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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Cenarion Ward
Gain 8 Armor. Summon a random 8-Cost minion.
Druid Epic Spell 8
Cenarius
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Druid Legendary Minion 8 5 8
Charred Chameleon
Battlecry: If you've used your Hero Power this turn, give a friendly minion +1/+2 and Rush.
Druid Common Minion 1 1 2
Chia Drake
Miniaturize Choose One - Gain Spell Damage +1; or Draw a spell.
Druid Rare Minion 4 2 4
Chitinous Plating
Gain 4 Armor. At the start of your next turn, gain 4 more.
Druid Rare Spell 2
Chrono Boost
Draw 2 Protoss cards. Summon a 3/4 Zealot with Charge.
Druid, Mage, Priest, Rogue Common Spell 5
Claw
Give your hero +2 Attack this turn and 2 Armor.
Druid Free Spell 1
Clawfury Adept
Battlecry: Give all other friendly characters +1 Attack this turn.
Druid Common Minion 2 2 3
Colaque
Colossal +1 Immune while you control Colaque's Shell.
Druid Legendary Minion 7 6 5
Composting
Give your minions "Deathrattle: Draw a card."
Druid Epic Spell 2
Conservator Nymph
Battlecry: Transform a friendly Treant into a 5/5 Ancient with Taunt.
Druid Rare Minion 3 3 4
Construct Pylons
Your next Protoss card this turn costs (2) less.
Druid Common Spell 0
Contaminated Lasher
Battlecry: If you've cast 5 or more spells this game, refresh 4 Mana Crystals.
Druid Rare Minion 3 3 3
Contingency
Draw the bottom two cards from your deck.
Druid Common Spell 3
Convoke the Spirits
Cast 8 random Druid spells (targets chosen randomly).
Druid Epic Spell 10
Cosmic Phenomenon
Summon three 2/3 Elementals with Taunt. If your board is full, give your minions +1/+1.
Druid Epic Spell 5
Cruise Captain Lora
Battlecry: Summon 2 random locations.
Druid, Warrior Legendary Minion 6 4 5
Crypt Keeper
Taunt. Costs (1) less for each Armor you have.
Druid Common Minion 8 4 6
Crypt Lord
Taunt After you summon a minion, gain +1 Health.
Druid Common Minion 3 1 6
Crystal Cluster
Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt.
Druid Common Spell 7
Crystal Merchant
If you have any unspent Mana at the end of your turn, draw a card.
Druid Epic Minion 2 1 4
Crystal Power
Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Druid Common Spell 1
Crystal Stag
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this.
Druid Epic Minion 5 4 4
Crystalsong Portal
Discover a Druid minion. If your hand has no minions, keep all 3.
Druid Epic Spell 2
Cultivation
Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game.
Druid Common Spell 8
Dark Arakkoa
Taunt Battlecry: Give your C'Thun +4/+4 (wherever it is).
Druid Common Minion 6 5 7
Dark Wispers
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Druid Epic Spell 6
Darnassus Aspirant
Battlecry: Gain an empty Mana Crystal. Deathrattle: Destroy one of your Mana Crystals.
Druid Rare Minion 2 2 3
Death Beetle
Taunt Manathirst (11): Gain +4/+4 and Charge.
Druid Common Minion 6 6 6
Death Blossom Whomper
Battlecry: Draw a Deathrattle minion and gain its Deathrattle.
Druid Common Minion 5 6 5
Dendrologist
Battlecry: If you control a Treant, Discover a spell.
Druid Rare Minion 2 2 3
Desert Nestmatron
Taunt. Battlecry: If you're holding a Dragon, refresh 4 Mana Crystals.
Druid Rare Minion 4 3 5
Deviate Dreadfang
After you cast a Nature spell, summon a 4/2 Viper with Rush.
Druid Rare Minion 8 4 9
Dew Process
For the rest of the game, players draw an extra card at the start of their turn.
Druid Rare Spell 4
Dire Frostwolf
Stealth Deathrattle: Summon a 2/2 Wolf with Stealth.
Druid Common Minion 4 4 4
Disciple of Eonar
Battlecry: Your next Choose One card has both effects combined.
Druid Epic Minion 4 4 4
Distress Signal
Summon two random 2-Cost minions. Refresh 2 Mana Crystals.
Druid Common Spell 4
Doomkin
Battlecry: Take one of your opponent's empty Mana Crystals.
Druid, Warlock Rare Minion 6 3 4
Dozing Dragon
Dormant for 2 turns. While Dormant, summon a 3/5 Dragon with Taunt at the end of your turn.
Druid, Warrior Rare Minion 5 3 5
Dozing Kelpkeeper
Rush. Starts Dormant. After you cast 5 Mana worth of spells, awaken.
Druid Rare Minion 1 4 4
Dragon Golem
Taunt Battlecry: Summon a copy of this for each Dragon in your hand.
Druid Epic Minion 7 3 4
Dragon Tales
Choose One - Get two random Dragons that cost (5) or less; or Get two that cost more than (5).
Druid Epic Spell 2
Dreambound Disciple
Battlecry and Deathrattle: Your next Hero Power costs (0).
Druid Rare Minion 3 3 3
Dreaming Drake
Taunt Corrupt: Gain +2/+2.
Druid Common Minion 3 3 4
Dreampetal Florist
At the end of your turn, reduce the Cost of a random minion in your hand by (7).
Druid Epic Minion 7 4 4
Dreamway Guardians
Summon two 1/2 Dryads with Lifesteal.
Druid Rare Spell 2
Druid of Regrowth
Rewind Battlecry: Cast 2 random Nature spells.
Druid Common Minion 6 3 5
Druid of the Claw
Choose One - Transform into a 7/6 with Rush; or a 4/9 with Taunt.
Druid Common Minion 6 4 6