Reno Horsemen OTK

Class: Paladin - Format: wolf - Type: control - Season: season-119 - Style: theorycraft

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Deck Import

Mulligans

General Mulligans

you need order to start the actual deck play. 

Control Mulligans

you need order to start the deck down it's path to evil. 

So this started as a joke but is kinda getting meta-breaking at this point? Nobody expects control paladin… and so it’s very idea forces players to misplay upon the game’s start. 

Basically this is a deck that completely revolves around order in the court. Mulligan your whole hand to get it and include multiple searchers to find it. There can be no duplicates for Anachronos. 

Order on 2 means Rivendare on 6. Get it popped before your board clears of Keeper, Anachronos. When things come back from Anachronos, Reno to ditch em. Next turn Front lines to bring out taunts and the horsemen. If your enemy can’t kill them, deathwing on 10. 

It’s surprisingly consistent?? And it is so good to make enemies squirm. You can start to play around with the mechanics but the general idea is that you need to control enough to get Riverndare, then a clear, then frontlines. 

sometimes you’ll even forget the win condition if you enemy’s board is favourable and you can The Badlands Bandits? And there are other contol cards like Holy Maki for a quick heal. In my ETC I have a another order (make’s ETC a searcher and ‘take’ for mulligans), holy maki and imposing anubisath.

It’s the most fun deck i’ve ever made and low key it’s starting to do really well?? Like i’m gonna start tracking hsreplay stats but people can’t stop it. only like super super aggro. Oh it also loses to shuffle decks like shuffle dk or anything that adds duplicates to ur deck. 

total work in progress. nerf on boogie down was so huge that it doesn’t really do control too well anymore… but it still does the card pull to thin out to hopefully draw order. i appreciate any suggestions!

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