Mulligans
General Mulligans
You don't run creatures and sometimes your hero power just isn't enough, tokens and early trading power really help you survive to mid/late game. Toss any creatures you get so you can discount with lens.Aggro Mulligans
Trying to stop your face from
Midrange Mulligans
Control the mid game with weapons and draw your big stuff with prismatic lens.
Hammer of Wrath: Hits over taunts for that 3 hp minion annoy-o-trons are protecting.
Combo Mulligans
Combos run a lot of removal, so having only 6 hard minions the redemption helps revive your discounted Tirion/Lich King. Holy light can bring it back up to full/near full should it survive.
Control Mulligans
It's all about being able to draw into your big minions, and make them come back should they spot remove without hex affects.
Humility: Even Warlock and anything with huge minions needs something to stop the bleeding.
The deck uses tokens to get to either the late game or prismatic lens turn 3/4 to summon a big threat the next turn.
Has a decent win rate so far, but that might be because no one is expecting it.
Always Mulligan for a spell stone or a lost in the jungle.
































