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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Hatchery Helper
Battlecry: Give your other minions with 2 or less Attack +1/+2 and Taunt.
Druid Rare Minion 3 2 3
Hatching Ceremony
At the end of your next turn, give your minions +2/+2.
Paladin Common Spell 3
Hawkstrider Rancher
After you play a minion, give it +1/+1 and "Deathrattle: Summon a 1/1 Hawkstrider."
Neutral Epic Minion 3 2 5
Heart of the Wild
Give a minion +2/+2, then give your Beasts +1/+1.
Druid Common Spell 3
Heir of Hereafter
Taunt Battlecry: Gain +2/+2 for each damaged minion.
Warrior Epic Minion 5 2 6
Hellion
Your other minions have +1 Attack. (Transforms if you launched a Starship this game.)
Paladin Rare Minion 4 4 4
Herald of Nature
Battlecry: If you've cast a Nature spell while holding this, give other minions +1/+1.
Druid Common Minion 3 3 3
Herbivore Assistant
Battlecry: Give a friendly Beast +2/+2 and Rush.
Neutral Common Minion 3 3 2
Hold the Bridge
Give a minion +2/+1 and Divine Shield. It gains Lifesteal until end of turn.
Paladin Common Spell 3
Hollow Abomination
Battlecry: Deal 1 damage to all enemy minions. Honorable Kill: Gain the minion's Attack.
Warlock Common Minion 5 2 8
Holy Champion
Overheal: Gain +2 Attack.
Priest Common Minion 2 1 4
Hope of Quel'Thalas
After your hero attacks, give your minions +1/+1 (wherever they are).
Hunter Legendary Weapon 6 4 2
Hot Air Balloon
At the start of your turn, gain +1 Health.
Neutral Common Minion 1 1 2
Hozen Roughhouser
Whenever another friendly Pirate attacks, give it +1/+1.
Neutral Common Minion 3 2 4
Hungering Ancient
At the end of your turn, eat a minion in your deck and gain its stats. Deathrattle: Add them to your hand.
Warlock Common Minion 8 6 7
Hydration Totem
At the end of your turn, give adjacent minions +1/+1.
Death Knight, Shaman Common Minion 2 0 3
Ice Revenant
Whenever you cast a Frost spell, gain +2/+2.
Neutral Common Minion 4 4 5
Ido of the Threshfleet
While this is alive, you get a 2-Cost Holy spell that gives a minion +2/+2 and Divine Shield.
Paladin Legendary Minion 4 2 7
Imbued Axe
After your hero attacks, give your damaged minions +1/+2. Infuse (2): +2/+2 instead.
Warrior Common Weapon 3 2 3
Immortal
Taunt, Divine Shield Battlecry: Spend 4 Mana to double this minion's stats.
Druid Rare Minion 7 5 8
Imp King Rafaam
Battlecry: Resurrect four friendly Imps. Infuse (5): Give your Imps +2/+2.
Warlock Legendary Minion 6 6 6
Impferno
Give your Demons +1 Attack. Deal 1 damage to all enemy minions.
Warlock Rare Spell 3
Infernal Stratagem
Give a minion +3/+3. If it's a Demon, your next one costs (2) less.
Warlock Rare Spell 3
Infestor
Deathrattle: Your Zerg minions +1 Attack for the rest of the game.
Death Knight Rare Minion 3 4 2
Inner Rage
Deal 1 damage to a minion and give it +2 Attack.
Warrior Common Spell 0
Insatiable Devourer
Battlecry: Devour an enemy minion and gain its stats. Infuse (5): And its neighbors.
Neutral Epic Minion 9 4 4
Intrepid Initiate
Spellburst: Gain +2 Attack.
Neutral Common Minion 1 1 2
Invent-o-matic
Whenever you Magnetize a minion, give it +1/+1.
Neutral Common Minion 2 2 3
Invigorating Sermon
Give +1/+1 to all minions in your hand, deck, and battlefield.
Paladin Common Spell 4
Invincible
Reborn Battlecry and Deathrattle: Give a random friendly Undead +5/+5 and Taunt.
Neutral Legendary Minion 8 5 5
Iridescent Gyreworm
Deathrattle: Give each of your minions a random bonus effect.
Neutral Epic Minion 3 4 3
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Ironclad
Battlecry: If your hero has Armor, gain +2/+2.
Warrior Common Minion 3 2 4
Ivus, the Forest Lord
Battlecry: Spend the rest of your Mana and gain +2/+2, RushDivine Shield, or Taunt at random for each.
Neutral Legendary Minion 1 1 1
Jade Display
Deathrattle: Your Jade Displays have +1/+1 this game. Shuffle 2 of them into your deck.
Druid Epic Minion 1 1 1
Jam Session
Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1)
Shaman, Warrior Common Spell 2
Jury Duty
Summon two Silver Hand Recruits. Give your Silver Hand Recruits +1/+1.
Paladin Common Spell 3
Kabal Outfitter
Battlecry and Deathrattle: Give another random friendly minion +1/+1.
Warlock Common Minion 3 3 3
Kaldorei Cultivator
Battlecry: Discover 2 Beasts. Put them on the bottom of your deck with +5/+5.
Druid Rare Minion 3 3 4
K'ara, the Dark Star
Spellburst: Steal 2 Health from a random enemy. (Shadow spells don't remove this Spellburst.)
Warlock Legendary Minion 3 3 3
Keeper's Strength
Give a friendly minion +2/+2. Deal its Attack damage to all other minions.
Paladin Rare Spell 4
Khaz'goroth
Titan After this uses an ability, gain Immune this turn and attack a random enemy minon.
Warrior Legendary Minion 6 4 5
King of Beasts
Taunt Has +1 Attack for each other Beast you control.
Hunter Rare Minion 3 1 5
Knight-Captain
Battlecry: Deal 3 damage. Honorable Kill: Gain +3/+3.
Neutral Common Minion 5 3 3
Kul Tiran Chaplain
Battlecry: Give a friendly minion +2 Health.
Priest Rare Minion 2 2 3
Kvaldir Raider
Inspire: Gain +2/+2.
Neutral Common Minion 5 4 4
Lawful Longarm
Rush, Lifesteal Battlecry: Gain +1 Attack for each card in your hand.
Paladin Common Minion 5 1 5
Libram of Divinity
Give a minion +3/+3. If this costs (0), return this to your hand at the end of your turn.
Paladin Epic Spell 4