Tony Zok Druid (Early Legend #819)

Class: Druid - Format: wolf - Type: combo - Season: season-110 - Style: ladder

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Deck Import

Mulligans

General Mulligans

Keep Rake if you anticipate an early high-value minion like Arms Dealer. You can keep Tour Guide if you already have several other good cards. You can keep Spread the Word with Groovy Cat. Never keep Astalor, Nourish, Tony, or your high-cost minions. Always keep Peaceful Piper and Aquatic Form.

DECK DESCRIPTION:

This is an anti-aggro version of Zok Druid designed to combo as fast as possible. To that end, it only runs three cards above 5 mana, meaning if you draw one, Summer Flowerchild will draw the other two. Do not play Flowerchild before drawing at least one high-cost card unless you are desperate, or expecting a long game.

This deck combos so quickly and consistently that it can often go under control decks, playing Anub'Rekhan, UnderkingZok Fogsnout before the opponent has enough mana to clear your board with Soulstealer or Whirlpool. Alternatively, in control matchups, you can aggressively draw through your deck until you find Tony, King of Piracy and E.T.C., Band Manager, then pull The Jailer out of your ETC in order to play Anub’rekhan, Tony, Jailer in one turn, destroying your opponent’s deck. (Keep your hand as full as possible until you play this combo to dodge Theotar, the Mad DukeDirty Rat, and Patchwerk.)

In any matchup where you have enough extra armor, you can play Tony immediately after Zok, preventing your opponent from drawing into resources that might stop you, while giving you a few extra resources from your opponent’s deck to close out the game.

Play aggressively when possible. The combo puts at least 21 damage on board, meaning you can often win on the following turn if you’ve softened your opponent up enough. You don’t have to attack with Underking on the combo turn; sometimes weakening your Underking can allow an opponent to snipe it with spell damage, making your board less lethal.

Minor card notes:
  • Astalor Bloodsworn felt unnecessary in the original version of this deck, but now that the deck only runs three high-cost minions, he’s proven useful as a backup plan.
  • Loot Hoarders are very good for cycling through the deck, contesting the board, and protecting your hand from Dirty Rat. I’m surprised no one else is running them.
  • I added Wrath for extra card draw because Treasure Guard felt bad in this deck, but I usually use it for the three-damage removal. It doesn’t feel bad to draw off Widowbloom Seedsman.
  • This deck doesn’t run Chitinous Plating because I usually don’t have enough mana to get it down before playing Anub’rekhan, and 8 extra health at any other point in the game is nice but rarely game-winning. For a long time I ran Armor Vendors instead, but found the symmetrical healing worked against my game plan of killing my opponent after playing Zok. Tour Guide has proven to be the perfect replacement, allowing me to increase the health and damage of my Fogsnout Fans, and making it easier to get the Finale effect on Flowerchild from 6 mana.
How to use Aquatic Form:
As a general rule, play Aquatic Form at the start of your turn if you have 5 mana, or you 2 or more mana and no cards in hand to play. If you can play Summer Flowerchild next turn but have no high-cost minions in hand, use Aquatic Form to dredge one of them, even though you won’t draw it until the start of your next turn. (This guarantees you get all three high-cost minions once you play Flowerchild.) If you have at least two coins in hand and 3 mana, you can coin out Aquatic Form to look for Widowbloom Seedsman, or failing that, Groovy Cat or Loot Hoarder. Remember, the fewer cards in your deck, the more likely Aquatic Form is to dredge the card you want, so don’t play Aquatic Form until you need to. Always draw your second Aquatic Form if you find it by playing the first; it’s of no use to you on the bottom of the deck, and playing the second one allows you to see one more card on the bottom of your deck.

E.T.C.’S BAND (SIDEBOARD):

Smothering Starfish allows you to unfreeze your minions and attack through taunts to close out the game early. This is the card you usually take if you have to play ETC early against aggro and don’t know exactly what you’ll need.

The Jailer is surprisingly good against Spell Demon Hunter if you can get it down before they kill you, denying them lethal with Sinful Brand. In control matchups, keep The Jailer inside ETC for as long as you can afford to; control decks will always take The Jailer with Theotar, but often overlook ETC.

Crazed Alchemist is the least important card, used to convert a Fogsnout Fan’s health into damage for surprise lethal. (You can also use the Alchemist on an enemy Fogsnout Fan in the mirror match, or if one of yours gets taken by Sylvanas, the Accused.)

Crazed Alchemist may be replaced with Photographer Fizzle for additional value against control, an additional copy of Underking for increased survivability against aggro, or even Rivendare, Warrider as a desperate secondary win condition against control. I briefly tried replacing the Alchemist with Elder Nadox to buff my board with the attack from Anub’rekhan or Underking, but found it cost too much mana to reliably pull out of my ETC and play the turn after getting Zok down.

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