N’zoth Deathrattle Rogue

Class: Rogue - Format: kraken - Type: tempo - Season: season-25 - Style: ladder

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With the loss of haunted creeper, nerubian egg, and piloted shredder alongside the nerf to blade flurry, some believe rogue, especially deathrattle rogue, to be in a bad place.  However, new additions to the deathrattle archetype in undercity huckster, southsea squidface, and  xaril, poisoned mind serve to flesh out the curve in much the same way the old cards did and provide more solid bodies (enough to stick around for unearthed raptor) and consistency than some of their previous counterparts.  Additionally, journey below adds a much needed flexible card slot to the deck while simultaneously acting as a cheap combo activator. 

The nerfing of blade flurry puts many rogue archetypes in a state of uncertainty, being that the card was both a board stabilizer and enabled high damage pushes for lethal.  To make up for its absence, and to predict a slightly more controlling meta than previous seasons, I have added two shadow strikes into the deck to give single target removal that does not require a combo activator.  I am only running one fan of knives, given the likelihood that FoK will be less effective in this coming meta with players teching against cards like Ravaging Ghoul

Lastly, the reason this whole archetype will likely function is because of N’zoth, the Corruptor: Its effect has synergies with 11 of your minions (with 2 coming from journey below).  Bringing back cards like Sylvanas, Xaril, Tomb Pillager, and even the lower cost minions can create an insurmountable boardstate similar to that created by  Anyfin Can Happen.  N’zoth alone can secure the entire late game against some classes and is often easily drawn into given that this deck directly runs 4 draw cards with the potential to gain more through journey below, xaril, and even undercity huckster.

If aggro remains rampant in the post-WotOG meta, I would recommend removing an azure drake and/or a shadow strike and/or a journey below in order to put in an earthen ring farseer or even another cult apothecary.  If control or midrange decks dominate, Preparation may be able to make its way into the deck.

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  1. Mystik
    April 25, 2016 at 6:04 pm

    Well, your deck sure helps mine if it becomes an archetype. Whoever gets a real fast deck together is going to rule the meta, just because of the massive expectations for slowness. I don’t know how this functions of its own accord, but combo runners and fast decks will be great.

    • Mystik
      April 25, 2016 at 6:08 pm

      I’m sorry, I feel a little bad, that was a touch harsh. Nevertheless, without Blade Flurry, I think any deck will have a hard time. Also, the one question I’ve always had for deathrattle rogue decks, perhaps you can answer it, is “aren’t you going to get screwed when N’Zoth summons your low cost deathrattles instead of Syvannis and Xaril types?

      • Zytalos - Author
        April 25, 2016 at 7:48 pm

        Mystik, no worries, that’s exactly what theorycrafting is all about. This deck will without a doubt struggle with hardcore aggression without some specific modifications, namely adding some healing or experimenting with some taunts like psycho-tron.

        And your question has two real answers. Firstly, yes, you can get screwed out of getting the “Maximum” value if you have had the chance to play ALL of your deathrattles before N’zoth comes down. You will not be able to guarantee grabbing sylvannas, xaril, and both tomb raiders. However, even in the worst case, the ability to go from an empty board to one with a 5/7, two 2/2’s, one 2/1, one 1/1, one 4/4, and one 5/4 (with potential other inclusions from journey) is still nothing short of amazing unless you are being immediately threatened by lethal. If you survive the turn, you still get the ability to draw 3 cards, gain a coin, and get an attack boost.

        We’ll have to see how the meta evolves. If aggro becomes too prevalent this list could do with a lot of revision, but even this list should be able to combat some amount of aggro.