Maestro EZ Giant Druid

Class: Druid - Format: mammoth - Type: ramp - Season: season-44 - Style: ladder

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Deck Import

Mulligans

This deck has performed quite well thus far from Rank 10 to Rank 8 and still climbing. 

Compared to other Giant Druid decks, this deck is much more expensive because it includes more legendaries, specifically, dragons. Furthermore, this deck omits Innervate, MIre Keeper, Spreading Plague, and Nourish. The short explanation as to why those cards were removed is because they tend to become a “dead-card” in the current meta. Furthermore, the major purpose for ramping or speeding up the Mana pool is to gain the ability to pull out high-cost minions sooner than your opponent. As such, I found that Bright-Eyed Scout and Alarm-O-Bot (low-cost minions) tends to serve the same purpose. 

Given the fact that most of your minions, aside from Bright-Eyed Scout and Alarm-O-Bot, cost 8 or more Mana and the fact that your deck curve is 50% skewed towards those late game high-cost minions, your chance of pulling or playing those minions is pretty good. In the Mulligan stage, you want to toss out all high-cost cards while keeping any ramping cards, Swipe (for matches against Aggros), and low-cost minions. Doing so effectively increases your chance of playing one of the high-cost minions much earlier than the traditional Giant Druid decks. 

Bright-Eyed Scout and Alarm-O-Bot

Even if either minions fails to serve their purpose (pulling out high-cost minions early), they can serve as a target for your Aggro opponents, shielding you from sustaining damage and allowing you to gain a turn. 

Why Spreading Plague Removed?

As I was climbing the ladder, I found that most players are smart enough to play around the card. Shaman will spread out because the deck strategy sort of demands it (to gain full value of Evolve or Bloodlust), setting up for you to maximize the effect of Spreading Plague, but Shaman will often follow-up with Devolve. In short, Spreading Plague was not as effective nor was it strong enough to change the course of the game in your favor. It may buy you a turn or two, but most constructed decks have a way to chip away at the card’s defense pretty quickly. 

Dragon Synergy

Whether I was playing against Aggro, Mid-range, or Control decks, my ultimate trump card that forced my opponent to Concede is Deathwing, Dragonlord. The reason why this deck is filled with dragons is to reap as much benefit from Deathwing, Dragonlord Deathrattle effect. With Ultimate Infestation’s card draw effect, it is easy to fill your hand with several dragons before Deathwing, Dragonlord Deathrattle effect is activated. 

Smart Priest or Mage players can answer the Deathwing, Dragonlord challenge by using Silence, Mass Dispel, or Polymorph, but I ran into only few players who happen to have those very specific answers at the right time. Regardless, in most cases, Deathwing, Dragonlord is a big threat and has to be dealt with. But when your opponents do kill it, their action backfires and becomes overwhelmed from the outcome. 

Some opponents tend to ignore Deathwing, Dragonlord entirely, trying to not trigger the Deathrattle effect, but you can activate it yourself on your own term when you see the timing is right. 

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