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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Annoy-o-Tron
Taunt Divine Shield
Neutral Common Minion 2 1 2
Annoy-o-Troupe
Taunt, Divine Shield Deathrattle: Summon three 1/2 Mechs with Taunt and Divine Shield.
Paladin Epic Minion 9 3 6
Annoying Fan
Battlecry: Choose a minion. It can't attack while this is alive.
Neutral Common Minion 1 1 2
Anodized Robo Cub
Taunt. Choose One - +1 Attack; or +1 Health.
Druid Common Minion 2 2 2
Anomalize
Summon a random 10 and 1-Cost minion. Scramble their stats.
Mage Epic Spell 7
Anomalus
Deathrattle: Deal 8 damage to all minions.
Mage Legendary Minion 8 8 6
Anonymous Informant
Battlecry: The next Secret you play costs (0).
Neutral Common Minion 2 2 3
Anti-Magic Shell
Give your minions +1/+1 and "Can't be targeted by spells or Hero Powers."
Death Knight Rare Spell 3
Antique Flinger
Battlecry: If you've Excavated twice, destroy an enemy minion.
Rogue Rare Minion 3 4 3
Antique Healbot
Battlecry: Restore 8 Health to your hero.
Neutral Common Minion 5 3 3
Anub'ar Ambusher
Deathrattle: Return a friendly minion to your hand.
Rogue Common Minion 4 5 5
Anub'arak
Deathrattle: Summon a 4/4 Nerubian with "Deathrattle: Summon Anub'arak."
Rogue Legendary Minion 8 8 4
Anubisath Defender
Taunt. Costs (0) if you've cast a spell that costs (5) or more this turn.
Druid Epic Minion 5 3 5
Anubisath Sentinel
Deathrattle: Give a random friendly minion +3/+3.
Neutral Common Minion 5 4 4
Anubisath Warbringer
Deathrattle: Give all minions in your hand +3/+3.
Neutral Common Minion 9 9 6
Anub'Rekhan
Battlecry: Gain 5 Armor. Your next 3 minions this turn cost Armor instead of Mana.
Druid Legendary Minion 8 7 7
Apexis Blast
Deal 5 damage. If your deck has no minions, summon a random 5-Cost minion.
Mage Epic Spell 5
Apexis Smuggler
After you play a SecretDiscover a spell.
Mage Epic Minion 2 2 3
Apothecary Helbrim
Battlecry and Deathrattle: Add a random Poison to your hand.
Rogue Legendary Minion 4 3 2
Apothecary's Caravan
At the start of your turn, summon a 1-Cost minion from your deck.
Warlock Rare Minion 2 1 3
Apotheosis
Give a minion +2/+3 and Lifesteal.
Priest Common Spell 3
Aqua Archivist
Battlecry: The next Elemental you play costs (2) less.
Mage Common Minion 2 2 2
Aquatic Form
Dredge. If you have Mana to play the card this turn, draw it.
Druid Rare Spell 0
Ara'lon
Battlecry: Summon one of each Dormant Wildseed.
Hunter Legendary Minion 5 4 5
Aranasi Broodmother
Taunt When you draw this card, restore 4 Health to your hero.
Warlock Common Minion 6 4 6
Aranna, Thrill Seeker
Priest Tourist Damage your hero takes on your turn is redirected to a random enemy.
Demon Hunter Legendary Minion 5 5 6
Arathi Weaponsmith
Battlecry: Equip a 2/2 weapon.
Warrior Common Minion 4 3 3
Arbor Up
Summon two 2/2 Treants. Give your minions +2/+1.
Druid Rare Spell 5
Arcane Barrage
Deal 3 damage to an enemy and 2 damage to two other random ones.
Mage Common Spell 3
Arcane Blast
Deal 2 damage to a minion. This spell gets double bonus from Spell Damage.
Mage Epic Spell 1
Arcane Bolt
Deal 2 damage. Manathirst (8): Deal 3 damage instead.
Mage Common Spell 1
Arcane Breath
Deal 2 damage to a minion. If you're holding a Dragon, Discover a spell.
Mage Rare Spell 1
Arcane Brilliance
Add a copy of a 7, 8, 9, and 10-Cost spell in your deck to your hand.
Mage Rare Spell 4
Arcane Defenders
Summon two 5/6 Golems with Taunt and "Can't be targeted by spells or Hero Powers."
Mage Rare Spell 8
Arcane Dynamo
Battlecry: Discover a spell that costs (5) or more.
Neutral Rare Minion 6 3 4
Arcane Explosion
Deal 1 damage to all enemy minions.
Mage Free Spell 2
Arcane Flakmage
After you play a Secret, deal 2 damage to all enemy minions.
Mage Rare Minion 2 3 2
Arcane Fletcher
Whenever you play a 1-Cost minion, draw a spell from your deck.
Hunter Epic Minion 4 3 3
Arcane Giant
Costs (1) less for each spell you've cast this game.
Neutral Epic Minion 12 8 8
Arcane Golem
Charge. Battlecry: Give your opponent a Mana Crystal.
Neutral Rare Minion 3 4 2
Arcane Intellect
Draw 2 cards.
Mage Common Spell 3
Arcane Keysmith
Battlecry: Discover a Secret and put it into the battlefield.
Mage Epic Minion 4 2 2
Arcane Luminary
Cards that didn't start in your deck cost (2) less, but not less than (1).
Mage Epic Minion 3 4 3
Arcane Missiles
Deal 3 damage randomly split among enemy characters.
Mage Free Spell 1
Arcane Nullifier X-21
Taunt Can't be targeted by spells or Hero Powers.
Neutral Rare Minion 4 2 5
Arcane Overflow
Deal 8 damage to an enemy minion. Summon a Remnant with stats equal to the excess damage.
Mage Rare Spell 5
Arcane Quiver
Discover a spell from your deck. If it's Arcane, give it Spell Damage +1.
Hunter Epic Spell 2
Arcane Shot
Deal 2 damage.
Hunter Rare Spell 1