Mulligans
General Mulligans
Cards that can be played on turn 2 (or turn 1 using the coin) will naturally be good mulligan choices. Extra Arms allows you to remove your opponent's one or two-drop, which gains board control, making it very strong. Upgradeable Framebot and High Priest Amet are both very sticky minions and are hard for your opponent to kill when you play them on curve.
This is a Saviors of Uldum Quest Priest that has some higher cost minions removed (such as Sandhoof Waterbearer ) and replaced with more aggressive options.
With this deck, playing against another aggro deck means you should try to get in face damage early in the game. This can be done with Lightwarden , Extra Arms, and Grandmummy. When your opponent is below 15 health, you can look to close out the game with Inner Fire and one or two health-buffing spells. Optimally, this combo is used on minions like Upgradeable Framebot, High Priest Amet, and Injured Blademaster, but the deck is flexible and it can be used on other minions.
Playing against a midrange or control deck means you should focus more on controlling the board and getting quest completion. Injured Blademaster and other high-health damaged minions can be healed by Neferset Ritualist, Circle of Healing and Divine Hymn. Your hero can also be healed after playing a Crystallizer. The hero power received from completing the quest can build up a substantial board advantage, allowing for lethal.
15 Healing may be prove to be difficult, so adding Sandhoof Waterbearer, Zilliax, and another copy of Divine Hymn instead of History Buff will help.
























