Wisp of the Quest Rogue

Class: Rogue - Format: mammoth - Type: combo - Season: season-37

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Deck Import

Mulligans

I recently went from rank 15 to 5 with this deck. 

Three strange cards in it: Wisp, Coldlight Oracle, and Ancient Brewmaster.

I’ve been playing a similar Quest Rogue for the past few days and struggled with consistantly pulling off the quest in a timely fashion. I noticed swashburgler often gives you junk you can’t use and quite often I’d have to bounce a deckhand or boar in front of a taunt just to complete the quest. It’s nice to get some extra battlecry value from bouncing but honestly, there’s a boatload of value in the bounce itself. Wisp saves you 4 crystals (instead of a one drop) on your way to completing the quest. You can bounce wisp and develop ferryman or young brew on turn two. Same goes for the Old Brew on turn four. You can get a free bounce off of your vanishes (which are often too urgently needed for you to play anything else with them) and develop a free 5/5 on the turn you cast Crystal Core. You can also drop wisp after Vanish as a tempo play so your opponent has to clear it or face an additional attacking 5/5 on the following turn. And to top it all off Wisp and a bouncer can help make a huge early Edwin.

Coldlight Oracle with bounce is amazing for card draw and with two Glacial Shard, two Sap, and two Vanish, it’s actually an upside to be able to mill the opponents combo pieces and destroy minions bounced into full hands. Note: managing your own hand size is important. If you’re not paying attention you can easily complete the quest with no room in your hand for it! Oh yeah, that’s another important thing about Wisp, you can drop them to thin your hand. 

Anyway, there’s a ton of nuance to piloting this deck and I could write a lot more about it but I’ll have to get back to it when I have more time.  

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