Mana Cost








Name Class Rarity Type
A Light in the Darkness
Discover a minion. Give it +1/+1.
Paladin Common Spell 2
Against All Odds
Destroy ALL odd-Attack minions.
Priest Epic Spell 5
Give a minion +2/+3 and Lifesteal.
Priest Common Spell 3
Secret: When one of your minions dies, give a friendly minion +3/+2.
Paladin Common Spell 1
Avenging Wrath
Deal 8 damage randomly split among enemy characters.
Paladin Epic Spell 6
Binding Heal
Restore 5 Health to a minion and your hero.
Priest Common Spell 1
Give a minion +2 Health then set its Attack to be equal to its Health.
Priest Rare Spell 2
Blessed Champion
Double a minion's Attack.
Paladin Rare Spell 5
Blessed Goods
Discover Secret, weapon, or Divine Shield minion.
Paladin Common Spell 1
Blessing of Authority
Give a minion +8/+8. It can't attack heroes this turn.
Paladin Rare Spell 5
Blessing of Kings
Give a minion +4/+4. (+4 Attack/+4 Health)
Paladin Common Spell 4
Blessing of Might
Give a minion +3 Attack.
Paladin Free Spell 1
Blessing of Wisdom
Choose a minion. Whenever it attacks, draw a card.
Paladin Common Spell 1
Circle of Healing
Restore 4 Health to ALL minions.
Priest Common Spell 0
Condemn (Rank 1)
Deal 1 damage to all enemy minions. (Upgrades when you have 5 mana.)
Priest Epic Spell 2
Deal 2 damage to all enemies.
Paladin Common Spell 4
Conviction (Rank 1)
Give a random friendly minion +3 Attack. (Upgrades when you have 5 Mana.)
Paladin Epic Spell 2
Deal 3 damage to a minion. Honorable Kill: Summon a new 3/3 copy of it.
Priest Common Spell 3
Desperate Prayer
Restore 5 Health to each hero.
Priest Common Spell 0
Desperate Stand
Give a minion "Deathrattle: Return this to life with 1 Health."
Paladin Rare Spell 2
Divine Hymn
Restore 6 Health to all friendly characters.
Priest Common Spell 2
Divine Strength
Give a minion +1/+2.
Paladin Common Spell 1
Change the Health of ALL minions to 1.
Paladin Rare Spell 2
Eye for an Eye
Secret: When your hero takes damage, deal that much damage to the enemy hero.
Paladin Common Spell 1
Flash Heal
Restore 5 Health.
Priest Common Spell 1
Flash of Light
Restore 4 Health. Draw a card.
Paladin Common Spell 2
Forbidden Healing
Spend all your Mana. Restore twice that much Health.
Paladin Epic Spell 0
Gift of Luminance
Give a minion Divine Shield, then summon a 1/1 copy of it.
Paladin, Priest Rare Spell 3
Gift of the Naaru
Restore 3 Health to all characters. If any are still damaged, draw a card.
Priest Epic Minion 1 0 0
Greater Healing Potion
Restore 12 Health to a friendly character.
Priest Rare Spell 4
Hammer of Wrath
Deal 3 damage. Draw a card.
Paladin Free Spell 4
Hand of A'dal
Give a minion +2/+1. Draw a card.
Paladin Common Spell 2
Hand of Protection
Give a minion Divine Shield.
Paladin Free Spell 1
Healing Wave
Restore 7 Health. Reveal a minion in each deck. If yours costs more, Restore 14 instead.
Shaman Rare Spell 3
Hold the Bridge
Give a minion +2/+1 and Divine Shield. It gains Lifesteal until end of turn.
Paladin Common Spell 3
Holy Light
Restore 8 Health to your hero.
Paladin Rare Spell 2
Holy Maki Roll
Restore 2 Health. Repeatable this turn.
Paladin Rare Spell 1
Holy Nova
Deal 2 damage to all enemy minions. Restore 2 Health to all friendly characters.
Priest Common Spell 4
Holy Ripple
Deal 1 damage to all enemies. Restore 1 Health to all friendly characters.
Priest Rare Spell 2
Holy Smite
Deal 3 damage to a minion.
Priest Common Spell 1
Holy Water
Deal 4 damage to a minion. If that kills it, add a copy of it to your hand.
Priest Rare Spell 5
Dredge. If it's a spell, reduce its cost by (3).
Priest Common Spell 0
Immortalized in Stone
Summon a 1/2, 2/4 and 4/8 Elemental with Taunt.
Paladin Common Spell 7
Invigorating Sermon
Give +1/+1 to all minions in your hand, deck, and battlefield.
Paladin Common Spell 4
Judgment of Justice
Secret: When enemy minion attacks, set its Attack and Health to 1.
Paladin Common Spell 1
Lay on Hands
Restore 8 Health. Draw 3 cards.
Paladin Epic Spell 8
Lesser Diamond Spellstone
Resurrect 2 different friendly minions. (Cast 4 spells to upgrade.)
Priest Rare Spell 7
Lesser Pearl Spellstone
Summon a 2/2 Spirit with Taunt. (Restore 3 Health to upgrade.)
Paladin Rare Spell 2