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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Holy Water
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand.
Priest Rare Spell 5
Horn of Plenty
Discover a Nature spell. It costs (2) less.
Druid Common Spell 2
Horn of Winter
Refresh 2 Mana Crystals.
Death Knight Common Spell 0
Hot Coals
Deal 2 damage to all enemies. If your hero took damage this turn, deal 1 more.
Demon Hunter, Priest Common Spell 3
Hot Streak
Your next Fire spell this turn costs (2) less.
Mage Common Spell 0
Howling Blast
Deal 3 damage to an enemy and Freeze it. Deal 1 damage to all other enemies.
Death Knight Common Spell 3
Hybridization
Draw a 1, 2, 3, and 4-Cost minion. Kindred: They cost (1) less.
Druid Rare Spell 5
Hysteria
Choose a minion. It attacks random minions until it dies.
Priest, Warlock Rare Spell 4
Ice Barrier
Secret: When your hero is attacked, gain 8 Armor.
Mage Common Spell 3
Ice Block
Secret: When your hero takes fatal damage, prevent it and become Immune this turn.
Mage Epic Spell 3
Ice Fishing
Draw 2 Murlocs from your deck.
Shaman Common Spell 2
Ice Trap
Secret: When your opponent casts a spell, return it to their hand instead. It costs (1) more.
Hunter Epic Spell 2
Icecrown Brochure
Deal 3 damage to a minion and Freeze its neighbors. (Flips each turn.)
Death Knight, Shaman Rare Spell 2
Icicle
Deal 2 damage to a minon. If it's Frozen, draw a card.
Mage Epic Spell 2
Icy Touch
Deal 2 damage to an enemy and Freeze it.
Death Knight Common Spell 1
Identity Theft
Discover a copy of a card from your opponent's hand and deck.
Priest Common Spell 3
Idol of Y'Shaarj
Summon a 10/10 copy of a minion in your deck.
Priest Epic Spell 8
Ignite
Deal 2 damage. Shuffle an Ignite into your deck that deals one more damage.
Mage Epic Spell 2
Illuminate
Dredge. If it's a spell, reduce its cost by (3).
Priest Common Spell 0
Immolate
Light every card in the opponent's hand on fire. In 3 turns, any still in hand are destroyed!
Warlock Rare Spell 4
Immolation Aura
Deal 1 damage to all minions twice.
Demon Hunter Common Spell 2
Immortalized in Stone
Summon a 4/8, 2/4 and 1/2 Elemental with Taunt.
Paladin Common Spell 7
Imp-losion
Deal 2-4 damage to a minion. Summon a 1/1 Imp for each damage dealt.
Warlock Rare Spell 4
Imp Swarm (Rank 1)
Summon a 3/2 Imp. (Upgrades when you have 5 mana.)
Warlock Common Spell 2
Impbalming
Destroy a minion. Shuffle 3 Worthless Imps into your deck.
Warlock Rare Spell 4
Impending Catastrophe
Draw a card.  Repeat for each Imp you control.
Warlock Epic Spell 2
Impferno
Give your Demons +1 Attack. Deal 1 damage to all enemy minions.
Warlock Rare Spell 3
Impfestation
Summon a 3/3 Dread Imp to attack each enemy minion.
Warlock Rare Spell 6
Incanter's Flow
Reduce the Cost of spells in your deck by (1).
Mage Common Spell 4
Incredible Value
Discover a 4-Cost minion. Set its Attack and Health to 7.
Shaman Common Spell 3
Infernal Stratagem
Give a minion +3/+3. If it's a Demon, your next one costs (2) less.
Warlock Rare Spell 3
Infest
Give your minions "Deathrattle: Add a random Beast to your hand."
Hunter Rare Spell 3
Initiation
Deal 4 damage to a minion. If that kills it, summon a new copy.
Priest Rare Spell 6
Innervate
Gain 1 Mana Crystal this turn only.
Druid Rare Spell 0
Insight
Draw a minion. Corrupt: Reduce its Cost by (2).
Priest Common Spell 2
Invasive Shadeleaf
Deal 10 damage to an enemy minion. Save any excess in a 1-Cost Bottle.
Priest Rare Spell 4
Inventor's Aura
Your Mechs cost (1) less. Lasts 2 turns.
Paladin Common Spell 2
Invigorate
Choose One - Gain an empty Mana Crystal; or Draw a card.
Druid Rare Spell 2
Invigorating Sermon
Give +1/+1 to all minions in your hand, deck, and battlefield.
Paladin Common Spell 4
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Ironforge Portal
Gain 4 Armor. Summon a random 4-Cost minion.
Warrior Common Spell 4
Jade Blossom
Summon a Jade Golem. Gain an empty Mana Crystal.
Druid Common Spell 3
Jade Lightning
Deal 3 damage. Summon a Jade Golem.
Shaman Common Spell 3
Jam Session
Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1)
Shaman, Warrior Common Spell 2
JIVE, INSECT!
Transform a minion into Ragnaros the Firelord. Overload: (2)
Shaman Legendary Spell 5
Judgment of Justice
Secret: When enemy minion attacks, set its Attack and Health to 1.
Paladin Common Spell 1
Juicy Psychmelon
Draw a 7, 8, 9, and 10-Cost minion from your deck.
Druid Epic Spell 4
Keeper's Strength
Give a friendly minion +2/+2. Deal its Attack damage to all other minions.
Paladin Rare Spell 4