | 1 | |
Spirit of the Tides If you have any unspent Mana at the end of your turn, gain +1/+2. |
Druid | Rare | Minion | 2 | 2 | 2 | |
Tiny Knight of Evil Whenever you discard a card, gain +2/+1. |
Warlock | Rare | Minion | 2 | 3 | 2 | |
Toad of the Wilds Taunt Battlecry: If you're ho lding a Nature spell, gain +2 Health. |
Neutral | Common | Minion | 2 | 2 | 2 | |
Wickerclaw After your hero gains Attack, this minion gains +2 Attack. |
Druid | Common | Minion | 2 | 1 | 4 | |
Wriggling Horror Battlecry: Give adjacent minions +1/+1. |
Neutral | Common | Minion | 2 | 2 | 1 | |
Wyrmrest Agent Battlecry: If you're holding a Dragon, gain +1 Attack and Taunt. |
Priest | Rare | Minion | 2 | 1 | 4 |