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Tuscarora87

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Tuscarora87's Comments

Aggro Overload Shaman - Shadows Post-Buff - #1 Legend (Phoeba) - Updated

Ok, I immediately achieved the 1st win with the deck. It’s very fun. https://hsreplay.net/replay/fFvTs4AP9anZL8pbCoP5B8

According to HSReplay it’s finally above 50% (52%) which is surprising to me who’s been playing the deck from RR (together with the Wild version) not quite successfully. Obviously, the meta shifted favorably. Matchups are favorable across the board, with an obvious exception of Warrior!

The deck has 3 main components: 1) some early minions to pressure or to contest the board. Unbound Elemental can easily get out of control. Another board control tool (and removal target) is Thunderhead, now with 6 HP! Likkim, too, or simply hit the head with it. 2) Spirit of the Frog, to cycle your spells; even if you’re done with the board you can burn your opponent with them from a distance. 3) Doomahammers for more unexpected reach.

What I failed to notice is that there are 4 murlocs. Underbelly works on Underbelly, as well

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Aggro Overload Shaman - Shadows Post-Buff - #1 Legend (Phoeba) - Updated

I asked because, previous versions played Knife Juggler, Thalnos or Wolf…

Actually, before the expansion I was hoping this kind of aggro Shaman will be the thing instead of Murlocs. It’s much more tactical. But Rogues were so fast and dominant back then… I’m definitely gonna play this again.

Thanks for your inputs.

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Aggro Overload Shaman - Shadows Post-Buff - #1 Legend (Phoeba) - Updated

Why Underbelly Angler?

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Reckless Experimenter Nerf Will Go Live Alongside Upcoming Buff Patch (June 3)

I was so pissed off when I opened 5 extra copies of this card during TBP season. Disenchanted them all, but oh well, 800 dust is still fine. ๐Ÿ™‚

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Rise of the Mechs Event - New Legendary Card, 18 Class Cards Buffed, Goes Live June 3

Of course, not.

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Zayle, Shadow Cloak Deck Lists - What Are The "EVIL Decks"? (Year of the Phoenix Update)

Rogue deck missing Pick and Party. Candidates for nerfs? Elisiana is still there, though.

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Hearthstone Wild Meta Decks Tier List - Scholomance Academy Update

Kudos to Roffle for his hard work and for providing us with this amazing report.

Forty-three Wild decks, some refined, some completely new! There’s plenty of materials to play with.

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Tempo Rogue Deck List Guide - Saviors of Uldum - August 2019

If not with Ooze, you may want to replace Zilliax with 1 x Shadowstep for extra bouncing.

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Tempo Rogue Deck List Guide - Saviors of Uldum - August 2019

The newest Tempo Rouge deck reminds me somewhat of Pirate Warrior, and it’s not even labeled as aggro! The reason is, I’m able to proactively kill an opponent by turn 5! Six-seven is an average.

So much about lower power level of the rotation. ๐Ÿ™‚

Control Warrior is your biggest counter, but your chance against it is (as of now) 37,29%!!! My latest score vs. Control Warrior is: 3-1. Two of those games I won with the help of Myra, both turn 9.

Yeah, people still debate about the best version (burgle, myracle, Nomi, Tog – no Tog). Honestly, you’ll do fine with any, but for me this classic / myracle seems stronger and faster than others. Burgle one is really fun, opponents can’t easily play around your RNG, but the most outspread version doesn’t run Sap. It hurts winrate so much.

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Standout Rise of Shadows Decks From Day 1

Just in the last pack I opened Heistbaron Togwaggle!

