Overload Shaman

Posted by: WTF1992Published: April 16, 2018Updated: October 16, 2026Dust: Dust3,480

Class: ShamanFormat: StandardType: ControlStyle: FunSeason: Season 53

2
0
6
1
2
2
8
3
2
4
6
5
6
4
7+

Mulligan Guide

General

The cards that are listed below are to help keep you opponent minions at bay while your overload mechanic limits you early.

[card_link name="Forked Lightning"]: Helps keep aggressive decks and early attacks at bay.

[card_link name="Drakkari Defender"]: Taunt and 8 health allows time to build around with other minions.

[card_link name="Feral Spirit"]: Taunt card that puts off aggressive decks.

[card_link name="Lightning Storm"]: Helps remove low health/cost minions to start your own push or slow down aggression. 

[card_link name="Lesser Sapphire Spellstone"]: This is nice to have early to allow the full upgrade. I like to use this with [card_link name="Snowfury Giant"] when the mana cost is 0. 

Deck Description

This deck is using the Overload mechanic to bring an early advantage. Feel free to substitute Zap! with another spell. However, I have found the cards listed best. It is a cheaper deck that can help early/new players. It also makes players maintain a hand advantage that is good for early/new players.

A few key points I have found playing with this deck:

  1. Don't play a card on your first turn.
  2. Typically, use your hero power on the second turn. For aggressive decks you might need to use Forked Lightning if you have it.
  3. While Unbound Elemental might seem like a great card to keep early, I recommend the mulligan for something else. You can add more attack and health to it in mid/late game versus using it early.

Please comment if you have any ideas, improvements, questions, or thoughts on this deck!