Mulligans
General Mulligans
For the mull is difficult without playing the metta but there is only one 1 drop in the deck plus backstab for early board control, may consider cut the Sadowcasters for a Tar Creeper so there are more options to play early besides Swash + Hero Power
The objective of the deck is to maximize the value of Sonya and the Faldorei Striders you have in the deck.
This adds an extra win condition to the regular Bonemares and Cobalts scalebanes and the ocasional Edwin Vancleef.
I want to try this although it is possible that the shadowcasters are too expensive, maybe can change them for brewmasters?
I’ve also added a couple of secrets for more possible value and protecting your minions since the only minion you don’t want to play recover is Patches, provably will be too greedy for it to work but it has very powerful cards on it and if you are able to play 4 Faldoreis I want to believe that your chances of winning should increase at least a bit.
It seems a bit weak against aggro, although there are no aggro cards on this expansion, it may be too slow to beat the regular keleseth Rogue or the aggro Druid, let’s see how prevalent they will be on the metta. Maybe after a few changes it can be made into a consistent deck, open to suggestions.
Maybe I could consider try earthen ring farseer as a tool against aggroo and multiple bounces for multiple healing, for the cuts, sure at lease one Sadowcaster will go away if not both, also maybe one Bonemare to increase the early game boardcontrol.
I put deck type combo although to me is like a mix Faldorei Sonya combo – Midrangy type of deck mix.




















