Buff Minion Card List
| Name | Class | Rarity | Type | ||||
|---|---|---|---|---|---|---|---|
|
Nofin's Imp-ossible Give all friendly Demons and Murlocs "Deahtrattle: Summon a 2/2 Imploc." |
Warlock | Rare | Spell | 2 | |||
|
Nostalgic Initiate Miniaturize The first time you cast a spell, gain +2/+2. |
Neutral | Common | Minion | 3 | 2 | 3 | |
|
Number Cruncher Rush, Taunt Choose Thrice - Gain +2 Attack; or +2 Health. |
Druid, Warrior | Rare | Minion | 4 | 2 | 1 | |
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Oasis Surger Rush Choose One - Gain +2/+2; or Summon a copy of this minion. |
Druid | Common | Minion | 5 | 3 | 3 | |
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Observer of Myths After you summon a minion with more Attack than this, give all friendly minions +1 Attack. |
Hunter | Rare | Minion | 2 | 1 | 4 | |
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Obsidiansmith Battlecry: Dredge. If it's a minion or a weapon, give it +1/+1. |
Warrior | Rare | Minion | 2 | 3 | 2 | |
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Ominous Nightmares Choose One - Deal 1 damage to all minions; or Give a damaged minion +2/+2. |
Warrior | Common | Spell | 1 | |||
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Orbital Halo Give a minion +1/+1 and Divine Shield. It costs (0) if you played an adjacent card this turn. |
Priest | Rare | Spell | 2 | |||
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Orbital Moon Give a minion Taunt and Lifesteal. If you played an adjacent card this turn, also give it Reborn. |
Death Knight | Common | Spell | 1 | |||
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Orion, Mansion Manager After a friendly Secret is revealed, cast a different Mage Secret and gain +2/+2. |
Mage | Legendary | Minion | 4 | 3 | 5 | |
|
Outfit Tailor Battlecry: Give a friendly minion Attack and Health equal to this minion's. |
Neutral | Common | Minion | 3 | 2 | 2 | |
|
Overheat Give your minions +1/+1. Discard a random Nature spell to give them +1/+1. |
Druid | Rare | Spell | 3 | |||
|
Painted Canvasaur Battlecry: Give each other friendly Beast a random bonus effect. |
Hunter | Rare | Minion | 2 | 3 | 2 | |
|
Parade Leader After you summon a Rush minion, give it +2 Attack. |
Neutral | Common | Minion | 2 | 2 | 3 | |
|
Party Animal Battlecry: Give +1/+1 to a minion of each type in your hand. |
Neutral | Common | Minion | 2 | 2 | 3 | |
|
Past Gnomeregan Give a minion +2/+1. Advance to the present! |
Paladin | Epic | Location | 2 | |||
|
Pelagos After you cast a spell on a friendly minion, set its Attack and Health to the higher of the two. |
Priest | Legendary | Minion | 3 | 1 | 6 | |
|
Petal Peddler At the end of your turn, give another random friendly Dragon +1/+1. |
Neutral | Common | Minion | 2 | 1 | 4 | |
|
Petrified Ogre Starts Dormant. While Dormant, gain +2/+@ at the start of your turn. (50% chance to awaken instead.) |
Neutral | Common | Minion | 3 | 5 | 5 | |
|
Pharaoh's Blessing Give a minion +4/+4, Divine Shield and Taunt. |
Paladin | Rare | Spell | 6 | |||
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Piranha Swarmer Rush After you summon a Piranha Swarmer, gain +1 Attack. |
Neutral | Common | Minion | 1 | 1 | 1 | |
|
Power Chord: Synchronize Choose a minion. Add a copy of it to your hand. Finale: Give both +1/+2. |
Priest | Common | Spell | 2 | |||
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Power Infusion Give a minion +2/+6. |
Priest | Common | Spell | 4 | |||
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Power of the Wild Choose One - Give your minions +1/+1; or Summon a 3/2 Panther. |
Druid | Common | Spell | 2 | |||
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Power Overwhelming Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly. |
Warlock | Common | Spell | 1 | |||
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Power Slider Rush Battlecry: Gain +1/+1 for each minion type you've played this game. |
Warrior | Rare | Minion | 3 | 2 | 3 | |
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Power Spike Deal 4 damage. Give a random friendly minion +4/+4. |
Mage, Paladin | Common | Spell | 6 | |||
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Power Word: Feast Give a minion +2/+2. Restore it to full Health at the end of this turn. |
Priest | Rare | Spell | 2 | |||
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Power Word: Fortitude Give a minion +3/+5. Costs (1) less for each spell in your hand. |
Priest | Common | Spell | 8 | |||
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Power Word: Shield Give a minion +2 Health. Draw a card. |
Priest | Free | Spell | 1 | |||
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Power Word: Tentacles Give a minion +2/+6. |
Priest | Common | Spell | 5 | |||
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Praise Galakrond! Give a minion +1 Attack. Invoke Galakrond. |
Rogue | Common | Spell | 1 | |||
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Pride's Fury Give your minions +1/+3. |
Druid | Common | Spell | 4 | |||
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Primal Fusion Give a minion +1/+1 for each of your Totems. |
Shaman | Common | Spell | 1 | |||
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Primordial Overseer Battlecry: If you've cast a Nature spell while holding this, gain +1/+1 and draw a card. |
Shaman | Common | Minion | 2 | 2 | 3 | |
|
Promotion Give a Silver Hand Recruit +3/+3 and Taunt. |
Paladin | Epic | Spell | 1 | |||
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Psyche Split Give a minion +1/+2. Summon a copy of it. |
Priest | Rare | Spell | 5 | |||
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Purifying Power Silence all friendly minions, then give them +1/+2. |
Priest | Common | Spell | 2 | |||
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Pursuit of Justice Give +1 Attack to Silver Hand Recruits you summon this game. |
Paladin | Epic | Spell | 2 | |||
|
Queensguard Battlecry: Gain +1/+1 for each spell you've cast this turn. |
Priest | Common | Minion | 2 | 2 | 3 | |
|
R.C. Rampage Summon six 1/1 Hounds. Any that can't fit give the others +1/+1. |
Hunter | Epic | Spell | 5 | |||
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Rallying Blade Battlecry: Give +1/+1 to your minions with Divine Shield. |
Paladin | Rare | Weapon | 3 | 3 | 2 | |
|
Ram Tamer Battlecry: If you control a Secret, gain +1/+1 and Stealth. |
Hunter | Common | Minion | 3 | 4 | 3 | |
|
Ramming Mount Give a minion +2/+2 and Immune while attacking. When it dies, summon a Ram. |
Hunter | Rare | Spell | 3 | |||
|
Rampage Give a damaged minion +3/+3. |
Warrior | Common | Spell | 2 | |||
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Ravenous Devilsaur Battlecry: Destroy a minion. Kindred: Gain its stats. |
Neutral | Epic | Minion | 7 | 3 | 3 | |
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Ready the Fleet Give +1/+2 to a friendly minion and your other minions that share a type with it. |
Paladin | Common | Spell | 3 | |||
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Redeemed Pariah After you play an Outcast card, gain +1/+1. |
Demon Hunter | Common | Minion | 2 | 2 | 3 |