Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Celestial Alignment
Set your Mana Crystals to 0. Set the Cost of cards in your hand and deck to (1).
Druid Epic Spell 8
Celestial Dreamer
Battlecry: If a friendly minion has 5 or more Attack, gain +2/+2.
Druid Rare Minion 3 3 3
Cenarion Hold
Your next Choose One card this turn has both effects combined.
Druid Epic Location 1
Cenarion Ward
Gain 8 Armor. Summon a random 8-Cost minion.
Druid Epic Spell 8
Cenarius
Choose One - Give your other minions +2/+2; or Summon two 2/2 Treants with Taunt.
Druid Legendary Minion 8 5 8
Charred Chameleon
Battlecry: If you've used your Hero Power this turn, give a friendly minion +1/+2 and Rush.
Druid Common Minion 1 1 2
Chia Drake
Miniaturize Choose One - Gain Spell Damage +1; or Draw a spell.
Druid Rare Minion 4 2 4
Chitinous Plating
Gain 4 Armor. At the start of your next turn, gain 4 more.
Druid Rare Spell 2
Chrono Boost
Draw 2 Protoss cards. Summon a 3/4 Zealot with Charge.
Druid, Mage, Priest, Rogue Common Spell 5
Claw
Give your hero +2 Attack this turn and 2 Armor.
Druid Free Spell 1
Clawfury Adept
Battlecry: Give all other friendly characters +1 Attack this turn.
Druid Common Minion 2 2 3
Colaque
Colossal +1 Immune while you control Colaque's Shell.
Druid Legendary Minion 7 6 5
Composting
Give your minions "Deathrattle: Draw a card."
Druid Epic Spell 2
Conservator Nymph
Battlecry: Transform a friendly Treant into a 5/5 Ancient with Taunt.
Druid Rare Minion 3 3 4
Construct Pylons
Your next Protoss card this turn costs (2) less.
Druid Common Spell 0
Contaminated Lasher
Battlecry: If you've cast 5 or more spells this game, refresh 4 Mana Crystals.
Druid Rare Minion 3 3 3
Contingency
Draw the bottom two cards from your deck.
Druid Common Spell 3
Convoke the Spirits
Cast 8 random Druid spells (targets chosen randomly).
Druid Epic Spell 10
Cosmic Phenomenon
Summon three 2/3 Elementals with Taunt. If your board is full, give your minions +1/+1.
Druid Epic Spell 5
Cruise Captain Lora
Battlecry: Summon 2 random locations.
Druid, Warrior Legendary Minion 6 4 5
Crypt Keeper
Taunt. Costs (1) less for each Armor you have.
Druid Common Minion 8 4 6
Crypt Lord
Taunt After you summon a minion, gain +1 Health.
Druid Common Minion 3 1 6
Crystal Cluster
Gain three empty Mana Crystals. Any that can't fit summon a 3/7 Elemental with Taunt.
Druid Common Spell 7
Crystal Merchant
If you have any unspent Mana at the end of your turn, draw a card.
Druid Epic Minion 2 1 4
Crystal Power
Choose One - Deal 2 damage to a minion; or Restore 5 Health.
Druid Common Spell 1
Crystal Stag
Rush. Battlecry: If you've restored 5 Health this game, summon a copy of this.
Druid Epic Minion 5 4 4
Crystalsong Portal
Discover a Druid minion. If your hand has no minions, keep all 3.
Druid Epic Spell 2
Crystalspine Cub
Whenever you spend your last Mana Crystal, gain +1/+1.
Druid Common Minion 1 1 2
Cultivation
Give your minions +2/+2. Costs (1) less for each Treant you've summoned this game.
Druid Common Spell 8
Dark Arakkoa
Taunt Battlecry: Give your C'Thun +4/+4 (wherever it is).
Druid Common Minion 6 5 7
Dark Wispers
Choose One - Summon 5 Wisps; or Give a minion +5/+5 and Taunt.
Druid Epic Spell 6
Darnassus Aspirant
Battlecry: Gain an empty Mana Crystal. Deathrattle: Destroy one of your Mana Crystals.
Druid Rare Minion 2 2 3
Death Beetle
Taunt Manathirst (11): Gain +4/+4 and Charge.
Druid Common Minion 6 6 6
Death Blossom Whomper
Battlecry: Draw a Deathrattle minion and gain its Deathrattle.
Druid Common Minion 5 6 5
Dendrologist
Battlecry: If you control a Treant, Discover a spell.
Druid Rare Minion 2 2 3
Desert Nestmatron
Taunt. Battlecry: If you're holding a Dragon, refresh 4 Mana Crystals.
Druid Rare Minion 4 3 5
Deviate Dreadfang
After you cast a Nature spell, summon a 4/2 Viper with Rush.
Druid Rare Minion 8 4 9
Dew Process
For the rest of the game, players draw an extra card at the start of their turn.
Druid Rare Spell 4
Dire Frostwolf
Stealth Deathrattle: Summon a 2/2 Wolf with Stealth.
Druid Common Minion 4 4 4
Disciple of Eonar
Battlecry: Your next Choose One card has both effects combined.
Druid Epic Minion 4 4 4
Distress Signal
Summon two random 2-Cost minions. Refresh 2 Mana Crystals.
Druid Common Spell 4
Doomkin
Battlecry: Take one of your opponent's empty Mana Crystals.
Druid, Warlock Rare Minion 6 3 4
Dozing Dragon
Dormant for 2 turns. While Dormant, summon a 3/5 Dragon with Taunt at the end of your turn.
Druid, Warrior Rare Minion 5 3 5
Dozing Kelpkeeper
Rush. Starts Dormant. After you cast 5 Mana worth of spells, awaken.
Druid Rare Minion 1 4 4
Dragon Golem
Taunt Battlecry: Summon a copy of this for each Dragon in your hand.
Druid Epic Minion 7 3 4
Dragon Tales
Choose One - Get two random Dragons that cost (5) or less; or Get two that cost more than (5).
Druid Epic Spell 2
Dreambound Disciple
Battlecry and Deathrattle: Your next Hero Power costs (0).
Druid Rare Minion 3 3 3
Dreaming Drake
Taunt Corrupt: Gain +2/+2.
Druid Common Minion 3 3 4