[Solo Adventure] Mill/Control Rogue

Class: Rogue - Format: wild - Season: season-72

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Deck Import

Mulligans

Control Mulligans

Ideally you want to start with Coldlight Oracle and/or Togwaggle's Scheme in hand. Starting with Scheme means that, if you can wait a few turns to start shuffling copies of Coldlight Oracle, you can then use Gang Up and the other Scheme on other targets (Zilliax, Kjartut Defender, etc). Try to avoid leaving the first Oracle in play without another one in hand if you can, since your momentum depends on playing as many of the copies as quickly as possible. 

This deck was used for a handful of the opponents of the classic Solo Adventure encounters on Heroic Difficulty (Naxxramas, Kharazan, League of Explorers, Blackrock Mountain, etc). The primary goal is to shuffle more copies of Coldlight Oracle into your deck, giving you the means to make the opponent overdraw most of their deck while preventing yourself from hitting Fatigue. Beyond that, the deck focuses on control and survival. Zilliax and Khartut Defender are included as a means of recovering once you’ve managed to get a foothold, and if you’ve already shuffled plenty of Oracles, shuffling more Defenders might be worth it. Not to mention how the AI sometimes just won’t attack and ends up missing lethal with it sometimes.

Beyond trying to start with Togwaggle’s Scheme and/or Coldlight Oracle in hand, the strategy is fairly straightforward. Focus on controlling the board until you can start your combo, ideally saving Vanish for when your opponent has a wide board (and, if possible, a full hand to make sure they lose the minions).

Just…don’t use this against people. 

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