Mulligans
General Mulligans
As a deck with generally large minions, going to Ramp is vital and against the aggro deck Tar Creeper tends to be a great early way to soak up some damage.
Generally if you opponent doesn’t have a means to steal Hadronox or silence it, it’s going to get ignored since 9 mana 3/7 isn’t super threatening on or after turn 9. so this allows for a moat lurker to trigger its effect and then possibly buff on the same turn if it’s still alive.
While not horrible against aggro due to the presence of Tar Creeper and spreading plague, silences/mind-control tend to decimate this late game ridiculously slow combo. Curator is an ideal play on turn 7 as it helps to set up for the combo if Hadronox is not in hand while possibly drawing a Primodial Drake to damage/clear more midrange/aggro decks. As of 11/11/2017, this is the first draft. I’ve had success just messing around in casual and have . N’zoth acts a super greedy means to resummon up to two Hadronox. DK Malfurion is a necessity for sustainability as the 3 armor per turn can be super vital against faster decks.
Cards you may not need: N’zoth, UI, Dirty Rat. N’zoth is for greed, UI is to refuel which had tended to be unlikely, and Dirty Rat is simply a tech.



























