Mulligans
Aggro Mulligans
A theory craft, depends on mirror images and breaths of Sindragosa stopping exchange, doomed apprentices stopping AoE, mana wyrms putting pressure and sorcerer's apprentices gaining value in the early game. +1/+1 minions can stop shadow word pain and provide seed for water elemental in late game together with babbling books. Black knight for destroying taunt (usually the lich king) and since we have the board in early game we don't need elements to regain tempo.
A theory craft, depends on mirror images and breaths of Sindragosa stopping exchange, doomed apprentices stopping AoE, mana wyrms putting pressure and sorcerer’s apprentices gaining value in the early game. +1/+1 minions can stop shadow word pain and provide seed for water elemental in late game together with babbling books. Black knight for destroying taunt (usually the lich king) and since we have the board in early game we don’t need elements to regain tempo.

























