Stonekeep's Comments
Tavern Brawl - Three Wishes
That’s how random decks Brawls work. Some of them are better and some are worse, it’s impossible for them to be random and perfectly balanced against each other. Your decks could have possibly work better against something else, and that Murloc build might lose to some random anti-Aggro build. And if they would be premade, it would be like playing Constructed.
What Are the Implications of the Recent Discover Mechanic Changes?
I stand by my previous point. This change is way less severe nerf than revealing a discovered card to the opponent. Not only it affects a part of the Discover cards (roughly ~1/3), but I’d argue that it reduces their power level less than the “reveal” nerf. Revealing a card to the opponent would make every single Discover card way worse. Hand prediction is one of the most important skills in Hearthstone – if you know what your opponent has in hand, you can play around it. That’s what often separates bad from good players. The best players in the game are the best exactly because they more or less know what the opponent’s hand could be at every time. But it only applies to cards that started in their deck – when it comes to Discovers, you can never really account for those, since they can often be anything. A big part of power behind Discover mechanic is flexibility and unpredictability. The second biggest reason to play Discover cards would be gone completely if that happened.
While it’s hard to put exact numbers of those, to illustrate my opinion – this nerf is a ~4/10 nerf and it only affects roughly 1/3 of Discover cards. Your idea would be a ~7/10 nerf and it would affect basically every Discover card in the game.
However, I’m already surprised that more players aren’t demanding Dust for those changes. I remember everyone on reddit saying that they want Dust when Rogue’s Quest had a “consistency change” recently, which was also a clear nerf to the card. Right now a lot of powerful cards are getting weaker. My guess is that people are (like always) approaching the subject emotionally and they’re happy with this one since they hate Control Warrior, and Control Warrior is the deck that got affected most.
What Are the Implications of the Recent Discover Mechanic Changes?
Fixed it, thanks. I was writing it around 2-3 am so my mind wasn’t completely clear :p
Hearthstone Epic Crafting Guide (Standard) - Scholomance Academy - September 2020
Sorry, fixed it :p
Hearthstone Epic Crafting Guide (Standard) - Scholomance Academy - September 2020
Epic Crafting Guide was just updated for the Saviors of Uldum Post-Nerf Meta. Comments below this one might be outdated.
Let me know if you spot any mistakes!
HSTD Tombs of Terror Giveaway! Win One of the Ten Deluxe Bundles (Full Adventure + Card Back + Random Legendary)
Sorry, now clue how I could help you 🙁 Have you tried retweeting again?
Twitch Drops Now Enabled for Grandmasters Season 2!
That’s 315,000 packs in total, I’d say that it is pretty generous. Always could be better, but why would anyone complain about them giving out hundreds of thousands of packs for free?
It’s not meant to force you to watch, it’s that you get a one or two extra packs for watching if you’re doing it anyway. I always tune in for at least a few hours every weekend and I did it before the drops, so for me it’s just extra free packs (I’ve already got one today).
Hearthstone Wild Meta Decks Tier List - Scholomance Academy Update
Wild Meta Tier List was just updated for Saviors of Uldum. Huge thanks to Corbett for doing it!
Sorry that it took so long, but Roffle couldn’t do it this time around, so we had to look for other writers with Wild experience. We promise that it will be faster next time around.
Comments below this one might be outdated.
The Best and Worst Parts of the Uldum Meta
Reveal the burgled cards to your opponent so they know what to play around. In general I would have the Discover mechanic reveal your choice to the opponent. It’s not nice losing a game to a card you couldn’t play around because it did not start in the opponent’s deck.
That’s not a bad idea, but it would require a big re-balance of the cards. Revealing a card to your opponent is not a small change, it’s a significant nerf. Every Discover / Burgle card would need to be buffed or just remade (because buffing some of them while keeping them balanced would be difficult) to off-set that nerf. Otherwise, they would have to give out Dust for every single one of those cards, which is never going to happen.
Given that there are hundreds of cards that give you random stuff in the game at this point, I really don’t think that it’s ever going to happen. it would either require a lot of work (and I mean A LOT of work) or they would need to give out tens of thousands of Dust.
HSTD Tombs of Terror Giveaway! Win One of the Ten Deluxe Bundles (Full Adventure + Card Back + Random Legendary)
What’s the problem, exactly?
HSTD Tombs of Terror Giveaway! Win One of the Ten Deluxe Bundles (Full Adventure + Card Back + Random Legendary)
The more you complete, the more entries you get, so the higher your chance to win is. It’s up to you, but if you want to maximize your chances, you should complete more 🙂
HSTD Tombs of Terror Giveaway! Win One of the Ten Deluxe Bundles (Full Adventure + Card Back + Random Legendary)
English, please?
