Mulligans
General Mulligans
In general, you want to get card draw early to segue into board advantage. Swarming the board early with sticky minions (with Darkshire or Stegodon) can be hard to remove. You should also use the recruits and weapons with Equality to clear the board and then play more minions to gain the board.
Aggro Mulligans
Mistress is by far the best against aggro, as well as tar creeper. Use them to stabilize the board as well as the weapons then use healing to stay in the game and your big minions to finish.
Aldor is very good against pirate warrir by shutting off their large attack minions.
Midrange Mulligans
Aldor can be very good at shutting down big minions in the mid game. In the early game, draw is important. Save your recruit combos to make a large board and don't be afraid to use Ivory Knight and Lay on Hands purely for card draw.
Combo Mulligans
Against combo, you need to put as much pressure as possible. Early minions and weapons help.
Against freeze/OTK mage, weapons are very good at breaking their ice block
Control Mulligans
Against control, Vinecleaver + Sunkeeper can be very efficient, causing your opponent to use removal on a little more than 1 card. Elise is very good card advantage that does not put you closer to fatigue. Darkshire and Stegodon also make your recruits resilient to removal.
Midrange Paladin in Un’Goro
Takes advantage of Sunkeeper Tarim and the cards that generate recruits. Elise acts as card advantage that doesn’t put you closer to fatigue. Lots of healing allow you to use weapons to control the board.



































