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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Jade Spirit
Battlecry: Summon a Jade Golem.
Druid, Rogue, Shaman Common Minion 4 3 3
Jam Session
Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1)
Shaman, Warrior Common Spell 2
Jazz Bass
Deathrattle: Your next spell costs (1) less. (Overload while equipped to improve!)
Shaman Rare Weapon 3 3 2
Jim Raynor
Battlecry: Relaunch every Starship that you launched this game.
Paladin, Shaman, Warrior Legendary Hero 8
Jinyu Waterspeaker
Battlecry: Restore 6 health. Overload: (1)
Shaman Rare Minion 4 4 6
JIVE, INSECT!
Transform a minion into Ragnaros the Firelord. Overload: (2)
Shaman Legendary Spell 5
Jukebox Totem
At the end of your turn, summon a 1/1 Silver Hand Recruit.
Paladin, Shaman Common Minion 2 0 4
Kalimos, Primal Lord
Battlecry: If you played an Elemental last turn, cast an Elemental Invocation.
Shaman Legendary Minion 7 7 7
Kobold Hermit
Battlecry: Choose a basic Totem. Summon it.
Shaman Common Minion 2 1 1
Krag'wa, the Frog
Battlecry: Return all spells you played last turn to your hand.
Shaman Legendary Minion 6 4 6
Lady Vashj
Spell Damage +1 Deathrattle: Shuffle 'Vashj Prime' into your deck.
Shaman Legendary Minion 3 4 3
Landslide
Deal 1 damage to all enemy minions. If you're Overloaded, deal 1 damage again.
Shaman Rare Spell 2
Lava Burst
Deal 5 damage. Overload: (2)
Shaman Rare Spell 3
Lava Flow
Deal 2 damage to the lowest Health enemy three times. Overload: (1)
Shaman Epic Spell 3
Lava Shock
Deal 2 damage. Unlock your Overloaded Mana Crystals.
Shaman Rare Spell 2
Lesser Sapphire Spellstone
Summon 1 copy of a friendly minion. (Overload 3 Mana Crystal to upgrade.)
Shaman Rare Spell 7
Lift Off
Draw 2 Terran cards. Summon a 2/1 Starship Piece with an effect when launched.
Paladin, Shaman, Warrior Common Spell 4
Lightning Bloom
Refresh 2 Mana Crystals. Overload: (2)
Druid, Shaman Common Spell 0
Lightning Bolt
Deal 3 damage. Overload: (1)
Shaman Common Spell 1
Lightning Breath
Deal 4 damage to a minion. If you're holding a Dragon, also damage its neighbors.
Shaman Rare Spell 3
Lightning Reflexes
Discover a Nature spell. If you play it this turn, Discover another.
Shaman Rare Spell 1
Lightning Rod
Deal 2 damage to a friendly minion to deal 4 damage to a random enemy minion.
Shaman Common Spell 1
Lightning Storm
Deal 3 damage to all enemy minions. Overload: (1)
Shaman Rare Spell 3
Likkim
Has +2 Attack while you have Overloaded Mana Crystals.
Shaman Rare Weapon 2 1 3
Lilypad Lurker
Battlecry: If you played an Elemental last turn, transform an enemy minion into a 0/1 Frog with Taunt.
Shaman Epic Minion 5 5 6
Living Garden
Battlecry: Imbue your Hero Power. Reduce the Cost of a minion in your hand by (1).
Shaman Rare Minion 3 2 4
Living Prairie
Battlecry: If you played an Elemental last turn, summon two 3/3 Cows with Rush.
Shaman Common Minion 5 5 4
Lock On
Set a minion's Health to 1. Your next Starship launch costs (2) less.
Shaman Common Spell 1
Lotus Agents
Battlecry: Discover a Druid, Rogue, or Shaman card.
Druid, Rogue, Shaman Rare Minion 3 3 3
Lotus Illusionist
After this minion attacks a hero, transform it into a random 6-Cost minion.
Shaman Epic Minion 4 3 5
Maelstrom Portal
Deal 1 damage to all enemy minions. Summon a random 1-Cost minion.
Shaman Rare Spell 2
Magicfin
After a friendly Murloc dies, add a random Legendary card to your hand.
Shaman Epic Minion 3 3 4
Malted Magma
Deal 1 damage to all enemies. (3 Drinks left!)
Death Knight, Shaman Common Spell 2
Mana Tide Totem
At the end of your turn, draw a card.
Shaman Rare Minion 3 0 3
Marshspawn
Battlecry: If you cast a spell last turn, Discover a spell.
Shaman Common Minion 3 3 4
Master of Evolution
Battlecry: Transform a friendly minion into a random one that costs (1) more.
Shaman Rare Minion 4 4 5
Matching Outfits
Transform a minion into a random one that costs (1) more, then summon a copy of it.
Death Knight, Shaman Common Spell 4
Mechanized Magma
Whenever you play a Fire spell, gain stats equal to its Cost.
Shaman Common Minion 4 2 5
Melomania
Each time you play a minion this turn, add a random Shaman spell to your hand.
Shaman Epic Spell 0
Meltemental
Taunt This is permanently Frozen.
Death Knight, Shaman Common Minion 3 3 8
Menacing Nimbus
Battlecry: Add a random Elemental to your hand.
Shaman Common Minion 2 2 3
Merithra
Battlecry: Resurrect all different friendly minions that cost (8) or more.
Shaman Legendary Minion 6 4 4
Meteor Storm
Deal 5 damage to all minions. Shuffle 5 Asteroids into your deck.
Shaman Rare Spell 6
Minecart Cruiser
Rush, Overload: (2) Battlecry: If you've played an Elemental last turn, don't Overload.
Shaman Rare Minion 3 4 5
Missile Pod
Starship Piece Battlecry: Deal 1 damage to all enemies. Also triggers on launch.
Shaman Common Minion 2 1 3
Mistrunner
Battlecry: Give a friendly minion +3/+3. Overload: (1)
Shaman Common Minion 5 4 4
Mogu Fleshshaper
Rush. Costs (1) less for each minion on the battlefield.
Shaman Rare Minion 9 3 4
Molten Blast
Deal 2 damage. Summon that many 1/1 Elementals.
Shaman Rare Spell 3