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Mana Cost

Format

Rarity

Type

Class

Set

Mechanic

Race

Name Class Rarity Type
Earthen Might
Give a minion +2/+2. If it's an Elemental, add a random Elemental to your hand.
Shaman Rare Spell 2
Elekk Mount
Give a minion +4/+7 and Taunt. When it dies, summon an Elekk.
Priest Rare Spell 7
Embiggen
Give all minions in your deck +2/+2. They cost (1) more (up to 10).
Druid Epic Spell 0
Explorer's Hat
Give a minion +1/+1 and "Deathrattle: Get an Explorer's Hat."
Hunter Rare Spell 1
Extra Arms
Give a minion +2/+2. Add 'More Arms!' to your hand that gives +2/+2.
Priest Rare Spell 3
Fancy Packaging
Give a minion with Divine Shield +2/+3.
Paladin Common Spell 1
Field of Strife
Your minions have +1 Attack. Lasts 3 turns
Demon Hunter Rare Spell 2
Fiendish Rites
Invoke Galakrond. Give your minions +1 Attack.
Warlock Common Spell 3
Flash Sale
Summon a 1/2 Mech with Divine Shield and Taunt. Give your minions +1/+2.
Paladin Epic Spell 4
Focused Will
Silence a minion, then give it +3 Health.
Priest Rare Spell 1
For Quel'Thalas!
Give a friendly minion +3 Attack. Give your hero +2 Attack this turn.
Paladin Rare Spell 2
Frenzied Fangs
Summon two 2/1 Bats. Infuse (3): Give them +1/+2.
Hunter Common Spell 2
Fresh Scent
Twinspell Give a Beast +2/+2.
Hunter Common Spell 2
Gift of the Wild
Give your minions +2/+2 and Taunt.
Druid Common Spell 8
Goblin Prank
Give a friendly minion +3/+3 and Rush. It dies at end of turn.
Hunter Epic Spell 2
Grave Rune
Give a minion "Deathrattle: Summon 2 copies of this."
Priest Common Spell 4
Grave Strength
Give your minions +1 Attack. Spend 5 Corpses to give them +3 instead.
Death Knight Epic Spell 4
Grim Rally
Destroy a friendly minion. Give your minions +1/+1.
Warlock Rare Spell 1
Hand of A'dal
Give a minion +2/+1. Draw a card.
Paladin Common Spell 2
Harmonic Disco
Discover a 5-Cost minion. Summon it with +1/+1. (Swaps each turn.)
Paladin Rare Spell 5
Heart of the Wild
Give a minion +2/+2, then give your Beasts +1/+1.
Druid Common Spell 3
Hold the Bridge
Give a minion +2/+1 and Divine Shield. It gains Lifesteal until end of turn.
Paladin Common Spell 3
Impferno
Give your Demons +1 Attack. Deal 1 damage to all enemy minions.
Warlock Rare Spell 3
Inner Rage
Deal 1 damage to a minion and give it +2 Attack.
Warrior Common Spell 0
Invigorating Sermon
Give +1/+1 to all minions in your hand, deck, and battlefield.
Paladin Common Spell 4
Ironbark
Give a minion +1/+3 and Taunt. Costs (0) if you have at least 7 Mana Crystals.
Druid Rare Spell 2
Jam Session
Give a friendly minion +3/+3. Deal 1 damage to all other minions. Overload: (1)
Shaman, Warrior Common Spell 2
Jury Duty
Summon two Silver Hand Recruits. Give your Silver Hand Recruits +1/+1.
Paladin Common Spell 3
Keeper's Strength
Give a friendly minion +2/+2. Deal its Attack damage to all other minions.
Paladin Rare Spell 5
Libram of Wisdom
Give a minion +1/+1 and "Deathrattle: Add a 'Libram of Wisdom' spell to your hand."
Paladin Rare Spell 2
Lightforged Blessing
Twinspell Give a friendly minion Lifesteal.
Paladin Common Spell 2
Mark of Nature
Choose One - Give a minion +4 Attack; or +4 Health and Taunt.
Druid Common Spell 3
Mark of the Loa
Choose One - Give a minion +2/+4 and Taunt; or Summon two 3/2 Raptors.
Druid Rare Spell 4
Mark of the Spikeshell
Give a minion +2/+2. If it has Taunt, add a copy of it to your hand.
Druid Rare Spell 2
Mark of the Wild
Give a minion Taunt and +2/+3. (+2 Attack/+3 Health)
Druid Rare Spell 2
Mark of Y'Shaarj
Give a minion +2/+2. If it's a Beast, draw a card.
Druid Common Spell 2
Monstrous Form
Give a friendly minion +3/+3 until your next turn.
Warlock Common Spell 1
Naga's Pride
Summon two 2/2 Lionfish. If you played a Naga while holding this, give them +1/+1.
Hunter Rare Spell 3
Never Surrender!
Secret: When your opponent casts a spell, give your minions +2 Health.
Paladin Common Spell 1
Nitroboost Poison
Give a minion +2 Attack. Corrupt: And your weapon.
Rogue, Warrior Common Spell 2
Noble Mount
Give a minion +1/+1 and Divine Shield. When it dies, summon a Warhorse.
Paladin Rare Spell 2
Nofin Can Stop Us
Give your minions +1/+1. Give your Murlcos an extra +1/+1.
Shaman Rare Spell 3
Nofin's Imp-ossible
Give all friendly Demons and Murlocs "Deahtrattle: Summon a 2/2 Imploc."
Warlock Rare Spell 2
Pharaoh's Blessing
Give a minion +4/+4, Divine Shield and Taunt.
Paladin Rare Spell 6
Power Chord: Synchronize
Choose a minion. Add a copy of it to your hand. Finale: Give both +1/+2.
Priest Common Spell 2
Power Infusion
Give a minion +2/+6.
Priest Common Spell 4
Power of the Wild
Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.
Druid Common Spell 2
Power Overwhelming
Give a friendly minion +4/+4 until end of turn. Then, it dies. Horribly.
Warlock Common Spell 1