Mulligans
General Mulligans
Anything that beats early game plays is good
Anything that beats combos late game is good
Druid
Strengths: Beats combo decks and hand decks (e.g. OTK and Togwaggle druid and Warlock) –in theory
Weaknesses: Armour can allow your opponent to not die, so you may need to save a naturalise –in theory
Board clear: Poison seeds + Mossy Horror combo, Swipe
Hard removal: Naturalise, Swipe
Mill cards: Naturalise, Brann and Coldlight, Forest Guide, Deathlord, Geist
Alextrasza: Heal self or damage foe to either live longer or make them die faster
Armour gain: Branching Paths, Fercious Howl, Mafurion
Please note that i have not tried this deck so… it could be terrible
Taunts are for anti aggro, poison seeds are for anti big decks, Rat and Deathlord are for anticombo
HAVE FUN! – Me, the creator of this deck list that you are looking at with your eyes…
I realized that the OTK idea would need changing into a more reliable win condition. Now it has anti Jade Druid tech and (my favourite card) Mossy Horror.
I’m testing a version of the deck without Brann or Alextrasza (don’t have them yet) at the moment and seeing if there are any changes i can make…