School Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Holy Water Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. |
Priest | Rare | Spell | 5 | |||
|
Horn of Plenty Discover a Nature spell. It costs (2) less. |
Druid | Common | Spell | 2 | |||
|
Horn of Winter Refresh 2 Mana Crystals. |
Death Knight | Common | Spell | 0 | |||
|
Hot Coals Deal 2 damage to all enemies. If your hero took damage this turn, deal 1 more. |
Demon Hunter, Priest | Common | Spell | 3 | |||
|
Hot Streak Your next Fire spell this turn costs (2) less. |
Mage | Common | Spell | 0 | |||
|
Howling Blast Deal 3 damage to an enemy and Freeze it. Deal 1 damage to all other enemies. |
Death Knight | Common | Spell | 3 | |||
|
Hybridization Draw a 1, 2, 3, and 4-Cost minion. Kindred: They cost (1) less. |
Druid | Rare | Spell | 5 | |||
|
Hysteria Choose a minion. It attacks random minions until it dies. |
Priest, Warlock | Rare | Spell | 4 | |||
|
Ice Barrier Secret: When your hero is attacked, gain 8 Armor. |
Mage | Common | Spell | 3 | |||
|
Ice Block Secret: When your hero takes fatal damage, prevent it and become Immune this turn. |
Mage | Epic | Spell | 3 | |||
|
Ice Fishing Draw 2 Murlocs from your deck. |
Shaman | Common | Spell | 2 | |||
|
Ice Trap Secret: When your opponent casts a spell, return it to their hand instead. It costs (1) more. |
Hunter | Epic | Spell | 2 | |||
|
Icecrown Brochure Deal 3 damage to a minion and Freeze its neighbors. (Flips each turn.) |
Death Knight, Shaman | Rare | Spell | 2 | |||
|
Icicle Deal 2 damage to a minon. If it's Frozen, draw a card. |
Mage | Epic | Spell | 2 | |||
|
Icy Touch Deal 2 damage to an enemy and Freeze it. |
Death Knight | Common | Spell | 1 | |||
|
Identity Theft Discover a copy of a card from your opponent's hand and deck. |
Priest | Common | Spell | 3 | |||
|
Idol of Y'Shaarj Summon a 10/10 copy of a minion in your deck. |
Priest | Epic | Spell | 8 | |||
|
Ignite Deal 2 damage. Shuffle an Ignite into your deck that deals one more damage. |
Mage | Epic | Spell | 2 | |||
|
Illuminate Dredge. If it's a spell, reduce its cost by (3). |
Priest | Common | Spell | 0 | |||
|
Immolate Light every card in the opponent's hand on fire. In 3 turns, any still in hand are destroyed! |
Warlock | Rare | Spell | 4 | |||
|
Immolation Aura Deal 1 damage to all minions twice. |
Demon Hunter | Common | Spell | 2 | |||
|
Immortalized in Stone Summon a 4/8, 2/4 and 1/2 Elemental with Taunt. |
Paladin | Common | Spell | 7 | |||
|
Imp-losion Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt. |
Warlock | Rare | Spell | 4 | |||
|
Imp Swarm (Rank 1) Summon a 3/2 Imp. (Upgrades when you have 5 mana.) |
Warlock | Common | Spell | 2 | |||
|
Impbalming Destroy a minion. Shuffle 3 Worthless Imps into your deck. |
Warlock | Rare | Spell | 4 | |||
|
Impending Catastrophe Draw a card. Repeat for each Imp you control. |
Warlock | Epic | Spell | 2 | |||
|
Impferno Give your Demons +1 Attack. Deal 1 damage to all enemy minions. |
Warlock | Rare | Spell | 3 | |||
|
Impfestation Summon a 3/3 Dread Imp to attack each enemy minion. |
Warlock | Rare | Spell | 6 | |||
|
Incanter's Flow Reduce the Cost of spells in your deck by (1). |
Mage | Common | Spell | 4 | |||
|
Incredible Value Discover a 4-Cost minion. Set its Attack and Health to 7. |
Shaman | Common | Spell | 3 | |||
|
Infernal Stratagem Give a minion +3/+3. If it's a Demon, your next one costs (2) less. |
Warlock | Rare | Spell | 3 | |||
|
Infest Give your minions "Deathrattle: Add a random Beast to your hand." |
Hunter | Rare | Spell | 3 | |||
|
Initiation Deal 4 damage to a minion. If that kills it, summon a new copy. |
Priest | Rare | Spell | 6 | |||
|
Innervate Gain 1 Mana Crystal this turn only. |
Druid | Rare | Spell | 0 | |||
|
Insight Draw a minion. Corrupt: Reduce its Cost by (2). |
Priest | Common | Spell | 2 | |||
|
Invasive Shadeleaf Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle. |
Priest | Rare | Spell | 4 | |||
|
Inventor's Aura Your Mechs cost (1) less. Lasts 2 turns. |
Paladin | Common | Spell | 2 | |||
|
Invigorate Choose One - Gain an empty Mana Crystal; or Draw a card. |
Druid | Rare | Spell | 2 | |||
|
Invigorating Sermon Give +1/+1 to all minions in your hand, deck, and battlefield. |
Paladin | Common | Spell | 4 | |||
|
Ironbark Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals. |
Druid | Rare | Spell | 2 | |||
|
Ironforge Portal Gain 4 Armor. Summon a random 4-Cost minion. |
Warrior | Common | Spell | 4 | |||
|
Jade Blossom Summon a Jade Golem. Gain an empty Mana Crystal. |
Druid | Common | Spell | 3 | |||
|
Jade Lightning Deal 3 damage. Summon a Jade Golem. |
Shaman | Common | Spell | 3 | |||
|
Jam Session Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1) |
Shaman, Warrior | Common | Spell | 2 | |||
|
JIVE, INSECT! Transform a minion into Ragnaros the Firelord. Overload: (2) |
Shaman | Legendary | Spell | 5 | |||
|
Judgment of Justice Secret: When enemy minion attacks, set its Attack and Health to 1. |
Paladin | Common | Spell | 1 | |||
|
Juicy Psychmelon Draw a 7, 8, 9, and 10-Cost minion from your deck. |
Druid | Epic | Spell | 4 | |||
|
Keeper's Strength Give a friendly minion +2/+2. Deal its Attack damage to all other minions. |
Paladin | Rare | Spell | 4 |