Several versions of Tempo Rouge are in circulation. One has previous “Myracle” package with Deadly Poison, Southsea Deckhand and Sap. I would like “the Burgle” one prevails. ๐Ÿ™‚

Stonekeep, inform us if Chef Nomi becomes a real deal!? ๐Ÿ˜›

And what’s with my dear Captain Hooktusk? I would be so sad if she falls from favor. ๐Ÿ™

Regarding the Wall Priest, it’s same, yet different. ๐Ÿ™‚ So strange to play Priest now. Currently, players don’t run a lot of hard removals, so when you drop Mrs. Muerte a real fun can start. Remember, don’t resurrect twice, because of Brawl and in future, Vanish. The only thing I could add to this deck is some extra healing (Divine Hymn), although you can revive Zylliax over and over again.

Even with somewhat rehashed cards, the meta feels so different and strange. I think, we, players were wrong about a lot of things during predictions.

Now, I’m going to see how good is Oblivitron.

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Dastardly plans and a pittance of armor: an analysis of the Scheme cards

Yeah, schemes are the worst part of this expansion. They are simply not very intelligent design – worse spellstone mechanic. You could control those, but not the schemes. Schemes start even weaker and the game itself makes decisions instead of you. Additionally, in HS, if you need something, you need it immediately. If you need 4 AoE dmg now, but it will be ready in 2 turns, it’s just… too late, even if you have a million of dmg then. They want you to think there are control, strategy and tactics in waiting and planing, but that’s just an illusion.

Still… some of them may still see play, because, there’s nothing better. Shaman’s spell is uncontrollable nuke. When it’s good it’s insane. Shaman really needs another big AoE, and Hagatha’ Scheme is a necessary evil.

Rouge one is useful even without any upgrade.

Priest’s is kinda okay, too (0 mana).

Warrior and Warlock are funny.

A good thing is there are only 5 of these cards and only Shaman’s is important for the class to function. Can Stormbringer be useful as a tutor for Hagatha’s Scheme?

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Rise of Shadows Pre-Release Event With Streamers - Theorycrafting Decks From New Expansion!

Some guidelines:

– Know your win-condition(s).
– Make your deck as consistent as possible by including smaller number of different cards in order to consistently draw each turn what is the most important, optimal and helpful to achieve your win-condition(s).
– Most decks want to curve well: early, mid and / or late game. Aggro tends to have more early drops, while control less of them… For example, an aggro deck on average wants 6-10 1-mana drops, 4-6 2-mana drops, 4-6 3-mana drops… finishers… etc… Curving is the basic rule of deckbuilding. You simply must select several of the best, for example, 3-drops. You cannot include 10 of them, just because you like them, your curve would suck in that situation. Control and combo decks are somewhat different, but the point is the same. A control deck wants a proper number of early, mid, late game taunts, removals, etc…
– After this try to include support cards, stabilization cards, card draw, removals, combo pieces…
– You may want to include tech cards, those which help you fight common meta threats or deal with oppressive counters to your deck

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Conjurer's Calling

This card might just be the one which ties together all the stuff which Mage will have on disposal after the rotation! So many different ideas in my mind… and probably only one will work in the end. ๐Ÿ™‚

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Control dragon shaman (ROS)

Like it!

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Big Priest [Year of the dragon]

Nice foundations. ๐Ÿ™‚ Of course, we wait for additional AoE, removals. Maybe to include Regenerate? …

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Treant Combo Druid

I was thinking the same. Healing & Staggs package to support treants. Remove apple (although good for hand size), add Zilliax.. some neutral healings like Rotten Applebaums, or similair.

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Walking Fountain

Insane!

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Sludge Slurper

Is this 1-drop which aggro Shaman needs? Or an awful version of Firefly?

Where is 1-drop elemental?

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Mass Resurrection

Not sure are ratings poor due to angry players who hate this kind of stuff (again) or it’s an underestimation.

Yes… people will find da wae to exploit it. But it’s finally a fair, maybe even reactive, resurrect card for a lesser power meta.

This and the Gallery can be played with some deathrattles.

Or, most likely, in taunt combo priest to resurrect Stegotron, Grizzly and Ogre.

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Dr. Boom's Scheme

This card represents everything bad what is currently going on in Hearthstone.

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