Mad Scientist, Eaglehorn Bow and Bear Trap help you give hold to the aggro rush of your opponent.
Midrange Hunter with strong beast synergy. Card draw and discover mechanics make sure you don’t run out of cards in the late game.
Only play Jeweled Scarab at turn 2 if you have no other 2 drop minion or Bear Trap. Try to save it for a combo with Brann Bronzebeard. Hunter has a great variety of different damage spells that cost 3 so keep that in mind when playing Jeweled Scarab.
Concerning Brann Bronzebeard you want to save him and play him together with (at least) one of the battlecry minions. Getting +4/+4 and taunt from Houndmaster or two beasts from Ram Wrangler can easily help you gain board control.