Search

Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Nofin's Imp-ossible
Give all friendly Demons and Murlocs "Deahtrattle: Summon a 2/2 Imploc."
Warlock Rare Spell 2
Nostalgic Initiate
Miniaturize The first time you cast a spell, gain +2/+2.
Neutral Common Minion 3 2 3
Number Cruncher
Rush, Taunt Choose Thrice - Gain +2 Attack; or +2 Health.
Druid, Warrior Rare Minion 4 2 1
Oasis Surger
Rush Choose One - Gain +2/+2; or Summon a copy of this minion.
Druid Common Minion 5 3 3
Observer of Myths
After you summon a minion with more Attack than this, give all friendly minions +1 Attack.
Hunter Rare Minion 2 1 4
Obsidiansmith
Battlecry: Dredge. If it's a minion or a weapon, give it +1/+1.
Warrior Rare Minion 2 3 2
Ominous Nightmares
Choose One - Deal 1 damage to all minions; or Give a damaged minion +2/+2.
Warrior Common Spell 1
Orbital Halo
Give a minion +1/+1 and Divine Shield. It costs (0) if you played an adjacent card this turn.
Priest Rare Spell 2
Orbital Moon
Give a minion Taunt and Lifesteal. If you played an adjacent card this turn, also give it Reborn.
Death Knight Common Spell 1
Orion, Mansion Manager
After a friendly Secret is revealed, cast a different Mage Secret and gain +2/+2.
Mage Legendary Minion 4 3 5
Outfit Tailor
Battlecry: Give a friendly minion Attack and Health equal to this minion's.
Neutral Common Minion 3 2 2
Overheat
Give your minions +1/+1. Discard a random Nature spell to give them +1/+1.
Druid Rare Spell 3
Painted Canvasaur
Battlecry: Give each other friendly Beast a random bonus effect.
Hunter Rare Minion 2 3 2
Parade Leader
After you summon a Rush minion, give it +2 Attack.
Neutral Common Minion 2 2 3
Party Animal
Battlecry: Give +1/+1 to a minion of each type in your hand.
Neutral Common Minion 2 2 3
Past Gnomeregan
Give a minion +2/+1. Advance to the present!
Paladin Epic Location 2
Pelagos
After you cast a spell on a friendly minion, set its Attack and Health to the higher of the two.
Priest Legendary Minion 3 1 6
Petal Peddler
At the end of your turn, give another random friendly Dragon +1/+1.
Neutral Common Minion 2 1 4
Petrified Ogre
Starts Dormant. While Dormant, gain +2/+@ at the start of your turn. (50% chance to awaken instead.)
Neutral Common Minion 3 5 5
Pharaoh's Blessing
Give a minion +4/+4, Divine Shield and Taunt.
Paladin Rare Spell 6
Piranha Swarmer
Rush After you summon a Piranha Swarmer, gain +1 Attack.
Neutral Common Minion 1 1 1
Power Chord: Synchronize
Choose a minion. Add a copy of it to your hand. Finale: Give both +1/+2.
Priest Common Spell 2
Power Infusion
Give a minion +2/+6.
Priest Common Spell 4
Power of the Wild
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Druid Common Spell 2
Power Overwhelming
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
Warlock Common Spell 1
Power Slider
Rush Battlecry: Gain +1/+1 for each minion type you've played this game.
Warrior Rare Minion 3 2 3
Power Spike
Deal 4 damage. Give a random friendly minion +4/+4.
Mage, Paladin Common Spell 6
Power Word: Feast
Give a minion +2/+2. Restore it to full Health at the end of this turn.
Priest Rare Spell 2
Power Word: Fortitude
Give a minion +3/+5. Costs (1) less for each spell in your hand.
Priest Common Spell 8
Power Word: Shield
Give a minion +2 Health. Draw a card.
Priest Free Spell 1
Power Word: Tentacles
Give a minion +2/+6.
Priest Common Spell 5
Praise Galakrond!
Give a minion +1 Attack. Invoke Galakrond.
Rogue Common Spell 1
Pride's Fury
Give your minions +1/+3.
Druid Common Spell 4
Primal Fusion
Give a minion +1/+1 for each of your Totems.
Shaman Common Spell 1
Primordial Overseer
Battlecry: If you've cast a Nature spell while holding this, gain +1/+1 and draw a card.
Shaman Common Minion 2 2 3
Promotion
Give a Silver Hand Recruit +3/+3 and Taunt.
Paladin Epic Spell 1
Psyche Split
Give a minion +1/+2. Summon a copy of it.
Priest Rare Spell 5
Purifying Power
Silence all friendly minions, then give them +1/+2.
Priest Common Spell 2
Pursuit of Justice
Give +1 Attack to Silver Hand Recruits you summon this game.
Paladin Epic Spell 2
Queensguard
Battlecry: Gain +1/+1 for each spell you've cast this turn.
Priest Common Minion 2 2 3
R.C. Rampage
Summon six 1/1 Hounds. Any that can't fit give the others +1/+1.
Hunter Epic Spell 5
Rallying Blade
Battlecry: Give +1/+1 to your minions with Divine Shield.
Paladin Rare Weapon 3 3 2
Ram Tamer
Battlecry: If you control a Secret, gain +1/+1 and Stealth.
Hunter Common Minion 3 4 3
Ramming Mount
Give a minion +2/+2 and Immune while attacking. When it dies, summon a Ram.
Hunter Rare Spell 3
Rampage
Give a damaged minion +3/+3.
Warrior Common Spell 2
Ravenous Devilsaur
Battlecry: Destroy a minion. Kindred: Gain its stats.
Neutral Epic Minion 7 3 3
Ready the Fleet
Give +1/+2 to a friendly minion and your other minions that share a type with it.
Paladin Common Spell 3
Redeemed Pariah
After you play an Outcast card, gain +1/+1.
Demon Hunter Common Minion 2 2 3