Mulligans
General Mulligans
In general, Chaos Strike, and Sightless Watcher are solid keeps, regardless of matchup, as they either give you draw, or tutor your next draw, while allowing you to also do something on turn 2.
Aggro Mulligans
Against Aggro, you are trying to outlast them, and as such, you don’t need to combo. So, Immolation Aura is a good keep to keep control of the board. Umberwing is probably the best card. You would also usually keep Coordinated Strike. In general, anything card with 2 mana or less is something to keep. If you do not have any of the above, you could look to keep Magehunter.
Midrange Mulligans
For mid range deck, you want to avoid OTK pieces unless you have a Skull of Gul'dan to the left of them already. One exception is you might want one Wrathscale Naga if you have some tokens - Command The Ilidari or Coordinated Strike. Knife Juggler with Umberwing are good keeps.
Keep silence - Magehunter - for Paladins; for Rogues, you want to hard mulligan for the silence.
Control Mulligans
Control: This is the least consistent matchup, you win or lose depending what you discount off Skull of Gul'dan. If you get the OTK pieces, it’s an easy win. If you don’t, it’s difficult.
In general, you want to keep Skull of Gul'dan, the tutors such as Double Jump, and card draw Acrobatics and Chaos Strike.
Demon-Hunter
Token OTK Demon Hunter – NeufJob
Strategy
The deck works really well against Shaman, Rogue, and Paladin. The other matchups are winnable, but feel less consistent.
The OTK combination is Wrathscale Naga (buffed by Costumed Entertainer), with Expendable Performers , and Immolation Aura , with one being discounted from Skull of Gul'dan.
If you don’t get a Skull of Gul'dan discount on a combo piece, you can do that combo twice with other tokens, or do it once and get some other damage throughout the game.
You should look play Double Jump early so that you can get Skull of Gul'dan to the left by turn 6, or play it turn 7 or later and immediately follow up with Skull of Gul'dan.
Pre Patch 19.2 Patch , the deck had lot of Taunt units to survive the early game. Now, it hasmore tokens, Knife Juggler, and Parade Leader to clear large boards.
The deck has Youthful Brewmaster in order to bounce Wrathscale Naga back to the hand. However, the jury is still out there if this card is worth including.
Card Choices
Three reasons the deck has Magehunter instead of Consume Magic:
- Skull of Gul'dan is needed to finish the game. So, the deck has a Double Jump to tutor it. The Consume Magic is also an outcast, so prevents the tutoring from being reliable.
- Often, Magehunter will kill the minion (Questing Adventurer/Edwin VanCleef/Argent Braggart) and survive. Removing the silenced minion is efficient, prevents them from shadowstepping it. Occasionally, you can get it to stick against Pure Paladin, or against Rogue if they have a Taunt on the board.
- It is more flexible as you need a 2/3 Rush at times. In other situations, it is good to get some board presence on turn 3 if you think you will not need the silence. If it gets discounted by Skull of Gul'dan, it feels like a good combo with Wrathscale Naga, or Parade Leader in addition to tokens, where as Consume Magic consume feels like a waste when discounted. In some games, a silence is not needed, Consume Magic is stuck in the middle of your combo preventing you from using it as card draw, so the card is again wasted.
Youthful Brewmaster – I have added him mainly for Wrathscale Naga – throw some axes and return him to hand for later, or get Wrathscale Naga out of the way of Skull of Gul'dan, but I will likely drop him.
Mulligans
In general chaos strike, and sightless are solid keeps, regardless of matchup, as they either give you draw, or tutor your next draw, while allowing you to also do something on turn 2
Aggro I stopped seeing once the patch hit, and I’ve changed the deck since then, as a result, so I’m not as familiar. In general you are just trying to outlast them and you don’t need to combo, so immolation is a good keep to use for control. Umberwing is probably the best card. I usually also keep coordinated strike. Generally anything 2 mana or less, coordinated strike or mage hunter sometimes.
Midrange: avoid otk pieces unless you have a skull to the left of them already, exception is you might want one naga if you have some tokens . You start to get a bit more greedy wanting a skull or double jump, but your focus is looking for solid combo around turn 4-6 either coordinated strike with parade leader, knife juggler, or naga. Knife juggler with umberwing is decent. Sometimes you can try to set this by playing parade or knife turn 2 and following it up with the coordinated strike on turn 3. Or putting some tokens out one turn, and following them up with naga if they survive. Only do this if you think it will stick, or you have some option for a strong board clear combo if the setup fails. Keep silence for paladins. For rogues hard mulligan for silence.
Control: this is the least consistent matchup and I find whether you win or lose often depends on what you discount off skull. If you get the OTK pieces it’s an easy win, if you don’t it’s difficult. You want to keep skull, tutors, and card draw.
In regards to whether this is good to climb. I think so, but that’s what I am trying to figure out, is if I should use it next season. Once I hit legend I went achievement hunting and tanked my rank so I’m at around 5k, where I see more off meta decks. When I am matched up against paladins, shamans, and rogues who are at D1 those are usually easy wins. However when matched up against other legend players they are usually control decks. These matchups are less consistent as mentioned above, and I am tweaking the deck to try to make it better for those. I rarely see aggro, if I saw more I would change the deck.
Suggestions
Combo activator to boost Wrathscale Naga
If you see more Miracle Rogue, who make a big turn 1 Edwin VanCleef then consider dropping Double Jump and Magehunter, and add two Consume Magic.
If it gets even worse, then you could add two Double Jump to tutor the Consume Magic.
Additional cards to consider:
- Sightless Watcher – To tutor your combo pieces
- Sphere of Sapience – To get your OTK combo pieces together
- Zai, the Incredible – Getting extra Wrathscale Naga, Skull of Gul'dan, or discounted combo pieces is not a bad option
- Felscream Blast – For redundancy
Credits
Deck courtesy of: https://www.reddit.com/user/Neufjob/
Pre Patch 19.2 Patch list: https://hearthstone-decks.net/otk-demon-hunter-161-legend-auron_hs/
































