The Value of Death

Class: Priest - Format: wild - Type: fatigue - Season: season-37 - Style: ladder

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Deck Import

Mulligans

General Mulligans

In general, the best card to mulligan for is Jeweled Scarab, as it can help guarantee a 3 drop on your next turn. While this isn't a tempo deck, you do want to hit your curve minions because Priest doesn't have any mana accelerators, so you'll get to a point very quickly where you will have many cards to play, but not enough mana. Hitting your early curve helps alleviate that.

Aggro Mulligans

Against aggro, I would hard mulligan for any taunts. Unstable Ghoul is your best bet, but I would even give up other early minions for later taunts like Shellraiser and Belcher. The reason is, with Prince Malchazar in the deck, your draw consistency is lower, so mulliganing for your taunts becomes more important.

Midrange Mulligans

Against midrange, I would just try to keep your best statted early game minions, which are usually your taunts. 

Combo Mulligans

Against combo, one of your worst match-ups, I would look to complete the quest as quickly as possible. I would mulligan anything that wasn't an early-to-mid-game deathrattle effect, or deathrattle support. You need to get to be able to set your life to 40 when you're afraid of being comboed. Taunts in your deck help against minion combos like Anyfin can Happen. 

Control Mulligans

Control is your best matchup, so your mulligan phase is less important. I would just mulligan for cheap drops to keep the board busy as well as giving you stuff to play later. Mana efficiency is also less important in this matchup. 

This deck probably won’t win much.

But it will be fun to play.

This is a grindy/value priest deck. It runs the quest, but doesn’t rush to complete it. It runs an unnecessary amount of value cards, and it runs zero spells besides the quest. It’s kind of like a toolbox deck, as most of the cards will replace themselves with other cards you can choose to help in your current matchup. It isn’t a Reno deck, so it isn’t relying on the hero power much. You’re looking to play on curve, contest the board with your crappy statted minions, and hope that the cards you get from your random effects and discovers will help you win. If the game goes long enough, you will probably win, unless you’re against combo decks, or Jade Druid, or pretty much anything.

You’ll probably beat control warrior though, if anyone still plays that deck.

But regardless, this is the kind of priest I like to play. I like value/grindy decks, so I built one that is trying to get as much value as possible, while still maybe having a chance of winning.

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