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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Grand Finale
Summon an 8/8 Elemental. Repeat for each Elemental you played last turn.
Mage Rare Spell 8
Heat Wave
Deal 2 damage to an enemy minion and its neighbors. Quickdraw: To all enemies instead.
Mage Rare Spell 2
Hellfire
Deal 3 damage to ALL characters.
Warlock Common Spell 3
Hot Coals
Deal 2 damage to all enemies. If your hero took damage this turn, deal 1 more.
Demon Hunter, Priest Common Spell 3
Hot Streak
Your next Fire spell this turn costs (2) less.
Mage Common Spell 0
Ignite
Deal 2 damage. Shuffle an Ignite into your deck that deals one more damage.
Mage Epic Spell 2
Immolate
Light every card in the opponent's hand on fire. In 3 turns, any still in hand are destroyed!
Warlock Rare Spell 4
Impferno
Give your Demons +1 Attack. Deal 1 damage to all enemy minions.
Warlock Rare Spell 3
Ironforge Portal
Gain 4 Armor. Summon a random 4-Cost minion.
Warrior Common Spell 4
Jam Session
Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1)
Shaman, Warrior Common Spell 2
JIVE, INSECT!
Transform a minion into Ragnaros the Firelord. Overload: (2)
Shaman Legendary Spell 5
Lava Burst
Deal 5 damage. Overload: (2)
Shaman Rare Spell 3
Lava Flow
Deal 2 damage to the lowest Health enemy three times. Overload: (1)
Shaman Epic Spell 3
Lava Shock
Deal 2 damage. Unlock your Overloaded Mana Crystals.
Shaman Rare Spell 2
Lesser Ruby Spellstone
Add 1 random Mage spell to your hand. (Play 2 Elementals to upgrade.)
Mage Rare Spell 2
Light of the Phoenix
Draw 2 cards. Costs (1) less for each damaged friendly character.
Warrior Common Spell 4
Malted Magma
Deal 1 damage to all enemies. (3 Drinks left!)
Death Knight, Shaman Common Spell 2
Meteor
Deal 15 damage to a minion and 4 damage to adjacent ones.
Mage Epic Spell 6
Molten Blast
Deal 2 damage. Summon that many 1/1 Elementals.
Shaman Rare Spell 3
Molten Breath
Deal 5 damage to a minion. If you're holding a Dragon, gain 5 Armor.
Warrior Rare Spell 4
Molten Reflection
Choose a friendly minion. Summon a copy of it.
Mage Rare Spell 4
Molten Rune
Deal 3 damage. Get a random spell. Forge: This casts twice.
Mage Common Spell 3
Overheat
Give your minions +1/+1. Discard a random Nature spell to give them +1/+1.
Druid Rare Spell 3
Perpetual Flame
Deal 3 damage to a random enemy minion. If it dies, recast this. Overload: (1)
Shaman Rare Spell 2
Plague of Flames
Destroy all your minions. For each one, destroy a random enemy minion.
Warlock Rare Spell 1
Pyroblast
Deal 10 damage.
Mage Epic Spell 10
Rafaam's Scheme
Summon 1 1/1 Imp. (Upgrades each turn!)
Warlock Common Spell 3
Rolling Fireball
Deal 8 damage to a minion. Any excess damage continues to the left or right.
Mage Epic Spell 5
Scalding Geyser
Deal 2 damage. Dredge.
Shaman Common Spell 1
Scorch
Deal 4 damage to a minion. If you played an Elemental last turn, this costs (1).
Mage Rare Spell 4
Scorching Winds
Deal 3 damage. Discard a random Fire spell to deal 3 more.
Mage Rare Spell 3
Searing Reflection
Draw a minion. Summon an 8/8 copy of it with Divine Shield.
Paladin Common Spell 7
Shadowflame Suffusion
Deal 2 damage. Discover a Warrior minion with a Dark Gift.
Warrior Common Spell 2
Smelt
Give a random minion in your hand +3/+3. Lose 3 Armor to do it again.
Warrior Rare Spell 2
Smoke Bomb
Discover ComboBattlecry, or Stealth minion with a Dark Gift.
Rogue Rare Spell 2
Smoldering Ascent
Deal 1 damage to all enemy minions. (Upgrades each turn, but discards after 3!)
Priest Common Spell 2
Smoldering Grove
Draw 1 card. (Upgrades each turn, but discards after 3!)
Mage Rare Spell 2
Smoldering Strength
Give a friendly minion +1/+1. (Upgrades each turn, but discards after 3!)
Paladin Common Spell 1
Solar Flare
Deal 2 damage to all enemies. Costs (1) less for each Elemental you control.
Mage Common Spell 5
Soulfire
Deal 4 damage. Discard a random card.
Warlock Free Spell 1
Spontaneous Combustion
Deal 4 damage to a random enemy. If you played an Elemental last turn, choose the target.
Mage Common Spell 2
Story of Sulfuras
Swap your Hero Power to "Deal 8 damage to a random enemy." After 2 uses, swap back.
Warrior Rare Spell 5
Sunfire Smithing
Equip a 4/2 Sword. Give a random minion in your hand +4/+2.
Warrior Rare Spell 4
Sunset Volley
Deal 10 damage randomly split among all enemies. Summon a random 10-Cost minion.
Mage Common Spell 9
Supernova
Fill your hand with random Fire spells. They cost (1).
Mage Epic Spell 8
The Fires of Zin-Azshari
Replace your deck with minions that cost (5) or more. They cost (5).
Warrior Epic Spell 2
Trial by Fire
Summon five 1/1 Val'kyr with Rush. When one dies, give the others +1/+1.
Warrior Epic Spell 7
Vaporize
Secret: When a minion attacks your hero, destroy it.
Mage Rare Spell 3