Face Hunter – From Diamond to Legend

Class: Hunter - Format: phoenix - Type: aggro - Season: season-73 - Style: ladder

Rate this Deck

Like or Dislike? Take a second to tell us how you feel!

0

Deck Import

Mulligans

General Mulligans

Toxic Reinforcements: Always keep
Phase Stalker: Always keep
Dwarven Sharpshooter: Always keep

Aggro Mulligans

Explosive Trap: Only keep against Demon Hunter, and only if you didn't get a Phase Stalker in your mulligan phase, hold off on playing it on turn 2, all their minions for the first 3-4 turns are 2 HP and lower, so it's worth taking 5-ish damage to the face to potentially kill a massive board on turn 3-4, ruining their tempo.

Control Mulligans

Animal Companion: Keep against Priest, the 66% chance of getting a 4 attack minion could change the game
Scavenger's Ingenuity: Keep against slower, control oriented decks (excluding Priest), the 6 HP on Phase Stalker and 7 HP on Augmented Porcupine can oftentimes be too beefy for the opponent to clear on the following turn and you can usually get around 5 to 15 damage on their face before it's dealt with.

Went from Diamond 5 to Legend in about 3-4 hours with this deck.

Matchups:
Good (Over 50% win rate): Mage, Druid, Paladin, Warrior, Shaman
50/50: Rogue, Demon Hunter, Hunter, Warlock
Bad (Under 50% win rate): Priest

Replacements:
-Tracking

+Mok’Nathal Lion
The only time I’d recommend putting Mok’Nathal Lion into your deck is if you’re vsing a lot of Priests or control decks with taunts, but more often than not the card is just too reliant on specific board states and becomes a dead card in your hand, Tracking is far more reliable for drawing lethal when it’s needed most. If you can get Teron Gorefiend off with your sidequest it’s usually enough damage already and you aren’t going to need Mok’Nathal Lion anyways. Even when Teron Gorefiend gets silenced by Demon Hunters there’s still a good chance you win that game. Priests are another story though, unless you’re really close to lethal and your Teron Gorefiend gets Plague of Death‘ed it’s probably a good time to concede.

How to play:
Don’t focus too much on Teron Gorefiend, he’s not your win condition most of the time, if you haven’t drawn him by turn 5 just pretend he’s not even in your deck, if you try waiting you will most likely lose that game because of it. Toxic Reinforcements is your bread and butter, if you get it in your opening hand I’d say there’s a 60-70% chance you win that game (excluding Demon Hunters with strong opening hands as well, and Priests of course). Try to hold off on dropping Phase Stalker on turn 2, it’s a lot stronger on turn 4 (turn 3 with coin) when you can pair it with your hero power.
The perfect first 5 turns would be:
Turn 1: Toxic Reinforcements 
Turn 2: Scavenger’s Ingenuity
Turn 3: Dwarven Sharpshooter + hero power kill (or Augmented Porcupine if you got it off Scavenger’s Ingenuity, although this will push it to 6 turns instead of 5)
Turn 4: 5/6 Phase Stalker + hero power
Turn 5: Hero power (pop sidequest) + Teron Gorefiend.
Your Leper Gnomes and Kobold Sandstroopers will primarily be used to for making any necessary trades and also to clear taunts.
The synergy between Rapid Fire and Leper Gnome/Kobold Sandtrooper is huge, you can attack face and then Rapid Fire your own minions off, always look at this for potential lethal.
Make sure you’re being as mana efficient as possible in terms of face damage, if the enemy is really low on turn 6 and you have Eaglehorn Bow and Rapid Fire for example, it might be smarter to Rapid Fire his face that turn so you can get the twinspell one in on turn 7 after playing Animal Companion + Kill Command for exact lethal.
Other than that, you already know the general rule of face hunter, the face is the place.

Keep on SMOrcing

Leave a Reply