Mulligans
General Mulligans
Explosive Sheep, Ravaging Ghoul, Acolyte of Pain and Shield Block/Bash probably make the most sense to keep as early removal. Keeping Warpath is less advisable, but can still help against ultra-aggro decks. Keeping Deathlord could backfire, but it can also net you a nice large Taunt body.Combo Mulligans
Keep the combo disruptors (Albatross, Deathlord) and anything that can help to find them quickly.




























