Mulligans
General Mulligans
Proper Mulligans are fairly important, Always want a one drop then a strong follow up to pressure opponent to use resources. Always keep Hellfire if you draw it. Use your regular cards first save counters for if you can use them to devastating effect. Playing a hungry crab without a murloc to eat is a waste. Same with the oozes.
This deck is meant for trolling Pirate and Murloc playing Scrubs, on top of that its a decent warlock deck a class that is really hurting for some good cards. Its a mid range press your opponent hard ,expend their resources and finish them off with your hero power having card advantages and vicious fledgling, doom guard, volcanosaur, or abyssal for the nail in the coffin. Early game is where Pirate and especially Murlocs are best. This deck has 4 crab/crawler counters and 4 oozes to destroy warrior,paladin,shaman, weapons. The early taunts force minion trades, Tentacle can cut down on opponents one drops as all your own early creatues have 2-4 health. If necessary turn 4 Hellfire board wipe, then you will repopulate the board twice as fast with hero power. If by some miracle they survive this and try to flood the board again abyssal enforcer will make them concede. Against any other decks this plays as an aggro-midrange deck, the only awkward match ups are deck with many large minions. Save your gastropods and swap in blast crystal or siphon soul.






















