Treant Token Druid - #16 Legend (Hokage) - Galakornd's Awakening

Posted by: StonekeepPublished: February 8, 2020Updated: October 16, 2026Dust: Dust6,320Rating: 0.7/5 (65 votes)

Class: DruidFormat: StandardType: TokenStyle: LadderSeason: Season 71Archetype: Token Druid

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7 Comments

  1. 13zeros

    Dumb question maybe, but why run SN1P-SN4P?

    1. gtheo2015

      For more aggro. It s deathrattle can be pretty useful.For example if the y kill it at turn 7 you will have 4 1/1 minions which you could buff

    2. KaptainKush

      Sn1p adds more minions and this is a zoo deck..

    3. KaptainKush

      But if you are running this deck, replace Dendrologist with 2 Dreamway Guardians.. trust me, and get rid of Goru, he's too late game, you want this deck to win before you hit 10 mana ideally. Stick another Blessing of Ancients in there to replace him, better chances of drawing it and it's a twin spell. If you end up in late game, you have the Forests Aid. Yes Goru buffs Forests Aid but this is a last option if it gets to that point, don't rely on it.

    4. KaptainKush

      I have won multiple matches with this deck using the replacements I mentioned in 5-6 turns.

  2. KaptainKush

    This deck works much better if you replace Dendrologist with Dreamway Guardians.

    1. KaptainKush

      Also, Goru sucks.. use another Blessing of Ancients instead.

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