Mechanics Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Stockades Prisoner Starts Dormant. After you play 3 cards, this awakens. |
Neutral | Epic | Minion | 2 | 5 | 4 | |
|
Stolen Goods Draw a Taunt minion. Give it +2/+2. |
Warrior | Rare | Spell | 2 | |||
|
Stolen Steel Discover a weapon (from another class). |
Rogue | Common | Spell | 2 | |||
|
Stone Drake Divine Shield Taunt, Lifesteal Can't be targeted by spells or Hero Powers. |
Neutral | Common | Minion | 6 | 2 | 8 | |
|
Stone Sentinel Battlecry: If you played an Elemental last turn, summon two 2/3 Elementals with Taunt. |
Shaman | Epic | Minion | 5 | 4 | 4 | |
|
Stoneborn Accuser Infuse (5): Gain "Battlecry: Deal 5 damage." |
Neutral | Common | Minion | 5 | 5 | 5 | |
|
Stoneborn General Rush Deathrattle: Summon an 8/8 Gravewing with Rush. |
Neutral | Common | Minion | 10 | 8 | 8 | |
|
Stonebound Gargon Rush Infuse (3): Also damages the minions next to whomever this attacks. |
Hunter | Common | Minion | 4 | 3 | 5 | |
|
Stonecarver At the end of your turn, give a random friendly damaged minion +2/+2. |
Warrior | Epic | Minion | 2 | 1 | 4 | |
|
Stoneheart King Deathrattle: Summon a 2/2 Earthen that gains +2/+2 for each other Earthen you've summoned this game. |
Paladin | Rare | Minion | 4 | 3 | 2 | |
|
Stonehearth Vindicator Battlecry: Draw a spell that costs (3) or less. It costs (0) this turn. |
Paladin | Epic | Minion | 3 | 3 | 1 | |
|
Stonehill Defender Taunt Battlecry: Discover a Taunt minion. |
Neutral | Rare | Minion | 3 | 1 | 5 | |
|
Stonemaul Anchorman Rush Frenzy: Draw a card. |
Warrior | Common | Minion | 5 | 4 | 6 | |
|
Stoneskin Armorer Battlecry: If your Armor changed this turn, draw 2 cards. |
Warrior | Rare | Minion | 2 | 2 | 2 | |
|
Stoneskin Basilisk Divine Shield Poisonous |
Neutral | Common | Minion | 3 | 1 | 1 | |
|
Stoneskin Gargoyle At the start of your turn, restore this minion to full Health. |
Neutral | Common | Minion | 3 | 1 | 4 | |
|
Stonetusk Boar Charge |
Neutral | Free | Minion | 1 | 1 | 1 | |
|
Storage Scuffle Deal 3 damage to a minion. Costs (0) if you've Discovered this turn. |
Mage | Rare | Spell | 3 | |||
|
Storm Chaser Battlecry: Draw a spell from your deck that costs (5) or more. |
Shaman | Rare | Minion | 4 | 3 | 4 | |
|
Storm Giant Taunt Forge: Costs (2) less. Can be Forged endlessly. |
Neutral | Epic | Minion | 8 | 8 | 8 | |
|
Storm the Gates Sidequest: Play 3 Beasts or Undead. Reward: Craft a custom Zombeast. It costs (3) less. |
Neutral | Epic | Spell | 1 | |||
|
Stormbrewer Whenever this attacks, deal 3 damage to the target first. Kindred: Gain Rush. |
Neutral | Epic | Minion | 5 | 3 | 6 | |
|
Stormcoil Mothership Rush Deathrattle: Summon two random Mechs that cost (3) or less. |
Neutral | Rare | Minion | 6 | 5 | 4 | |
|
Stormcrack Deal 4 damage to a minion. Overload: (1) |
Shaman | Common | Spell | 2 | |||
|
Stormforged Axe Overload: (1) |
Shaman | Common | Weapon | 2 | 2 | 3 | |
|
Stormpike Aid Station At the end of your turn, give your minions +2 Health. Lasts 3 turns. |
Priest | Rare | Spell | 3 | |||
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Stormpike Battle Ram Rush Deathrattle: Your next Beasts costs (2) less. |
Hunter | Rare | Minion | 4 | 4 | 3 | |
|
Stormpike Commando Battlecry: Deal 2 damage. |
Neutral | Free | Minion | 5 | 4 | 2 | |
|
Stormpike Marshal Taunt If you took 5 or more damage on your opponent's turn, this costs (1). |
Neutral | Rare | Minion | 4 | 2 | 6 | |
|
Stormpike Quartermaster After you cast a spell, give a random minion in your hand +1/+1. |
Neutral | Common | Minion | 2 | 2 | 2 | |
|
Stormrook Whenever you would damage this with a Nature spell, summon a random 5-Cost minion instead. |
Shaman | Epic | Minion | 5 | 5 | 5 | |
|
Storm's Wrath Give your minions +1/+1. Overload: (1) |
Shaman | Rare | Spell | 1 | |||
|
Stormstrike Deal 3 damage to a minion. Give your hero +3 Attack this turn. |
Shaman | Common | Spell | 3 | |||
|
Stormwatcher Windfury |
Neutral | Common | Minion | 7 | 4 | 8 | |
|
Stormwind Avenger After you cast a spell on this minion, it gains +2 Attack. |
Paladin | Common | Minion | 3 | 1 | 5 | |
|
Stormwind Freebooter Battlecry: Give your hero +2 Attack this turn. |
Warrior | Common | Minion | 3 | 3 | 4 | |
|
Stormwind Guard Taunt Battlecry: Give adjacent minions +1/+1. |
Neutral | Common | Minion | 5 | 4 | 5 | |
|
Stormwind Knight Charge |
Neutral | Free | Minion | 4 | 2 | 5 | |
|
Stormwind Piper After this minion attacks, give your Beasts +1/+1. |
Hunter | Common | Minion | 3 | 1 | 6 | |
|
Story of Amara Set your hero's Health to 40. |
Priest | Common | Spell | 10 | |||
|
Story of Barnabus Draw a minion. If it has 5 or more Attack, give it +5 Health and gain 5 Armor. |
Druid | Common | Spell | 2 | |||
|
Story of Carnassa Shuffle ten 1-Cost 3/2 Raptors into your deck with "Battlecry: Draw a card." |
Hunter | Rare | Spell | 2 | |||
|
Story of Galvadon Give a minion three random Bonus Effects. |
Paladin | Rare | Spell | 2 | |||
|
Story of Lakkari At the end of your turn, discard a card and fill your board with 3/2 Imps. Lasts 3 turns. |
Warlock | Rare | Spell | 7 | |||
|
Story of the Waygate Reduce the Cost of cards in your hand that didn't start in your deck by (1). |
Mage | Rare | Spell | 2 | |||
|
Story of Umbra Discover a Deathrattle minion that costs (5) or more. Summon it and trigger its Deathrattle. |
Death Knight | Rare | Spell | 7 | |||
|
Stowaway Battlecry: If there are cards in your deck that didn’t start there, draw 2 of them. |
Rogue | Rare | Minion | 5 | 4 | 4 | |
|
Stranded Spaceman Battlecry: The next Draenei you play gains +2 Health and Rush. |
Neutral | Common | Minion | 2 | 2 | 3 |