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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Conservator Nymph
Battlecry: Transform a friendly Treant into a 5/5 Ancient with Taunt.
Druid Rare Minion 3 3 4
Contaminated Lasher
Battlecry: If you've cast 5 or more spells this game, refresh 4 Mana Crystals.
Druid Rare Minion 3 3 3
Convoke the Spirits
Cast 8 random Druid spells (targets chosen randomly).
Druid Epic Spell 10
Crypt Keeper
Taunt. Costs (1) less for each Armor you have.
Druid Common Minion 8 4 6
Crypt Lord
Taunt After you summon a minion, gain +1 Health.
Druid Common Minion 3 1 6
Crystal Cluster
Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt.
Druid Common Spell 6
Crystal Merchant
If you have any unspent Mana at the end of your turn, draw a card.
Druid Epic Minion 2 1 4
Crystal Power
Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Druid Common Spell 1
Crystal Stag
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this.
Druid Epic Minion 5 4 4
Crystalsong Portal
Discover a Druid minion. If your hand has no minions, keep all 3.
Druid Epic Spell 2
Cultivation
Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game.
Druid Common Spell 8
Dark Arakkoa
Taunt Battlecry: Give your C'Thun +4/+4 (wherever it is).
Druid Common Minion 6 5 7
Dark Wispers
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Druid Epic Spell 6
Darnassus Aspirant
Battlecry: Gain an empty Mana Crystal. Deathrattle: Destroy one of your Mana Crystals.
Druid Rare Minion 2 2 3
Death Beetle
Taunt Manathirst (11): Gain +4/+4 and Charge.
Druid Common Minion 6 6 6
Death Blossom Whomper
Battlecry: Draw a Deathrattle minion and gain its Deathrattle.
Druid Common Minion 5 6 5
Dendrologist
Battlecry: If you control a Treant, Discover a spell.
Druid Rare Minion 2 2 3
Desert Nestmatron
Taunt. Battlecry: If you're holding a Dragon, refresh 4 Mana Crystals.
Druid Rare Minion 4 3 4
Deviate Dreadfang
After you cast a Nature spell, summon a 4/2 Viper with Rush.
Druid Rare Minion 8 4 9
Dew Process
For the rest of the game, players draw an extra card at the start of their turn.
Druid Rare Spell 4
Dire Frostwolf
Stealth Deathrattle: Summon a 2/2 Wolf with Stealth.
Druid Common Minion 4 4 4
Disciple of Eonar
Battlecry: Your next Choose One card has both effects combined.
Druid Epic Minion 4 4 4
Doomkin
Battlecry: Take one of your opponent's empty Mana Crystals.
Druid, Warlock Rare Minion 6 3 4
Dozing Kelpkeeper
Rush. Starts Dormant. After you cast 5 Mana worth of spells, awaken.
Druid Rare Minion 1 4 4
Dragon Golem
Taunt Battlecry: Summon a copy of this for each Dragon in your hand.
Druid Epic Minion 7 3 4
Dragon Tales
Choose One - Get two random Dragons that cost (5) or less; or Get two that cost more than (5).
Druid Epic Spell 2
Dreaming Drake
Taunt Corrupt: Gain +2/+2.
Druid Common Minion 3 3 4
Dreampetal Florist
At the end of your turn, reduce the Cost of a random minion in your hand by (7).
Druid Epic Minion 7 4 4
Dreamway Guardians
Summon two 1/2 Dryads with Lifesteal.
Druid Rare Spell 2
Druid of the Claw
Choose One - Transform into a 7/6 with Rush; or a 4/9 with Taunt.
Druid Common Minion 6 4 6
Druid of the Fang
Battlecry: If you have a Beast, transform this minion into a 7/7.
Druid Common Minion 5 4 4
Druid of the Flame
Choose One - Transform into a 5/2 minion; or a 2/5 minion.
Druid Common Minion 3 2 2
Druid of the Plains
Rush Frenzy: Transform into a 6/7 Kodo with Taunt.
Druid Epic Minion 7 7 6
Druid of the Reef
Choose One - Transform into a 3/1 Shark with Rush; or a 1/3 Turtle with Taunt.
Druid Common Minion 1 1 1
Druid of the Saber
Choose One - Charge; or +1/+1 and Stealth.
Druid Common Minion 2 2 1
Druid of the Scythe
Choose One: Transform into a 4/2 with Rush or a 2/4 with Taunt.
Druid Common Minion 3 2 2
Druid of the Swarm
Choose One - Transform into a 1/2 with Poisonous; or a 1/5 with Taunt.
Druid Rare Minion 2 1 2
Drum Circle
Choose One - Summon five 2/2 Treants or Give your minions +2/+4 and Taunt.
Druid Rare Spell 7
Duskfallen Aviana
On each player's turn, the first card played costs (0).
Druid Legendary Minion 5 3 7
Earthen Scales
Give a friendly minion +1/+1, then gain Armor equal to its Attack.
Druid Rare Spell 2
Elder Longneck
Battlecry: If you're holding a minion with 5 or more Attack, Adapt.
Druid Common Minion 3 5 1
Elder Nadox
Battlecry: Destroy a friendly Undead. Your minions gain its Attack.
Druid Legendary Minion 5 5 4
Elise the Enlightened
Battlecry: If your deck has no duplicates, duplicate your hand.
Druid Legendary Minion 5 5 5
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Embrace of Nature
Draw a Choose One card. Forge: It has both effects combined.
Druid Rare Spell 2
Emerald Explorer
Taunt Battlecry: Discover a Dragon.
Druid Common Minion 6 4 8
Enchanted Raven
Druid Common Minion 1 2 2
Ensmallen
Reduce the Cost and Attack of minions in your deck by (1).
Druid Epic Spell 3