The Best and Worst Parts of the Uldum Meta
Wild Highlander decks are starting to look like that. You can now put up to 5 pay-off cards there, so you get a bunch of them every game.
Yes, they’re still spikes, but not as big given that overall power level of Wild is much higher.
Tombs of Terror Coming September 17! Dual Classes, Signature Treasures, 16 Packs Rewards, Pre-Order For $19.99 For Extra Card Back + Random Legendary
To be honest, I hope that they will be killable on the first run if you have good enough deck and play well enough. It would be bad if it would always take you at least 2-3 runs to get them. But if they are killable on the first, BUT if you don’t manage to do it (like if you’re not playing that well or picking the bad buckets) you still can repeat it and try again. I know that a lot of people had trouble getting past the final bosses in previous iterations of Dungeon Run, so this is a nice middle-ground IMO. It makes things harder for people who are good, but it also makes things winnable (even if after 3-4 tries) for people who aren’t. Even if you just get 50 damage per run, you will STILL be able to beat all the content if you try long enough, which is kind of nice for something that you have to pay for (especially since you get pack rewards only after you finish each chapter).
The Best and Worst Parts of the Uldum Meta
It’s not really about doing something right of wrong. Rogue’s new Quest is 100% draw-dependent. The only realistic way to finish it on T3 is 2x Clever Disguise, which you get less than 1/4 of time even if you hard mulligan for them. You can do everything right and still not be able to finish it before let’s say Turn 5-6.
You’re basically implying that you’re playing the deck wrong if you don’t draw the perfect cards, which makes no sense, since it’s not up to player.
Tombs of Terror Coming September 17! Dual Classes, Signature Treasures, 16 Packs Rewards, Pre-Order For $19.99 For Extra Card Back + Random Legendary
“Legendary Quest” is just a name for the those unique, one-time / event Quests 🙂 All of them are called Legendary Quests, no matter what they give.
For a very long time, those Quests didn’t have a proper name, so I guess that they just wanted to call them something… and Legendary sounds good I guess?
Hearthstone Legendary Crafting Guide (Standard) - United in Stormwind
Yes, you are correct about that. I tried to go a bit more “wild” with the list in the past, made a lot of assumptions and predictions about the cards’ strength in the future etc. And while most of time I was correct, sometimes I wasn’t – it happens, you obviously can’t know how the future metas will look like.
The truth is that maybe only half of people (and that’s a generous estimate) read the disclaimers at the start. Even though they’re there, I’ve got dozens of complaints over the expansions that I recommended X even though it quickly stopped seeing play once the meta changed. Even before the meta change, I had many people saying “why X or Y card is on the list?” and to be honest, I’ve got kind of tired of that. Telling people to read the first part of the guide (which is probably even more important to understand than the list itself) after every single update and explaining why X or Y is on the list wasn’t particularly thrilling. Yes, I could just ignore those, but I’m not someone who ignores complaints or criticism (at least not deliberately, sometimes I just miss it). Since a lot of people complained, something was clearly wrong about that approach.
So that’s why lately I’ve decided to go super safe with those. For the most part, I’ve stopped trying to predict where the meta might go, which cards might be good and just focus on the cards that are solid right now and simply safe. And I think that this kind of approach works better for this kind of list, simply because most of those who really need it are either new players or F2P players that are low on Dust and can’t afford to experiment.
Another side effect of this is that I’m taking more time to update the list. Before I would slap it very quickly and make a lot of assumptions (again, mostly correct, but not always). Right now I’m trying to wait for the meta to stabilize before updating it. That’s why in this case I waited for nearly a month after the set – because right after the initial meta really stabilized they already announced a nerf patch. I had a new list almost ready to publish, but didn’t want to do it since the new patch was coming and I didn’t know how it will affect everything yet.
I’m not sure whether it’s the correct approach or not, but that’s what I’m doing for now. Maybe I’ll go back to the old ways in the future, who knows 🙂
Tavern Brawl - League of Explorers: Revived
Regular Classic pack for playing it + the Legendary Quest you got for 1 Uldum pack. No other rewards.
They’re using the same algorithm they used to create random decks for The Burndown brawl. Remember, the one with infamous OP Pirate Warrior that everyone was playing after a while 🙂 But since you aren’t taking your opponent’s deck now, the chances that you will end up playing against one of those really broken decks are slim.
But I’m happy that the decks are at least somewhat well built and synergistic. On my first try, I was playing a Thief Rogue with lots of wacky card choices, but the cards were working quite well with each other and I had a nice curve, so it played more like an Arena match than “a bunch of completely random cards” match. And that’s nice.