Volcanosaur

Volcanosaur

Volcanosaur is a 6 Mana Cost Rare Neutral Minion card from the Journey to Un'Goro set!

Card Text

Battlecry: Adapt, then Adapt.

Flavor Text

Always fun to say out loud "VOL-CA-NO-SAUUUR!"

Type
Minion
Rarity
Rare
Set
Journey to Un'Goro
Class
Neutral
Cost
6
Attack
5
Health
6
Minion Type
Beast, Elemental
Mechanics
Adapt, Battlecry
Artist
Daren Bader
Collectible
Yes

Card Review & Interactions

  1. There will be a Golden Volcanosaur given away as a login reward once Journey to Un'Goro releases.

25 Comments

  1. Summondo

    Adapt into +3 Attack then adapt into +3 Health. 7 mana 8/9 value

    1. Avargaque

      Name one class that would run 7 mana 8/9 in their deck.

      1. 8BitBrain

        Druid with innervate or Kun.

  2. Löl

    Would be an interesting in wild: Brann + Volcanosaur

  3. Hmm....

    I can't say I understand why this card is rated as low as it is, this actually isn't half bad, even if it is a 7 drop

  4. gully1824

    This thing is awesome IMHO...

    Sure it has some RNG, but you will most likely get at least one thing you want, and there isn't a ton of competition at the 7 drop spot.

    You can get a mini soggoth out of this!

  5. h1ghfyve

    I think this card is great especially for free to play players. The fact that you get a golden copy of this just as a log in bonus means those free to play players get a really powerful late game threat. Windfurry/stealth is a powerful finisher while you could get a 5/9 taint if your behind.

  6. Melon

    OP arena card

  7. Fanderay

    7 mana... I think this card costs too much. I mean, I like the double adapt a lot, but I think it is not worth. I would say the double adapt could be better in a minion somewhat like 4-mana 2/3 or 2/4.

    1. LocalWizard

      Probably not with the 4-mana 2/3 2/4, because then you'll have druids enjoying their turn two innervate into a 5/7, or 5/4 with windfury, and stuff along those lines. I think that double adapt should only give you slight stat advantage because of it's amazing versatility, which is why this card is really nice.

  8. Mrthejazz

    I'm not sure on this. Pit fighter stats. Is two abilities worth two Mana? Guess time will tell.

  9. Sober667

    IF it adapts hp and attackt its 8/9 for 7 mana
    But it can be 5/6 taunt DS or better Stealth wind furry
    seems intresting

  10. Bryan

    Can it be crafted?

    1. Ugin

      Uhhh
      Why not?

    2. Boom

      Is comes free in the days before release

  11. 8BitBrain

    Turn 2 innervate innervate coin adapt 3 attack and windfury, XD

    1. Potatokoke

      Dear god...

    2. Whicalo Polent

      Shadow Word: Death -> Turn 3: Empty hand.

      1. T-Byrd

        windfury and cant be targeted by spells

  12. Moltar

    Good versatile (adaptable?) big body, RNG aside, can be a good finisher, a good taunt, or just a good threat to waste your oponent removals.

    Probably lots of play in new players/free to play people.

  13. Happy mask salesman

    I really like this card
    The slight rng makes up for it's potential of being really strong eg.: a 7 mana sogoth (5/6 +3 health, + can't be targeted by spells or hero powers)
    I think this will be really good in arena and also playable in constructed

    And in wild combined with brann you can have a 7 mana 5/15 with immunity to spells and hero powers or a 8/12 with the same effect
    Or if you go for stats only a 7 mana 11/12
    And there are some other effects which can be really strong in certain situations (windfury, stealth etc)

    1. Happy mask salesman

      I forgot to add that you would need to sunfury or argus to give it the taunt to make it a stronger sogoth

  14. Espodrew

    Think about the brann value

    1. Nirgaga

      Already said...

  15. Playwright

    Since I have now actually played the cards I am willing to rate it. So far it has almost always been a strong 7 drop with flexibility that means it rarely is in a situation where it's not helpful. I admit that it is rather vulnerable to silences but it merely being silenced doesn't actually stop it. I would strongly suggest including it in any battlecry, beast, or druid quest decks.

Comments are closed.