Mulligans
General Mulligans
Ah, I find myself keeping quest even against aggro most of the time, maybe this is incorrect. But this deck is designed to survive the aggro with the corpsetaker, bloodworms (protected by taunt) and armour buff cards.
Does anyone else find only aggro Paladins on ladder at the present and it is fricken annoying? This counters paladin hard it hard and is fun to play.
The basic strategy with N’zoth is to Zola it or to dead man hands it, so potentially the deck can go super late with a ridiculous number of Direhorn Hatchlings and N’zoths. Also Stonehill Defenders can hopefully get a Direhorn Hatchling too or 2.
I find that the Corpsetakers do a really good job in surviving paladin/hunter rush to stay alive until the quest comes in. The bloodworm and the wax elementals keep the Corpsetakers value. if you end up drawing them all you can also dead man’s hand them back into your deck.
As far as removal goes you have brawl and dirty rats. Also a huge amount of taunts. Bit of AOE with primordial drake and some synergy with Curator for draw. The Curator does draw the blood worms too, which is annoying.
























