(KFT) Demon King

Posted by: LynnerikPublished: August 17, 2017Updated: October 16, 2026Dust: Dust4,800Rating: 1.0/5 (1 votes)

Class: WarlockFormat: StandardType: ControlStyle: LadderSeason: Season 41

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Mulligan Guide

General

For the most part just draw for cards that help you clear your opponents board until you can start summoning your main demons. When playing your Zealot, try and make sure you can play it when you can chain spells with it in the same turn or when you are pretty certain it will survive (this includes the divine shield being in tact). This will help especially with pulling some pretty strong Hellfire plays off. Coupled with Mortal Coil, you will also see some sick plays with Defile, and some nice regeneration/damage from your Drain Souls (for their value).

Deck Description

This board clearing themed control deck seems to be pretty solid right now. Just remember that this deck is designed with the idea of outlasting your opponent. With this deck you want a war of attrition, so try and get your opponent to play into this mindset. Keep the board cleared as often as you can, unless you are some how able to hold an overwhelming board advantage. The added bonus of reviving all of your demons around turn 10+ makes this a late game oriented deck, just be sure that you try and get your opponent to waste their own board clearing tools as often as you get the chance. The Lich King is a nice card for drawing some of these tools out of your opponent's bag.

3 Comments

  1. Echo

    Is Treachery in this deck mainly for the doomsayer, or do you have some other purpose for it? I like the card's consept but can't seem to find any viable reasons to include in my decks.

    1. Lynnerik

      It is for the Doomsayers, but after more testing I am removing one and replacing with an Arcane Golem. The Golem may end up getting replaced with another Blastcrystal Potion though. Still needs to be tested.

      1. Lynnerik

        The reason for the replace is because late game a Doomsayer can be played alongside a Twisting Nether. Often I find it hard for the opponent to counter this. I still want one Treachery in they deck so that at turns 5-9 I can get an extra board clear, if needed.

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