Mulligans
General Mulligans
Always keep kingsbane or Cavern Shynifinder
Always keep Hench-Clan Thug
Only keep deadly poison if you have kingsbane or Cavern Shynifinder
Aggro Mulligans
If you are against Paladin, Hunter, or any other class that you think may be aggressive, keep fan of knives and thalnos.
Leeching poison is kind of tricky since it is a dead card until you draw kingsbane, however it can be worth keeping if you are against an aggressive deck.
This is a Tess Greymane/Kingsbane hybrid.
The objective of the deck is to out tempo your opponent.
As a rouge main I was very excited to try out the new Tess Greymane legendary, so I made a full-on thief deck. However, I was having problems with aggressive decks and even shudderwock shaman. Thus, I made this deck.
2 hallucinations, 2 pick pockets and 2 blink foxes are enough cards to activate Tess greymane. The number of possible cards from other classes ranges between 6 to 14.
Tips:
Sometimes you will not be able to draw kingsbane early on and you might need to use a deadly poison on your dagger to win the early game. Don’t worry, it is better to have a weaker Kingsbane than to lose the game.
The sweet spot for pick pocket is usually 3 activations. (2 is also fine)
If you have different 3 drops on turn 3 always go for Hench-Clan Thug. Specially if you have kingsbane or your dagger from turn 2. (and attack immediately)
This deck is completely capable of winning without Tess, so don’t worry if, by any means, you discard her.





















