Holy Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Hand of Protection Give a minion Divine Shield. |
Paladin | Free | Spell | 1 | |||
|
Harmonic Disco Discover a 5-Cost minion. Summon it with +1/+1. (Swaps each turn.) |
Paladin | Rare | Spell | 5 | |||
|
Harmonic Pop Deal 3 damage to all minions. Summon a 6/6 Popstar. (Swaps each turn.) |
Priest | Rare | Spell | 6 | |||
|
Hold the Bridge Give a minion +2/+1 and Divine Shield. It gains Lifesteal until end of turn. |
Paladin | Common | Spell | 3 | |||
|
Holy Glowsticks Lifesteal Deal 4 damage to a minion. Costs (1) if you've cast a Holy spell this turn. |
Paladin | Common | Spell | 4 | |||
|
Holy Light Restore 8 Health to your hero. |
Paladin | Rare | Spell | 2 | |||
|
Holy Maki Roll Restore 2 Health. Repeatable this turn. |
Paladin | Rare | Spell | 1 | |||
|
Holy Nova Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters. |
Priest | Common | Spell | 3 | |||
|
Holy Ripple Deal 1 damage to all enemies. Restore 1 Health to all friendly characters. |
Priest | Rare | Spell | 2 | |||
|
Holy Smite Deal 3 damage to a minion. |
Priest | Common | Spell | 1 | |||
|
Holy Springwater Restore 8 Health to a damaged character. Save any excess in a 1-Cost Bottle. |
Priest | Common | Spell | 2 | |||
|
Holy Water Deal 4 damage to a minion. If that kills it, add a copy of it to your hand. |
Priest | Rare | Spell | 5 | |||
|
Illuminate Dredge. If it's a spell, reduce its cost by (3). |
Priest | Common | Spell | 0 | |||
|
Immortalized in Stone Summon a 4/8, 2/4 and 1/2 Elemental with Taunt. |
Paladin | Common | Spell | 7 | |||
|
Inventor's Aura Your Mechs cost (1) less. Lasts 2 turns. |
Paladin | Common | Spell | 2 | |||
|
Invigorating Sermon Give +1/+1 to all minions in your hand, deck, and battlefield. |
Paladin | Common | Spell | 4 | |||
|
Judgment of Justice Secret: When enemy minion attacks, set its Attack and Health to 1. |
Paladin | Common | Spell | 1 | |||
|
Keeper's Strength Give a friendly minion +2/+2. Deal its Attack damage to all other minions. |
Paladin | Rare | Spell | 4 | |||
|
Lay Down the Law Tradeable Set a minion's Attack and Health to 1. Quickdraw: Then deal 1 damage to it. |
Paladin | Rare | Spell | 2 | |||
|
Lay on Hands Restore 8 Health. Draw 3 cards. |
Paladin | Epic | Spell | 6 | |||
|
Lesser Diamond Spellstone Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.) |
Priest | Rare | Spell | 7 | |||
|
Lesser Pearl Spellstone Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.) |
Paladin | Rare | Spell | 2 | |||
|
Libram of Clarity Draw 2 minions. If this costs (0), give them +2/+1. |
Paladin | Common | Spell | 3 | |||
|
Libram of Divinity Give a minion +3/+3. If this costs (0), return this to your hand at the end of your turn. |
Paladin | Epic | Spell | 4 | |||
|
Libram of Faith Summon three 3/3 Draenei with Divine Shield. If this costs (0), give them Rush. |
Paladin | Rare | Spell | 6 | |||
|
Libram of Hope Restore 8 Health. Summon an 8/8 Guardian with Taunt and Divine Shield. |
Paladin | Epic | Spell | 9 | |||
|
Libram of Justice Equip a 1/4 weapon. Change the Health of all enemy minions to 1. |
Paladin | Common | Spell | 5 | |||
|
Libram of Wisdom Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand." |
Paladin | Rare | Spell | 2 | |||
|
Lifesaving Aura At the end of your turn, get a 1-Cost Sunscreen that gives +1/+2. Lasts 3 turns. |
Mage, Paladin | Rare | Spell | 1 | |||
|
Light of the Naaru Restore 3 health. If the target is still damaged, summon a Lightwarden. |
Priest | Rare | Spell | 1 | |||
|
Lightbomb Deal damage to each minion equal to its Attack. |
Priest | Epic | Spell | 6 | |||
|
Lightforged Blessing Twinspell Give a friendly minion Lifesteal. |
Paladin | Common | Spell | 2 | |||
|
Lightspeed Give a minion +1/+2 and Rush. Repeatable this turn. |
Priest | Common | Spell | 2 | |||
|
Love Everlasting Your first spell each turn costs (2) less. Lasts until you don't play a spell on your turn. |
Priest | Legendary | Spell | 3 | |||
|
Mass Dispel Silence all enemy minions. Draw a card. |
Priest | Rare | Spell | 4 | |||
|
Mass Resurrection Summon 3 friendly minions that died this game. |
Priest | Rare | Spell | 9 | |||
|
Mend the Timeline Rewind Get 2 random Holy spells. Restore Health to your hero equal to their Costs. |
Paladin | Epic | Spell | 3 | |||
|
Neon Innovation Discover a Paladin Mech from the past. Give it +5/+5. |
Paladin | Rare | Spell | 3 | |||
|
Orbital Halo Give a minion +1/+1 and Divine Shield. It costs (0) if you played an adjacent card this turn. |
Priest | Rare | Spell | 2 | |||
|
Penance Lifesteal Deal 3 damage to a minion. |
Priest | Common | Spell | 2 | |||
|
Pharaoh's Blessing Give a minion +4/+4, Divine Shield and Taunt. |
Paladin | Rare | Spell | 6 | |||
|
Potion of Heroism Give a minion Divine Shield. Draw a card. |
Paladin | Common | Spell | 2 | |||
|
Power Infusion Give a minion +2/+6. |
Priest | Common | Spell | 4 | |||
|
Power Spike Deal 4 damage. Give a random friendly minion +4/+4. |
Mage, Paladin | Common | Spell | 6 | |||
|
Power Word: Barrier Give a character Divine Shield. Give minions in your hand +2 Health. |
Priest | Rare | Spell | 2 | |||
|
Power Word: Fortitude Give a minion +3/+5. Costs (1) less for each spell in your hand. |
Priest | Common | Spell | 8 | |||
|
Power Word: Glory Choose a minion. Whenever it attacks, restore 4 Health to your hero. |
Priest | Common | Spell | 1 | |||
|
Power Word: Shield Give a minion +2 Health. Draw a card. |
Priest | Free | Spell | 1 |